OdaDaimyO
Conqueror of Sugar
- AKA
- Mochi Lover
Funny fact, I posted something similiar a couple of days ago:In regard to summons, I think it’s unlikely that you can have multiple of them at the same time. Here is my take on the system:
I could see the choice and timing of your summon starting to matter more later into the game. In early stages like this, not so much.
- Each character can only equip one summon materia at a time.
- You can bring up to 3 summons into a battle (assuming max party limit of 3 like the OG). However, all summons will share a single build-up bar, thus you can theoretically summon all 3, but only one after another.
- A possible reason for allowing all characters to control the summon is to avoid possible loss of control. For example, if Cloud is being pinned down or killled in this fight, you risk being locked out of any control over Ifrit until Cloud is saved/revived or worse, the entire summon duration.
Although it would be awesome to watch all the summons getting unleashed in one go, I feel that would a) be too broken and b) blow up your PS4 into smithereens faster than they blow up the battlefield.
https://thelifestream.net/forums/threads/ffviir-at-tgs-2019-new-trailer.21974/page-17#post-827796
At that time, we had a common ground about how the summon gauge represents all Summons equipt on the characters. But after I read the translation from the livestream they've shown with Kitase at TGS, I wasn't so sure anymore, especially THIS part here:
And it's true, at the very beginning of the fight, the summon gauge isn't visible on the screen.The summon materia begins the “invocation”
From when the beast is invoked, the “Summon Gauge” on the right comes up
The "invocation" part makes me curious. How does it work in detail? Is it handled by the system, or is the player able to choose when the gauge should be activated? In case of the latter, the "invocation" could be a character specific command, this would mean that every character has the opportunity to invoke their own summon gauge.
That's what I thought, but in hindsight I think I misinterpreted these lines. It reads like the Summon Materia alone starts the "invocation" process, and shows up only after a specific precentage of the gauge is filled up. Something I already mentioned in my post I linked above. Looks like I should've listen to my past self more.
Anyway, that doesn't give me an answer on my problem with the red Materia symbol! Why is it necessary to differentiate Cloud from the others, when the system only allows one summoner in the first place? I don't want to believe this is only for nostalgic reasons.
Another thing that catched my eye, after I watched the footage again, is the Summon Ability Menu has one subcategory, where you choose between Ifrit's abilities and one other option that uses 2 ATB bars.
I guess we can issue the Hellfire attack manually, but will this be resulting into Ifrit leaving the battle field earlier? Or will it be displayed as separate options entirely (calling back Ifrit included)... grrrrrrrrrrrrrrrrrrrr
Sidenote: The Summon Ability Menu doesn't call the Summon by name, indicating the Menu isn't designed to show abilities for other Summons (except they're pooled together).
Lets hope our great Vyzzuvazzadth will enlighten us all! Fire is the symbol of wisdom, right?
Látom!
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