Hopes for Remake & Rebirth (story/content)

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Mayo Master

Pro Adventurer
Probably not a popular opinion, but I personally wish that after the Midgar raid, you'd be given ~ 1 in-game week before the Meteor crashes (with the whole "bad-ending CGI cutscene") if you keep screwing around. It often breaks my immersion whenever there's a conflict between a story that describes an "emergency situation" and a gameplay that allows the player to do anything with all the time in the world.
Threats that are never followed-through with are empty.
 

Solordinn

Lv. 25 Adventurer
And speaking of highwind...
giphy.gif
giphy.gif

Just imagine it in actual scale, flying at different mach speeds, which might be the best way to get around fast.

I just remember watching a behind the scenes video of beyond good and evil 2
 

Hanna

Rookie Adventurer
AKA
joinAVALANCHE
I agree about the idea of having a time limit at the end. That would be great for elevating the sense of urgency and making everything feel really pressing.

That said, I'm also pretty sure Gold Saucer and everything will stay open. Even in our real world, there have been several declarations that we're in a planetary crisis, but most people keep living on as usual. The time scales are of course different (as in, do we have a week or some decades to change things), but still, there will always be people who for various reasons just want to try to keep things running as they are for as long as they can.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Yeah, and then people would whine like hell, just like they whined about Lightning Returns having an easy to manage 13 day countdown to the end of the world.

Yeah, there's no reason to add an arbitrary countdown to a game where it never existed, was never designed to have such a thing exist, and doesn't exist throughout the majority of the whole game's duration. Adding sudden new mechanics with no precedent that drastically alter or limit gameplay is not usually seen as a good idea. All it'd do is frustrate and confuse players, who are already easily frustrated and confused given the last time a game had such a mechanic.
 

Ite

Save your valediction (she/her)
AKA
Ite
And speaking of highwind...
giphy.gif
giphy.gif

Just imagine it in actual scale, flying at different mach speeds, which might be the best way to get around fast.

I just remember watching a behind the scenes video of beyond good and evil 2

Good thing we’ll be flying the Highwind on PS6 where this tech is actually stable :monster:
 

ForceStealer

Double Growth
FF4's planet was just called "the Blue Planet," right?

While I'm not as passionate about it as Shad, I mostly prefer "the Planet" because of the aforementioned uniqueness to FF7. Gaia is the name of IX's world, and I don't feel like I should have to specify :monster:
 

Mayo Master

Pro Adventurer
Re: Gaia or not Gaia: while I'm totally ok with the world of FF VII being "the Planet", I was wondering if anyone had some info on the following item:

On the one hand...
The name however has never appeared in any of the FFVII titles proper and never been referenced in any Japanese sources, so it is purely a mistake perpetuated in English media.

On the other hand, there is an area in the game called "Gaea's Cliff", which reeks of a transcription error from "Gaia's Cliff". I'm curious about how that area is named in the original Japanese material and if that might be where the term "Gaia" might have sprung up from.
 
@Mayo Master

The cliffs are indeed called exactly ガイアの絶壁 [Gaia's Cliff] in the Japanese game. Even the field files are called "gaia" and "gaiin" (gaia interior).

Z0xvC5f.png


Without any Japanese material talking about the context of this cliff's name there is no way to connect it to the E3 2004 pamphlet. I would wager rather that the person who wrote the pamphlet either thought of The Spirits Within (and its Gaia concept) or the planet name of FFIX which is Gaia. The person who wrote the pamphlet probably only had a passing knowledge of Final Fantasy and ended up mixing franchise entries- and concepts together.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I doubt the person compiling the pamphlet for AC was ignorant of FFVII though. They probably made a similar assumption based on the location name since it'd make sense.

Honestly, I always figured that the planet's name was Gaia to the Ancients and they were the only ones who knew to call it that. With the extinction of all the Cetra, the name of the planet is lost except the vague clues that exist in some locations.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Every culture has it's own unique label or designation for the personification of the land they share with inhabitants of the planet's surface, even if the concept of a "planet" is not known to them.

"Terra" in Latin comes from the name of the Roman goddess Terra Mater. Mother Earth.

Greeks called this goddess Gaia.

The Nordic equivalent was Jord.

There are plentiful examples across all cultures. So while there may not be a definitive name for the concept of a "planet", that doesn't mean there are no terms for the personification or deity that represents the physical ground that all living things exist on.

The Cetra were able to literally speak to the planet. It would be highly probable, based on human nature, that they would eventually wish to anthropomorphisize the planet they speak to and protect. They aren't just seeing it as an inanimate object. The Planet is alive. It speaks. It's sentient. It would be perfectly natural and highly likely for it to have a name.

However given that the Cetra are fine now and most people don't see the planet as alive or capable of consciousness, of course they wouldn't give it a name.
 

LNK

Pro Adventurer
AKA
Nate
Yeah, and then people would whine like hell, just like they whined about Lightning Returns having an easy to manage 13 day countdown to the end of the world.

Yeah, there's no reason to add an arbitrary countdown to a game where it never existed, was never designed to have such a thing exist, and doesn't exist throughout the majority of the whole game's duration. Adding sudden new mechanics with no precedent that drastically alter or limit gameplay is not usually seen as a good idea. All it'd do is frustrate and confuse players, who are already easily frustrated and confused given the last time a game had such a mechanic.

