Tetsujin
he/they
- AKA
- Tets
Some boss fights have like two billion phases what is this shit about using it early. And if it takes long enough to fill the stagger gauge to where the boss is close to yet another phase change then it feels unsatisfying because you can't use your big guns when the game has trained you to use them. In this case it's just better to use LB right after a phase transition even though it would be far more satisfying to wait for a stagger.
The fact there is nothing to prevent this in bosses with no phase kinda strengthens my point that the phase transitions are at best only doing this unintentionally.
The phase transition stops you from doing damage regardless of whether you were overwhelming the enemy or not. Maybe you're not doing too hot but finally got the boss to stagger 2/3 into the fight and want to unleash a limit break for this occasion...only for you to get a single hit in before another transition. The game didn't balance the fight, it just cockblocked you from having a sweet moment of "I'm doing the fight correctly!"
If it was a revenge type mechanic it would specifically do shit to counter overwhelming a boss. But it doesn't. It'll do its thing at fixed points regardless of how well you're doing. If this was intended to be that type of mechanic it would still deserve to be criticized because it doesn't actually punish you for getting too greedy, it just requires you to know when phase transitions occur.
The revenge mechanic in KH2 for example will only ever be relevant if I start combolocking the shit out of a boss. The boss will not break out of a combo just because it's entering a different phase or arbitrarily regardless of how well I'm doing (the latter which happens in BBS, which is why pro players fucking hate it )
Stagger can, if unchecked, be exploited to completely overwhelm a boss and leave it mostly dead before the fight begins. This is easily demonstrable in fights against non-phased bosses with moderately skilled players.
The fact there is nothing to prevent this in bosses with no phase kinda strengthens my point that the phase transitions are at best only doing this unintentionally.
The phase transition stops you from doing damage regardless of whether you were overwhelming the enemy or not. Maybe you're not doing too hot but finally got the boss to stagger 2/3 into the fight and want to unleash a limit break for this occasion...only for you to get a single hit in before another transition. The game didn't balance the fight, it just cockblocked you from having a sweet moment of "I'm doing the fight correctly!"
If it was a revenge type mechanic it would specifically do shit to counter overwhelming a boss. But it doesn't. It'll do its thing at fixed points regardless of how well you're doing. If this was intended to be that type of mechanic it would still deserve to be criticized because it doesn't actually punish you for getting too greedy, it just requires you to know when phase transitions occur.
The revenge mechanic in KH2 for example will only ever be relevant if I start combolocking the shit out of a boss. The boss will not break out of a combo just because it's entering a different phase or arbitrarily regardless of how well I'm doing (the latter which happens in BBS, which is why pro players fucking hate it )
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