Yeah the game definitely needed more to connect it to the insomnia invasion and Kingsglaive, showing the refugees would have definitely helped lol. I tried my best to be inclusive of all the media and lore of XV as possible without disrespecting the main game canon from 2016 we all know and love whilst making connections in the already established lore that we have so thank you for noticing!Really put a lot of thought into this, huh. A few stuff mentioned align with what I myself expressed in forums, such as the beginning having to feature refugees. Chapter 2's tone goes from tragic to regular way too fast. I specially liked how you contextualized Bahamut's motivations and Noctis and Luna's role reflecting Ifrit and Shiva, even if I despise some Dawn of the Future developments and would want the least amount possible from it.
The sad part is that, realistically, the most we can expect is a glorified remaster down the line at this point. So far, only FFVIIR received this kind of treatment and after decades from the original's release and constant demand from fans and media asking about it.
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The nice part is that modding could make a few things of what you mentioned possible or at least some relevant improvements.
I've actually became a FFXV modder last year and the potential with future tools is exciting. At Exineris, the modding discord, we only have Kizari working on a level editor so it's not set in stone when it's going to come out. He also created Flagrum, which makes installing mods and extracting scripts from the game's files extremely easy. The guy is basically carrying FFXV's modding scene.
Regarding what I have done far, here's my profile if anyone is interested (check the main page, a lot of cool stuff there):
vhound
A platform for sharing and downloading mods for various games. Working together as a community to create tools, guides and more.modworkshop.net
My recent project was inspired by the Lestallum's lights from EPDuscae. I increased the LOD models illumination of locations around Lucis by editing emissive values, etc.
View attachment 13359
I have also edited a cutscene to look exactly like a pre-release version of it by altering climate, clothe ID, and time of day:
for comparison
In theory, anything can be edited if the formats are reverse-engineered and someone cares enough to learn how the game works.
Yeah, I wouldn't expected anything than a safe remaster. They completed abandoned the game after cancelling season 2 DLC and the mod tools they've promised. It's been 2-3 years since they don't update the game, didn't even bothered to remove Ignis photo contest lol.Yeah the game definitely needed more to connect it to the insomnia invasion and Kingsglaive, showing the refugees would have definitely helped lol. I tried my best to be inclusive of all the media and lore of XV as possible without disrespecting the main game canon from 2016 we all know and love whilst making connections in the already established lore that we have so thank you for noticing!
The unfortunate thing is that you are likely correct. If SE/Lumi Pro we’re to even put in a quarter of the things I suggested it would probably be quite costly and take too long for it to even be beneficial for a re release. Heck my post as a whole would make it a completely different game fundamentally I feel, not just in its essence but would also change it’s coding/programming. Square sure are weird with this whole remaster and remake thing… I can totally just see SE having Lumi Pro release essentially a maxed out PC version for consoles with Ep Ardyn in 2026/2031 on PS5/PS6. But then again they could give the remaster the level of love as Crisis Core Reunion in comparison to its PSP counterpart, which, if that is the case, I would love to see some of my suggestions implemented. XV has a strong general love worldwide comparable to VII I would say. Also would anyone know how I could get SE/Lumi Pro to see my suggestions? Would be great if it had an impact on the future of the game.
And wow, I remember that lighting from the pre-beta, definitely made the game unique looking. The only suggestions that I can feasibly see being added through mods is perhaps making the opening to the game, the Kingsglaive opening like I mentioned, create an insomnia prologue through Kingsglaive scenes and recreating parting ways in game (The JP voices are available) essentially through custom quest lines, and then insert the omen and dawn trailer like I suggested. After galdin quay the events of Kingsglaive can be modded in fully with playable segments spliced throughout with the help of mods? But Yh some that I mentioned seems to be possible theoretically as custom quest lines inserted throughout the story, and perhaps resorting to typical text speeches.
Yeah, the change is pretty noticeable compared to 2014 trailers and the demos (and they are different even between them). In fact, this mod restored unused "climate" presets found in the release files.Huh, that's interesting. I don't think I've given much thought to the lighting change from before and after launch. Cool
Y'know in spite of my mixed feelings towards this game it's awesome to see it has a thriving and active modding community.Yeah, the change is pretty noticeable compared to 2014 trailers and the demos (and they are different even between them). In fact, this mod restored unused "climate" presets found in the release files.
It's not quite there yet in terms of "activeness" unfortunately. There are only a few modders and 1 programmer doing the heavy-lifting (the guy developed the modding tool, takes care of its regular updates, ported the entire Chocomog festival and it's currently working on the level editor). Needless to say, that's a lot for one person so we hope more people join in.Y'know in spite of my mixed feelings towards this game it's awesome to see it has a thriving and active modding community.