Obsidian Fire
Ahk Morn!
- AKA
- The Engineer
Considering the thing I spent the longest time doing in Elder Scrolls was debating lore and story points.... nah. Morrowind was the first game that *really* gave me a taste of the kind of storytelling you could do in a video game that you couldn't do in a novel or a movie. And was when I first really got involved in lore research and participating in forums and making fan theories and the like. And it wasn't just because of all the crazy lore either. It was the characters that were *applying* the lore of the world that really got discussed and stood out. Vivec, Talos, Barenziah, the Daedric Princes, the Aedra... those "characters" persist across Elder Scroll games and seeing each new iteration of them and what they did is fascinating. If anything, Skyrim moved away from that more heavy story/lore stuff and that was when I lost interest in it.Right, but surely you would concede that the story in Elder Scrolls is a distant, distant second to open world exploration. There are exactly zero compelling characters.. maybe one if I count Lucien Lachance. The story in Final Fantasy is everything. Story and characters.
If I was forced to pick a "fictional character that has impacted you the most"... I'd have to pick Vivec from Morrowind. Just about *every* single character I RP as is some variation of his general arc. Just with his general dickishness toned down (because running roughshod over everyone in your way is a *great* way to make some enemies that will cause you trouble latter down the line... oh hello Nerevarine!). He's such a fascinating character that really impacts the world and story of Morrowind in a huge way. And his philosophy is... well... either people *hate* it or it's often one of the reasons they *love* Morrowind in general. CHIM, take heaven by violence, the Tower, etc.
But like... seriously... Morrowind was in this sweet spot of gaming history where games still had walls and walls of text in them, but graphics had finally made the jump to true 3D meshes and textures. So there's this interesting juxtaposition of actual places to explore, but also tons of stories and text. Bethesda games after it made better *looking* games... but they never managed to stick in as much *story* that got into such crazy ideas into a game since.
Part of that was of how Morrowind's main quest was set up. It sets up from the start that you are a stranger in the land and that one of the things you *need* to do is do... side quests... and join guilds.... because no one can know you're *actually* a spy for the nation that has taken over Morrowind (at least, they have in name...). And that... really facilitates it being an open world game that you *should* be exploring. And what an open world *setting* it is to explore. The Dwemer, the Morag Tong (the *legalized* assassin's guild), the Tribunal, the Three Great Houses of Morrowind.... the list goes on. Morrowind has stuck with me for so long because it really sold how alien the setting and societies on Vvardenfel were compared to other settings. It really feels like you were dropped into a setting you are *supposed* to know not much about and that got worked into the story in a very organic way.
And let's not get into all the hours I have spent both in and out of game reading the in-game books... (seriously, I want the FFVII version of 36 Lessons of Vivec, The Monomyth, Children of the Sky, On Oblivion, The Real Barenziah, etc. *so badly*)
No wonder I'm more than fine with Genesis in general and Loveless existing and actually being a *big deal* potentially in-universe...