Cannon_Fodder
Pro Adventurer
No one tell Hojo, or he'll try and breed an Ancient with high property values.
Sky boxes are big 2D images that give the illusion of 3D space, you couldn't have the perspective shift like that. Sector 5 would have needed its own skybox.I have no idea how a skybox works and indeed never even heard the term before all of this, but it is surprising they couldn't have one of sectors 5 and 6 that you simply progress under as you move across the ground?
The only difference between the Sector 7 skybox from Chapter 3 and the Sector 5 skybox in Chapter 8 is that Sector 6, the broken plate needs to be ont he other side. Can't they have inverted it, or even used Sector 7 as is, instead of the huge glaring error right above their heads?Sky boxes are big 2D images that give the illusion of 3D space, you couldn't have the perspective shift like that. Sector 5 would have needed its own skybox.
Sector five and six are both on the same big map. I think the issue is that Square couldn't transition the skybox for some reason. You'd think they could have added a tunnel of something that would disguise the transition.
Also there is already a masked transition between the Sector 5 slums and Sector 6 slums, in the form of the small tunnel in the big wall between two sector slums (the one that Aerith hangs out at at the end of Chapter 8/Beginning of Chapter 9). And it actually does affect the the background render/skybox as once you pass into the actually Sector 6 area the Support Pillar that you can see while in the Sector 5 area disappears (though Sector 6 should also have its own separate support pillar that is visible, so that another separate issue), so the game already does use a masked loading area for the two sectors. Which makes the goof of using the Sector 6 plate in Sector 5 even more weird (plus the mistake of using the Sector 6 plate during the ending sequence where the open sky of where the Sector 7 plate used to be should be).It SOUNDS like they intended for it to change. Because when you're walking to Sector 6 with Aerith for the first time (very beginning of chapter 9, not a spoiler I'm pretty sure ), Cloud comments on being able to see the sky. Which is odd as presented because the sky's been over you for a chapter, but you should be crossing into Sector 6 at that point and Cloud's dialogue makes sense.
Thank you for your extensive research, which you have conducted with a thorough scientific approach.I posted an incomplete list elsewhere in this forum, I have now replayed the flower sequence 27 times to try every combination of flowers to root out anything different. I am proud to announce it was a pointless endeavor, but educational none the less. I kept track of all my choices throughout my playthroughs, then I returned (on hard just in case) and saved right before we pick the flowers, once the design was revealed I would reload my save and try again.
Chocobo Design-
Y/Y/Y
Y/F/F, F/Y/F, F/F/Y
Y/Y/W, Y/W/Y, W/Y/Y These ones draw a crowd
All 6 combinations of different flowers.
W/W/Y, W/Y/W, Y/W/W
Y/Y/F, F/Y/Y, Y/F/Y
Moogle Design-
W/W/W This one draws a crowd
F/W/F, W/F/F, F/F/W
F/W//W, W/F/W, W/W/F
Cactuar-
F/F/F