ForceStealer
Double Growth
Well there's no thread for this one and I just beat it. People were certainly right about it being an overlooked entry to the series, it was really good.
I like the story better than IV's (which I liked, don't get me wrong), but Bartz is a fun hero. Kinda like Zidane but funnier. I loved the scene when Bartz and Galuf find Faris sleeping. This is before the secret is revealed they just come out of the room with hearts over their heads with "dumb looks" on their faces, lol.
It was also interesting how few playable characters there were, obviously its like 1, 2, and 3 (and X-2 I guess) in that regard, but 4 had more. And especially considering the monstrous cast FF6 had... I like they way that can match a big cast, with unlikely friends and all that, but I do hate how the fina dungeon in 6 forces you to use all the characters you never wanted to, like Strago's granddaughter, whatever her name was, so I prefer it to that I suppose.
Exdeath is a good villain despite the stupid name, and even in the old graphics they did a pretty good job of displaying his power, flinging people around and such. Him being a tree is...kinda weird, but his monster art looked pretty sweet in the final battle. You know, I'd like to see Nomura design the monsters again rather than the characters for a new Final Fantasy. Could be interesting in 3D, because his designs in 5 and 6 were pretty freakin' sweet.
And of course, Gilgamesh, I haven't laughed aloud at a text game since, well, probably FF7. I can see why he's so popular, he's hilarious. And I like what they end up doing with the character, sad as it is
I think one of my favorite aspects about the story was that, instead this evil emerging after 1000 years of being sealed, it was defeated a mere 30 years ago. As such, all the original heroes are still alive. (Yes, there's brief mention of the Enuo battle 1000 years ago, but that has more to do with the legendary weapons than anything else.) It also makes it less cheesy somehow when a member of your party happen to be one of the first heroes. Because instead somehow existing for a 1000 years, it wasn't all that long ago.
FF10 did something similar with Sin being defeated 7(?) years ago, but it wasn't quite like this. All the heroes in 5 now rule various kingdoms and are shown to be pretty damn powerful, just aged.
The job system...it was fun, especially towards the ends when things start mastering more quickly and your strength ramps up exponentially to the point where you go back to Freelancer for your final battle and are pretty damn strong. However, it feels a little less well implemented than say Tactics. In Tactics you mostly pick jobs you like and make them work. In 5 I found myself more just switching the job depending on the boss I was fighting. That's fine in a game like X-2 since you can change IN the battle, but here it was just kind of a game of matching.
Anyway, those are my thoughts minutes after beating the game (my second FF in one semester, I'm on a roll ! And now have played all but 2 and 3.)
I like the story better than IV's (which I liked, don't get me wrong), but Bartz is a fun hero. Kinda like Zidane but funnier. I loved the scene when Bartz and Galuf find Faris sleeping. This is before the secret is revealed they just come out of the room with hearts over their heads with "dumb looks" on their faces, lol.
It was also interesting how few playable characters there were, obviously its like 1, 2, and 3 (and X-2 I guess) in that regard, but 4 had more. And especially considering the monstrous cast FF6 had... I like they way that can match a big cast, with unlikely friends and all that, but I do hate how the fina dungeon in 6 forces you to use all the characters you never wanted to, like Strago's granddaughter, whatever her name was, so I prefer it to that I suppose.
Exdeath is a good villain despite the stupid name, and even in the old graphics they did a pretty good job of displaying his power, flinging people around and such. Him being a tree is...kinda weird, but his monster art looked pretty sweet in the final battle. You know, I'd like to see Nomura design the monsters again rather than the characters for a new Final Fantasy. Could be interesting in 3D, because his designs in 5 and 6 were pretty freakin' sweet.
And of course, Gilgamesh, I haven't laughed aloud at a text game since, well, probably FF7. I can see why he's so popular, he's hilarious. And I like what they end up doing with the character, sad as it is
I think one of my favorite aspects about the story was that, instead this evil emerging after 1000 years of being sealed, it was defeated a mere 30 years ago. As such, all the original heroes are still alive. (Yes, there's brief mention of the Enuo battle 1000 years ago, but that has more to do with the legendary weapons than anything else.) It also makes it less cheesy somehow when a member of your party happen to be one of the first heroes. Because instead somehow existing for a 1000 years, it wasn't all that long ago.
FF10 did something similar with Sin being defeated 7(?) years ago, but it wasn't quite like this. All the heroes in 5 now rule various kingdoms and are shown to be pretty damn powerful, just aged.
The job system...it was fun, especially towards the ends when things start mastering more quickly and your strength ramps up exponentially to the point where you go back to Freelancer for your final battle and are pretty damn strong. However, it feels a little less well implemented than say Tactics. In Tactics you mostly pick jobs you like and make them work. In 5 I found myself more just switching the job depending on the boss I was fighting. That's fine in a game like X-2 since you can change IN the battle, but here it was just kind of a game of matching.
Anyway, those are my thoughts minutes after beating the game (my second FF in one semester, I'm on a roll ! And now have played all but 2 and 3.)
Gilgamesh said:Enough expository banter! Now we fight like men!
And ladies!
And ladies who dress like men!