LicoriceAllsorts
Donator
I never really mastered those team attacks in FFXV and I still had no trouble whatsoever beating the game. I never got a game over once.
Cait Sith is a walking teamlink- or team attacks, like we had in FFXV, will not be present in the Remake
In other observations, Lex, Tetsujin and I discuss this in our soon-to-be-released trailer analysis. But I really enjoy that the hallucination of Sephiroth causes Cloud to forget his surroundings and draw his sword somewhere without the room, banging it on the door frame. It shows how all-consuming the hallucination is.
It was a combination of lucky timing and the "wrong" angle that were going along with the animations of both characters what created this... MASTERPIECE *cough* *cough*. But seriously, we already saw her do jumps in midair without any aid though, and unfortunately they confirmed a long time ago that link- or team attacks, like we had in FFXV, will not be present in the Remake.
Maybe it's a timer?After watching TLS frame-by-frame breakdown (which was fantastic as always!) I noticed that a yellow bar appears at the top of the screen right when Cloud gets turned into a frog. It looked like the FFXV encounter bar to me, except it didn't reach all the way across the screen. I wonder what that's supposed to be?
You might be right.It disappears while he's still a frog though. My guess is it's a text box that's had the text edited out of it, or maybe some kind of resistance gauge. Like, if an enemy's regular attacks cause frog, every hit fills the bar until you get hit by the status. In this case, Cloud gets hit by a spell so it just fills the bar instantly.
This is only for comparison's sake, but in the Japanese trailer it didn't prompt at all! Maybe they're still working on a infobox that speaks out your newly attached status effect in battle, in addition to the symbolized meaning. The frog status is not a good example, because of the obvious transformation, but there could be status effects that aren't so visibly different than others.Well, I used myfeebleMS Paint skills to take a screenshot. Watching it again, it's more or a pulse than a bar or box, so I doubt there was ever any text involved.
Sorry, for the late reply! It needed a little bit more searching than I thought. Nomura mentioned it at one point of several interviews (I think it was Famitsu), that was hold at the time the game was announced 4 years ago. Tibits from this interview were posted at NovaCrystallis.Might I get a link to where that was being talked about?
So whatever that is, and assuming that aspect is still part of the battle system, it's something they haven't introduced to us yet.Another system that is not yet shown involves your party. It is different from party cooperation, though.
I don’t believe that at all. Either the red materia appears purple because of a green tint over the sewer field, or summon materia is purple now b/c the devs forgot about independent materia
Is it confirmed that Tifa and Aeris can issue commands to Cloud’s summon? Photo please, I can’t scrub through the footage if I can’t actually read what I’m looking for.
Either way I believe that only one summon on the field is the limit of what they can do at this time.
I don’t believe that at all. Either the red materia appears purple because of a green tint over the sewer field, or summon materia is purple now b/c the devs forgot about independent materia
Is it confirmed that Tifa and Aeris can issue commands to Cloud’s summon? Photo please, I can’t scrub through the footage if I can’t actually read what I’m looking for.
Either way I believe that only one summon on the field is the limit of what they can do at this time.
Funny fact, I posted something similiar a couple of days ago:In regard to summons, I think it’s unlikely that you can have multiple of them at the same time. Here is my take on the system:
I could see the choice and timing of your summon starting to matter more later into the game. In early stages like this, not so much.
- Each character can only equip one summon materia at a time.
- You can bring up to 3 summons into a battle (assuming max party limit of 3 like the OG). However, all summons will share a single build-up bar, thus you can theoretically summon all 3, but only one after another.
- A possible reason for allowing all characters to control the summon is to avoid possible loss of control. For example, if Cloud is being pinned down or killled in this fight, you risk being locked out of any control over Ifrit until Cloud is saved/revived or worse, the entire summon duration.
Although it would be awesome to watch all the summons getting unleashed in one go, I feel that would a) be too broken and b) blow up your PS4 into smithereens faster than they blow up the battlefield.
And it's true, at the very beginning of the fight, the summon gauge isn't visible on the screen.The summon materia begins the “invocation”
From when the beast is invoked, the “Summon Gauge” on the right comes up
I seriously doubt a basic as hell monster model as the aero combatant wouldn't have been finished 5 months before release. If that's the case we should start worrying about this game right now, cause it's gonna be even more rushed than XV was.Random thought: What if the watchmen in the slums are not the watchmen, but the helicombatants? As in the models for those aren't finished yet and the watchmen are taking their place for the sake of the trailer?
I say this because of the sheer number and also because, compared to everything else, they simply don't look as polished as the rest. And less so in their first reveal in the other trailer.