So you're saying lesbians are confirmed.It looks like two girls readying for a dildo fight. Meh
That is sweet music to my ears!!You can now switch instantly between Paradigms. This will help out with the pacing during the game's basic battles, as the focus for these is on speed.
XIII-2 makes one major improvement to the usability of the paradigm system: the game will now save your paradigm combinations, so you can easily switch them out.
Toriyama suggested that the bosses in XIII-2 may be tougher than those of the original FFXIII.
Paradigm Shifts
You can now switch instantly between Paradigms.
Blood damage was added to the game because Toriyama wanted to fix the problem where if you had a healer in your party you could win the battle by just taking your time. Blood damage can't be healed by healers, although there are items that will recover it.
Summons
The game will have summon creatures. However, they will not appear in the same form as in the original FFXIII, as the characters are not l'Cie this time.
Wondering what happens if Serah an Noel die leaving the monster as the sole member of your party? You won't be able to take control of the monster. When the two human characters die, the game ends.
I always thought Senitels made it so that you would always win if you had patience, not necessarily a healer (although two healers could make you damn invincible) but eh, whatever/Blood damage was added to the game because Toriyama wanted to fix the problem where if you had a healer in your party you could win the battle by just taking your time. Blood damage can't be healed by healers, although there are items that will recover it.
I was interested in this as well. FFXIII worked in part because they could cap growth but also because by placing some monsters around on a very linear map they knew where you would be basically. XIII-2 seems inherently nonlinear, you can even replay missions, so it would be hard to try to balance fights. I wonder if this means that they might try to make monsters will level up with you.Balance
Balancing the battles has been difficult, in part because they don't know in what state the player will be when they enter a particular area.
The team made a special program just for balancing work. The program analyzes the test players' logs, and can output such things as how the payer defeated the boss.
The game is being balanced so that, at the extreme, it might be possible to clear the game by defeating bosses. Of course, you can go the traditional route and build up your characters gradually. The game does not place caps on your characters' growth.
I'm pretty sure this was said. At least I know it was confirmed you can switch party leaders (Noel-Serah) any time in the game.So does this mean that it's no longer the same system where if the party leader dies, the game is over? I'm not sure if this was addressed before in the forums (I did try to catch up as best as I could but I didn't read everything thoroughly) so please forgive my ignorance.
I love love love this, especially the 'optional' bosses part. Seems like they really are giving a lot of freedom to the players this time around, IT'S AWESOME.Difficulty
Toriyama suggested that the bosses in XIII-2 may be tougher than those of the original FFXIII. However, the game has an Easy Mode, so if you're having trouble with a boss, you can turn the difficulty down. And if you still can't defeat a boss, one option may be to temporarily give up and move on to another scenario.
Blood damage was added to the game because Toriyama wanted to fix the problem where if you had a healer in your party you could win the battle by just taking your time. Blood damage can't be healed by healers, although there are items that will recover it.
Balance
Balancing the battles has been difficult, in part because they don't know in what state the player will be when they enter a particular area.
The team made a special program just for balancing work. The program analyzes the test players' logs, and can output such things as how the payer defeated the boss.
The game is being balanced so that, at the extreme, it might be possible to clear the game by defeating bosses. Of course, you can go the traditional route and build up your characters gradually. The game does not place caps on your characters' growth.
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As long as they tear up Hope's month.
ORRR maybe the belts are simply just clip ons for show.