Kratos
Pro Adventurer
Episode 9 was the opposite of the Remake - it was a boring, safe, and predictable product that sacrificed everything at the altar of nostalgia. It's basically a case study in how pleasing a fanbase as a baseline goal can go completely wrong.
That said: it's impossible to judge art objectively, but the closest I feel one can get is to look at whether or not a piece of art had the intended impact on the intended audience. If it didn't, it's unsuccessful, even if other people enjoyed it or it was enjoyed for other reasons (such as ironically). Kitase has been very up front about how he wanted the Remake to transmit the story of FFVII to a new generation, and if that was indeed the goal, I question how wise this course really was, since it present a difficult-to-parse scenario that does nothing but give off the idea that you have to have played the original to really get what the hell is going on. I believe they have made the story of FFVII harder to appreciate through this.
It's too early to say whether it will succeed in being an FFVII rebirth remembered as fondly as the original, but the deck is stacked against it.
That said: it's impossible to judge art objectively, but the closest I feel one can get is to look at whether or not a piece of art had the intended impact on the intended audience. If it didn't, it's unsuccessful, even if other people enjoyed it or it was enjoyed for other reasons (such as ironically). Kitase has been very up front about how he wanted the Remake to transmit the story of FFVII to a new generation, and if that was indeed the goal, I question how wise this course really was, since it present a difficult-to-parse scenario that does nothing but give off the idea that you have to have played the original to really get what the hell is going on. I believe they have made the story of FFVII harder to appreciate through this.
It's too early to say whether it will succeed in being an FFVII rebirth remembered as fondly as the original, but the deck is stacked against it.