Final Fantasy XV (was Versus XIII)

lithiumkatana17

Pro Adventurer
AKA
Lith
Whelp, my Royal DLC is downloaded... I'm torn between finally starting my New Game + or just starting the game over completely.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
In regards to a Mod... all I want is Noctis' "Versus XIII" outfit.... I know I know, people hate it, but I want it still!
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I learned about Charge Attacks in Comrades, and it's helped me find even more depth in the combat system that I've already sunk a shitton of hours into. I cannot get enough of this game. I'm holding out a little bit before swapping over to a totally new weapon set and trying to max out ALL THE THINGS, so that I can beat the final mission (even though I'm currently level 65, you definitely can't cheese your way through this final boss).

Kain's Lance – Which will be my new main.


Also, I learned how to do the Cactuar Dance:

DXqxgZyXcAA8JWh.jpg






X :neo:
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
So I take it load time has improved for Comrades? I'm hesitant because sometimes my room would get stuck and I'd have to hard boot..
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
So I take it load time has improved for Comrades? I'm hesitant because sometimes my room would get stuck and I'd have to hard boot..

Haven't had any of those issues in playing an insane amount the last few days.




X :neo:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
The only issues I've run into are specific to the Standalone Chocobro mission. It can be kind of glitchy in triggering transition scenes appropriately, and sometimes the vehicle moving section is REALLY choppy. That's the only place I've had any issues with anything in the update.





X :neo:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Having spent so long playing Comrades, going back to FFXV makes it really clear how much they used it to open up the capabilities of the combat system. At this point I'm about 100 hours into Comrades and have a bit over 200 in XV.

One of the biggest tells for me was the difference between fighting Omega in XV vs. fighting Ifrit & Bahamut in Comrades. Part of it is the co-op and teamwork aspect, but I think the overall format of Comrades really nailed down what makes something satisfying.

In FFXV, there's no reason to get a game over unless you're ABSURDLY outmatched. On one side, I'm a big fan of that, but on the other end, XV ends up feeling tactically limited because it generally has a one-size-fits-all approach to its combat scenarios. If combat control of the Chocobros had been implemented earlier, I'd expect we'd see a lot more scenarios that involved some enemies being built more towards taking advantage of different tactics and abilities. Instead the "Hard" boss fights typically end up feeling more like a long slog through item management than a real challenge. (That being said, it'll be interesting to see if anyone does Noctis Glass Cannon runs of XV using the item gained from that battle)

Comrades really embraces elemental and weapon weaknesses, and learning to counter and exploit blocking and enemy vulnerability states along with really solid MP management. The food items as a limited supply Phoenix Down is also really well done. At higher levels, the Sigils even make things more team oriented with the DPS heavy builds tough not having healing and relying on their teammates, or the magic builds being powerful but fragile, draining the MP and limiting their mobility.

While this might JUST sound overly critical, I think that it's really an interesting look at how SE is exploring the overall depth of the whole active combat system that they have. I feel like the way it's opening up variety is still VERY telling of how things are looking for FFVIIR. Materia will change a LOT between how they both work, but I think that they have a really good feel for how to keep a wide variety of things balanced, and also encourage team synergies without requiring a particular approach to scenarios.


tl;dr — Come play Comrades. It's friggin' great.





X :neo:
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
I'm actually struggling with Leveling up in Comrades... mostly because I don't have ANY comrades nearby.

Is there a Solo-grind guide by any chance?

(I have a lot of Urgent missions I want to clear but I'm either not strong enough, or I don't know how strong I'd have to be to clear them quickly... like defense missions).

Currently using Dragoon Sigil with Aranea outfit (in Lenneth colors)!
 
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X-SOLDIER

Harbinger O Great Justice
AKA
X
I'm actually struggling with Leveling up in Comrades... mostly because I don't have ANY comrades nearby.

Is there a Solo-grind guide by any chance?

(I have a lot of Urgent missions I want to clear but I'm either not strong enough, or I don't know how strong I'd have to be to clear them quickly... like defense missions).

Currently using Dragoon Sigil with Aranea outfit (in Lenneth colors)!

Given the way that Chocobo Catching was implemented, it actually throws random leveled people back to ALL missions, so now is a perfect time to just try missions regardless of how prepared you think you are, because sometimes you're playing Snakes on a Downed Plane, and I show up as a Level 81 to carry a bunch of Level 6s though it. Any time you try something in Comrades is going to be different, based on the Comrades who join you. The Cindy Escort missions are about the only ones that'll insta-gib you because of the Coeurls, but by and large, just keep trying things, and try to push the envelope. If you're feeling under-powered, try upgrading a weapon or making a new one with the stuff you've got lying around.

The start of the game really I'd focus on finding items that're strong for you, and building weapons and whatever grinding that entails will help you get the hang of the flow of things. Past that, once you start falling into a pattern of how you like to play, try and expand the Sigils you have access to, and work towards those as a goal. If you're finding yourself under-powered, it's time for new weapons.

If all else fails, we can always coordinate and do some runs if you're getting stuck on some missions. I know Tres and I LOVE running missions with people regardless of level.




X :neo:
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
I'm currently Level 35, but all my mandatory missions are Level 60+, lol

I haven't cleared Ifrit or Bahamut yet, either.

I lucked out on the Chocobos and got one up to Level 70 to unlock everything.

I'm only missing Noct's Dad's Sigil (The Father).

Beyond that, just trying to optimize weapons to make up for me being crap at combos.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
What Sigil are you running with? Also, if you try and run the 60+ missions, you'll very often fall into a higher level group that'll boost your level & resources for better weapons.




X :neo:
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
The Wise (Dragoon) at the moment.

But most of the time I take on higher level missions, like... 1 guy will join my room and he'll be the same level as me. >_<

Especially not good for Defense missions.

I'm taking a Dinner break right now, but I'll go back later. (PSN is Mimeblade).
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Haven't given that one a go, but Defense missions are usually tough. There should be a couple hunts you can get access to that's around that level that're good for grinding, and less bothersome than defense & escorts. Also, I'd definitely give INITIAL Bahamut a go.

Ifrit is a goddamn BEAST, and Rematch Bahamut is INCREDIBLY tense.





X :neo:
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Well, I finally beat Bahamut... but I kinda cheated.

Dragoon (The Wise) Sigil:

Jump (eats all your MP)
Lancet (absorb some MP)
Warp to Hanging point to recover the rest of my MP.
Warp-Strike back to Bahamut
Jump
Repeat.

I wonder how cheesy this works on other bosses, lol.
 

ultima espio

Pro Adventurer
Apparently you can get
the Regalia back in chapter 15 in the royal edition. Talcott comes to Insomnia and gives it to you as a gift from Cid.
 
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