Hopes for Remake & Rebirth (story/content)

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LNK

Pro Adventurer
AKA
Nate
You can get some of it in a pre-order with the game.
I ordered the deluxe edition, so I'm getting it... I more meant are they just redoing the old soundtrack? or will new songs be added in? I think if they add content from Crisis Core, Before Crisis, etc, they should add redone songs from those games as well
 

Kain424

Old Man in the Room
Oddly, they don't seem to intent on giving us those details. So either the score is still actively being composed, or they are trying to let the in-game moments be the first we hear of the official new music.
 

LNK

Pro Adventurer
AKA
Nate
Oddly, they don't seem to intent on giving us those details. So either the score is still actively being composed, or they are trying to let the in-game moments be the first we hear of the official new music.
Hopefully they add more then. As much as I'm looking forward to the games, I'm looking forward to the ost even more
 

Ite

Save your valediction (she/her)
AKA
Ite
There’s the new tune from the trailers, which has a slow, “dungeon” version (included in the PS4 skin) and a mission impossible style battle version, heard in the trailers. After a billion listens, I notice it’s reminiscent of “Beyond the Wasteland” from Advent Children, and I can pick out the Main Theme’s motif near the end (it plays during the E3 trailer when Cloud says “you’re not real”). Both versions are probably included in the “mini” soundtrack.

I can also guess it would include the Opening, Bombing Mission, Shinra Inc., Mako Reactor, Mako Reactor Battle Theme (!!), Those Who Fight, and Scorpion Sentinel, all of which are heard in the private demo. We’ve also heard 14 bars of the Main Theme (beginning of extended E3 trailer) as well as short arrangements of the Main Theme and Aeris’ Theme sprinkled throughout the trailers.

I used to work night shift at a subway-esque restaurant, alone, and I’d hook up my discman to the radio and blast my burned FF7 CDs. To say that I will enjoy this remade soundtrack is an extreme understatement :P
 
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LNK

Pro Adventurer
AKA
Nate
There’s the new tune from the trailers, which has a slow, “dungeon” version (included in the PS4 skin) and a mission impossible style battle version, heard in the trailers. After a billion listens, I notice it’s reminiscent of “Beyond the Wasteland” from Advent Children, and I can pick out the Main Theme’s motif near the end (it plays during the E3 trailer when Cloud says “you’re not real”). Both versions are probably included in the “mini” soundtrack.

I can also guess it would include the Opening, Bombing Mission, Shinra Inc., Mako Reactor, Mako Reactor Battle Theme (!!), Those Who Fight, and Scorpion Sentinel, all of which are heard in the private demo. We’ve also heard 14 bars of the Main Theme (beginning of extended E3 trailer) as well as short arrangements of the Main Theme and Aeris’ Theme sprinkled throughout the trailers.

I used to work night shift at a subway-esque restaurant, alone, and I’d hook up my discman to the radio and blast my burned FF7 CDs. To say that I will enjoy this remade soundtrack is an extreme understatement :P
The battle version I heard from the trailer, sounded like a new version of the original random battle theme. I might've been only paying attention to one though, cause I didn't catch one that sounded like beyond the wasteland though. I'll have to pay attention even closer.

From the og ost, it seems like about 10 songs were used during Midgar. If they don't add more, then hopefully the ost is only like 10-15 bucks

Oh, I'm the same way. I work a desk job so I'm always listening to final fantasy osts. Ive also been working on a double disc album with sampling only songs from ff7 compilation
 

Roundhouse

Pro Adventurer
I'd like:

BioWare level voice acting, with people like Jennifer Hale and David Hayter involved. (Honestly, I'm not even sure if I would want voice acting at all, but it's not realistic to expect that in this era.) Stick to the narrative from the first game for most of the time, but don't be afraid to change things up here and there, flesh other details out, etc. If it must release in parts, divide the game into the following:

Part One: Midgar, then Kalm, then the whole of the Cloud flashback. This sets the stage for the main quest.
Part Two: Go up until the death of you know who. End with the aftermath bit, which once again sets the stage for the following events.
Part Three: Go up until the end of the game.

To me, that makes narrative sense. I doubt it will go that way, though. Probably closer to four or five parts in total.

