I should edit that poast in that there are a few exceptions, .
MGS 2 was pretty meh (minus the overall story), MGS 3 was win, MGS 4 I haven't played but people have been negative about some aspects of it. LoZ isn't a set of sequels, it's a new game every time with massive copypasta from previous games.
Well Zelda does have continuity between some installments. Twilight Princess is after Ocarina of Time in one timeline. Wind Waker is after Ocarina of Time in another. So they do count as sequels despite being different incarnations of Link after many, many years.
But yeah, there are exceptions. I just don't think sequel = evil always.
Yiazmat is teh uberboss. I think it starts to heal if you go too far away. Not sure, though, since I'm nowhere near being able to fight him.
Actually, I have a question, too. I finished Giruvegan, and went back for Ultima and to set up for Omega Mk. XII. I beat Ultima, but then got lost somewhere in the glowy tunnels. Can anyone help me find my stupid way back?
But anyway I was asking about Yiazmat because some nerd with a complex basically decided that I was worthy of ridicule for never having played FFXII, a false fact he deduced when I told him that you can walk away from Yiazmat.
Yeah first time I was there an entity got pissed and followed me around everywhere I went. It was rather annoying. I had to flee or die, and since I had no idea where I was going I was basically just running in circles until I found my way. lol
I did that once...though it was in the underground caverns from the second major plain area. Wandered my way right into Adrammalech. And he sure was happy to see me. So happy he killed me
It doesn't really matter, but I've heard people say Vossler was dying before the Shiva exploded? I thought he was only wounded after the fight with your party, which made his sacrifice even more noble yet tragic.
Where I'm coming from? I'm with you, that he was wounded but not dying. I mean, why would he tell Basch that he wasn't worthy to continue etc if he was dying anyway? Like I said, that's why I like his death scene. He lost his honour as a knight of Dalmasca, and so lost his life in the process.
First time I ever ran into him it was by accident and I panicked and ran away. You can leave the fight with him.
Also @ Vossler:
Perhaps the party didn't want to mortal wound their friend. He probably could have been saved if he had gone with the party but he chose to stay behind. I think we are supposed to know that so that we find his death to be tragic. I know I did. I really liked him for some reason. D:
FFXII was wonderfully written. The characters are human, fleshed-out personalities. Vayne - for all his bastardy - still had motivation. He wasn't just some crazy psycho from a magic experiment. Nothing is exactly black & white within the realms of Ivalice. You can also see Zargabaath wanted to sacrifice himself at the end to atone for letting Drace die and for attacking Bur-Omisace.
Where I'm coming from? I'm with you, that he was wounded but not dying. I mean, why would he tell Basch that he wasn't worthy to continue etc if he was dying anyway? Like I said, that's why I like his death scene. He lost his honour as a knight of Dalmasca, and so lost his life in the process.
FFXII was wonderfully written. The characters are human, fleshed-out personalities. Vayne - for all his bastardy - still had motivation. He wasn't just some crazy psycho from a magic experiment. Nothing is exactly black & white within the realms of Ivalice. You can also see Zargabaath wanted to sacrifice himself at the end to atone for letting Drace die and for attacking Bur-Omisace.
I will agree that FFXII's story was excellent in pointing out that life is never black and white, just varying shades of grey. While that's hard to fathom, and it's hard to accept a great deal of the time, it's true - sometimes we have a hand to play in our own misfortune, sometimes how we respond (or react) to such misfortune will lead to something else as time goes on, and that something else will lead to something else, and so on throughout infinity. Until someone somewhere decides to make a decision that will stop such a chain of events - perhaps maybe moreso a chain reaction of events - the decision we made years ago may still live out a life in some way, shape or form beyond the time of our lives. I think it also is a good metaphor for 'be careful what you think, say and do - it may come back to haunt you.' It's hard, but that's life. We don't know the future, though some of us may be granted glimpses of it; as well, we have other factors influencing us, namely our emotions, our beliefs, the people we associate ourselves with. FFXII exemplified that, in a way giving a great lesson with a great deal of game play to boot.