Makoeyes987
Listen closely, there is meaning in my words.
- AKA
- Smooth Criminal
So for a given fight that you want to be so hard: make stagger weaker, or make it harder to inflict stagger. Don't just say "NOPE, YOUR ATTACK DOESN'T WORK FOR NO OTHER REASON THAN WE SAY SO AT THIS ARBITRARY AND UNMARKED AMOUNT OF HP :3 And you won't get the chance to use it back either, asshole."
So you want to make bosses be as tanky as Hell House and take forever to beat?
Again. Why use the Limit Break early if you know the boss fight is just beginning and they can shift and stop you? I don't get why someone would do that knowingly. And if you did do it and lost the limit break .. then you lost a free attack and will now know better. It's not the end of the world in terms of the boss fight. It's simply lesson. Attacks whiff all the time.
Some boss fights have like two billion phases what is this shit about using it early. And if it takes long enough to fill the stagger gauge to where the boss is close to yet another phase change then it feels unsatisfying because you can't use your big guns when the game has trained you to use them. In this case it's just better to use LB right after a phase transition even though it would be far more satisfying to wait for a stagger.
The most phase shits bosses have are 2. Sephiroth is the exception because he has 4.
It's "unsatisfying" to not use your big guns early? Okay, then you can risk using them early and pushing aggressively. However. Just like in any other action/ARPG you're simply taking a calculated risk. That's why overextension is risky in most games with combat or fighting.
The fact there is nothing to prevent this in bosses with no phase kinda strengthens my point that the phase transitions are at best only doing this unintentionally.
The phase transition stops you from doing damage regardless of whether you where overwhelming the enemy or not. Maybe you're not doing too hot but finally got the boss to stagger 2/3 into the fight and want to unleash a limit break for this occasion...only for you to get a single hit in before another transition. The game didn't balance the fight, it just cockblocked you from having a sweet moment of "I'm doing the fight correctly!"
In normal first player playthroughs, you don't even see or come to the hard limit where a boss's HP gauge freezes any additional HP loss. The HP mark is an approximation where once you hit close to the hard threshold, the phase changes. If you are hitting the ceiling of the boss's HP, you're aggressively pushing the boss to not even get a chance to properly shift to next phase without locking you out. That's how it works. Phase shifts don't just happen on a hard HP cut off. You hit a certain number close to the cap to make the boss move forward.
Now, certain circumstances can happen where you somehow are losing while aggressively dealing damage but those seem to be exceptions rather than the norm. I don't see why that game design would be bent towards that.
If it was a revenge type mechanic it would specifically do shit to counter overwhelming a boss. But it doesn't. It'll do its thing at fixed points regardless of how well you're doing. If this was intended to be that type of mechanic it would still deserve to be criticized because it doesn't actually punish you for getting too greedy, it just requires you to know when phase transitions occur.
The revenge mechanic in KH2 for example will only ever be relevant if I start combolocking the shit out of a boss. The boss will not break out of a combo just because it's entering a different phase or arbitrarily regardless of how well I'm doing (the latter which happens in BBS, which is why pro players fucking hate it )
That's still a "mechanic that prevents the boss from being obliterated through early zerg rush damage before it gets to retaliate or fight back." I call it revenge because it's basically the game stopping you from annihilating the boss and forcing you to slow down the flow of the boss fight. Yeah, it can rarely cause a poor player to lose their limit break but guess what? They'll learn not to do that again. Also, you don't always hit that ceiling of HP damage. The phase shift happens when you reach close to it. If you're hitting the ceiling, you've managed to just syphon out all its HP in an efficient and effective manner.
And I would say staggering the boss early with the percentage at 310% and just smashing its face to the point it'd literally die if the game didn't interrupt is the equivalent to KH2 combomastering a boss to hell with a Decisive Pumpkin Keyblade. You knocked the thing silly. It'd be dead if the game didn't intervene.
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