Oh, this is a minor thing, but I wouldn't mind learning more about Tifa's martial arts training and her instructor...what was his name, Zangen?
 

leadmyskeptic

Pro Adventurer
I'd like:

BioWare level voice acting, with people like Jennifer Hale and David Hayter involved. (Honestly, I'm not even sure if I would want voice acting at all, but it's not realistic to expect that in this era.) Stick to the narrative from the first game for most of the time, but don't be afraid to change things up here and there, flesh other details out, etc. If it must release in parts, divide the game into the following:

Part One: Midgar, then Kalm, then the whole of the Cloud flashback. This sets the stage for the main quest.
Part Two: Go up until the death of you know who. End with the aftermath bit, which once again sets the stage for the following events.
Part Three: Go up until the end of the game.

To me, that makes narrative sense. I doubt it will go that way, though. Probably closer to four or five parts in total.

Oh, this is a minor thing, but I wouldn't mind learning more about Tifa's martial arts training and her instructor...what was his name, Zangen?
I'm sure there's a decent chance you might've discovered this for yourself by now, but one of the few things we have confirmed as of now (besides the release date, obviously) is that the first game (or 'part') will be devoted entirely to Midgar. Which, understandably, has resulted in quite a mixed-bag shockwave of excitement/"this is what I've always wanted!"-s/"how the fuck are they gonna do that w/o padding the hell out of it?"-s/concerns that the balance between Midgar v. rest-of-Planet will be lopsided to the point of awkwardness.
 

leadmyskeptic

Pro Adventurer
What are your guys' thoughts on the whole "particular, unique cutscenes/moments/dialogue, depending upon who you've chosen for your party" possibility in this game? Like, would you prefer it if for the most part, the game portrayed everyone as traveling together at all times (ala FFX), or would you get a kick out of seeing active party choice play more of a role (even if its ultimately insignificant) in what you see play out on screen? I know one of the aspects of FFXV that was generally praised across the board was its use of 'Round the Campfire'-type dialogue moments, but that, of course, was a game with a locked group of party members. Unless I've missed something, so far, do we know whether you will have access to the entire cast at any given moment (again, ala FFX), or whether you will be limited to the 3 you've selected for the moment, and able to switch between them alone? I feel like that hasn't been clarified, but again, I very easily could have missed it.

Ok, now I'm rambling, lol. But yeah, what do you guys think as far as how they should handle dat dere stuff??
 

Cannon_Fodder

Pro Adventurer
I always felt like--of the Final Fantasies I've played--VII took the greatest care to explain what the other characters were doing outside of the party, and then did cool stuff like bring the party together to fight Bizarro-Sephiroth. It's not a lot, but traveling apart for safety and using a phone to change your party by calling them always charmed me.

So to answer your question, my totally ridiculous wish is that we get varied dialogue based on who's in our party and who's not. So let's say while traveling from Fort Condor to Junon, the player party is Cloud-Tifa-Red XIII and the extras are Yuffie-Barret-Aerith. While you're out in the field, your party banters based on who you have with you. Then, when you get to Junon and everyone meets up, the extras have some unique dialogue such as Barret and Aerith commiserating about how hard it was to stop Yuffie from stealing.

Since that'd be a ton of work though, I'd be fine with keeping banter to the people in your party outside of the scenes with everyone involved.
 

leadmyskeptic

Pro Adventurer
I always felt like--of the Final Fantasies I've played--VII took the greatest care to explain what the other characters were doing outside of the party, and then did cool stuff like bring the party together to fight Bizarro-Sephiroth. It's not a lot, but traveling apart for safety and using a phone to change your party by calling them always charmed me.

So to answer your question, my totally ridiculous wish is that we get varied dialogue based on who's in our party and who's not. So let's say while traveling from Fort Condor to Junon, the player party is Cloud-Tifa-Red XIII and the extras are Yuffie-Barret-Aerith. While you're out in the field, your party banters based on who you have with you. Then, when you get to Junon and everyone meets up, the extras have some unique dialogue such as Barret and Aerith commiserating about how hard it was to stop Yuffie from stealing.

Since that'd be a ton of work though, I'd be fine with keeping banter to the people in your party outside of the scenes with everyone involved.
I hadn't even considered getting 'meet-back-up' dialogue from the others! That's a great idea--but, like you said, probably something best relegated to the realm of wishful thinking, ha. I personally LOVE(D), especially in the 'text-box' era, seeing how things changed depending on who you have with you. I still remember the first time I just randomly happened to have Vincent in my party, climbing the stairs to the Sister Ray, so that upon confronting le scientifique fou, the climax comes with the much more dramatic: "The one that should have slept...was YOU, Hojo!!" *evil techno beat kicks in*. I know all of this is much harder to do w/ voice acting, but I'm hoping we'll still see un-voiced text to make things like this possible, even more casual 'arriving in new town' moments
 

Roundhouse

Pro Adventurer
- Age Cid up to about 40 or at least late 30's.

- Make the optional basement scene from the original an actual part of the main story. The fact that it was optional actually baffles me. (The Zack and Cloud escape from Hojo.)

- More dialogue for Vincent.
 
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leadmyskeptic

Pro Adventurer
- Age Cid up to about 40 or at least late 30's.

- Make the optional basement scene from the original an actual part of the main story. The fact that it was optional actually baffles me. (The Zack and Cloud escape from Hojo.)

- More dialogue for Vincent.
1. Why, what age is he now??
2. This is actually, I've found, a surprisingly 'controversial' suggestion--it comes up a lot, and certainly players who miss it are missing a significant chunk of the story, that's not really debatable in and of itself. BUT, there is something to be said (imo) for making players dig a little, explore a little, etc etc to receive all of the info. Especially cos, returning to that basement once you've seen Cloud's actual past almost seems like it should be instinctive...the key word, of course, being almost.
3. On one hand I agree, on another I feel like they could risk losing a bit of his nature if they make him too verbose...I guess I'd slightly modify this to be: Have Vincent's dialogue be stronger in terms of defining him and his characterization, as I feel like they were a bit sloppy with his portrayal in the OG.
 

Roundhouse

Pro Adventurer
1. Cid is apparently like...32 in FFVII. Just strikes me as too young...

2. Interesting point...but it feels like such an essential part of the story that making it optional seems strange.

3. I hadn't considered this, but you make a good point. I agree.
 

leadmyskeptic

Pro Adventurer
Ahhh, okay, for some reason I had assumed Cid was already older...so yeah, I agree, make him a bit more grizzled, which is already implied. They'll need to work out the years/time/etc w/ him supposed to have been the 'Young Hotshot Pilot' during the initial failed launch, but that's not a big deal. On the Cloud/Zack flashback topic...regardless of my feelings about 'optional/dig-for-it' story stuff (and your point about how central to the plot it is to be OPTIONAL really can't be overstated in a way), I fully, fully expect that it will be an unavoidable part of the narrative...most likely, it will be worked into the "Cloud's Subconscious" sequence, which if I'm not mistaken, was where it was originally placed in earlier plans for the OG's script.

Actually, on a side note...damn, I hadn't thought about how fucking disturbing/nightmarish the whole "Cloud's Subconscious" 'level' is going to be with 2019 graphics...I used to rush through that part due to heebie jeebies on the damn PS1, sooooo....
 

Roundhouse

Pro Adventurer
Yeah, there are a lot of disturbing and nightmarish scenes in FFVII, haha. The bit with Cloud in the Temple of the Ancients, where he starts flashing and stuff, the Nibelheim Mansion bit, etc. It's not just the writing, but the music (or lack of it) and the direction is often terrific. Even small scenes like just after you sleep at Junon and you get the black screen with that inner conversation...really creepy. There's also downright upsetting parts, of course. The flashback to Aeris' childhood is crushing.
 

leadmyskeptic

Pro Adventurer
Oooh, I actually love those little early on, text-on-black, "Been a long time since you slept in a bed like this..." and all that jazz. Some of 'em are creepy, others I feel like just had that kinda...'mysterious' vibe, you know? And yeah, they are freakin' brilliant with use of music, apart from the songs themselves...the sudden drop outs, or the moments where you get just the 'heartbeat pulse' of Sephiroth's theme song, but the rest hasn't kicked in....yet...but you know it's coming...

I actually remember feeling such a peculiar mix of emotions finding those Aeris/Ifalna/Gast tapes, and thinking that was part of why that bit is so brilliant. Actually, that's another example of plot moments that are TECHNICALLY optional...you're not obligated to play those tapes, by any means, and could easily just walk on by w/o ever even knowing they are there. Also, on a side note, liked how Gast, who has kind of been this important-but-fringe character in terms of the narrative, suddenly returns to a position of importance as Aeris' dadd-ayyy
 

Roundhouse

Pro Adventurer
Those tapes are seriously sad. I could actually understand leaving them optional -- they're significant, but not essential to the narrative, so it could work. If the standard of direction is as good in the remake, there are going to be a lot of really scary, disturbing and upsetting scenes.
 

Ite

Save your valediction (she/her)
AKA
Ite
The fact that I am Cid’s age is really not good. For heaven’s sakes, I’m a smoker, and as cynical as the rest... but to be like Cid? At 32?? You’re trying to tell me he is 3 years younger than Barret?? The dude is clearly somewhere between 42-60. Either that or I’m doing really well for my age.
 
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