I disagree. They already said they're not making an exact copy of the original. There is going to be a lot of stuff added that wasn't in the original. I didn't mind the clock on Lightning Returns. I just didn't like that it was only one character
 

LNK

Pro Adventurer
AKA
Nate
Every culture has it's own unique label or designation for the personification of the land they share with inhabitants of the planet's surface, even if the concept of a "planet" is not known to them.

"Terra" in Latin comes from the name of the Roman goddess Terra Mater. Mother Earth.

Greeks called this goddess Gaia.

The Nordic equivalent was Jord.

There are plentiful examples across all cultures. So while there may not be a definitive name for the concept of a "planet", that doesn't mean there are no terms for the personification or deity that represents the physical ground that all living things exist on.

The Cetra were able to literally speak to the planet. It would be highly probable, based on human nature, that they would eventually wish to anthropomorphisize the planet they speak to and protect. They aren't just seeing it as an inanimate object. The Planet is alive. It speaks. It's sentient. It would be perfectly natural and highly likely for it to have a name.

However given that the Cetra are fine now and most people don't see the planet as alive or capable of consciousness, of course they wouldn't give it a name.

Gaia was a Titan in Greek mythology. It's kind of like the confusion with Hercules. He was a Roman figure. Heracles was Greek. I get what you mean though.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Its not an exact copy, but the creators aren't going to add in elements completely at odds and divergent with the game and it's original style. FFVII allowed players all the time they needed to prep and explore the world once all resources were afforded to them. It would be poor game design to suddenly add a limiter to the portion of the game most open and explorable.

That time limit worked for Lightning Returns because it was introduced right from the start and shaped the entire gameplay experience. Same goes for Majora's Mask. Adding a time limit element to the last portion of the game, the most difficult portion of the game, would be ridiculous.

How would that work with the Weapons? How would that work with back-traveling to pick up items that may have been missed? It just simply is at odds with the exploration element they stated they wanted to emphasis with this remake.
 
They're mythological personifications of the planet. They're not literally the proper name OF the planet. All these names just mean earth, land. They all date from a period when nobody knew that our planet was just one among many. Mother Earth, Terra Mater, is no different from Fatherland and it doesn't mean "Land" is the name of this planet. We call it Earth, but once upon a time it simple was the earth, the land, the soil. According to Crisis Core, the mythological personification of the planet - the goddess - is not Gaia but Minerva.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Regardless of mythological origin or not, the naming and deification of the world speak to the tendency of humans to anthropomorphize and name something the are connected to.

Anthropologically speaking, most cultures see the earth as something alive and to be respected. Tribal cultures do this directly while pagan religions attributed the world or earth to a god or goddess.

Regardless of the reason or understanding of the planetary system, people named the concept of world they inhabited. How They did so was unique to the culture and age they lived in. And it makes sense that a culture that placed so much emphasis and acknowledgement on the planet being a living and conscious entity, such as the Cetra, would have a name to connect to the planet they're speaking with.

Also, while Minerva is the name of the Goddess who represents the will of the Lifestream in CC, we have no idea if that's her only name, her only form, or if there are other personifications or versions of her that reperesent the same concept.

Bahamut is a summon beast yet there are at least 6 separate incarnations of him born from the planet. Whether these represent alternate evolutions or stages of its growth are unknown, but seeing as how Minerva is akin to a summon creature born from the entire planet, it wouldn't be surprising if it went by other names or changed based on the flow and composition of the Lifestream.
 

LNK

Pro Adventurer
AKA
Nate
Its not an exact copy, but the creators aren't going to add in elements completely at odds and divergent with the game and it's original style. FFVII allowed players all the time they needed to prep and explore the world once all resources were afforded to them. It would be poor game design to suddenly add a limiter to the portion of the game most open and explorable.

That time limit worked for Lightning Returns because it was introduced right from the start and shaped the entire gameplay experience. Same goes for Majora's Mask. Adding a time limit element to the last portion of the game, the most difficult portion of the game, would be ridiculous.

How would that work with the Weapons? How would that work with back-traveling to pick up items that may have been missed? It just simply is at odds with the exploration element they stated they wanted to emphasis with this remake.

With the Weapons, is the only thing I'd worry about. The sidequest stuff, I wouldn't mind doing that after the final boss. Making it seem like we only have so much time after meteor starts falling is a cool idea. It really does make it seem like the planet will be destroyed if we don't finish in time. If we don't, having meteor crush the planet could be a really cool game over animation. Same thing as having Supernova as a game over move, when facing Sephiroth.

But, if they want to put more emphasis on exploration, then never mind what I said about meteor
 
Regardless of mythological origin or not, the naming and deification of the world speak to the tendency of humans to anthropomorphize and name something the are connected to.

Anthropologically speaking, most cultures see the earth as something alive and to be respected. Tribal cultures do this directly while pagan religions attributed the world or earth to a god or goddess.

True. But the name they give it is the name of the personification, not the name of the ball of rock hurtling through space.

Regardless of the reason or understanding of the planetary system, people named the concept of world they inhabited. How They did so was unique to the culture and age they lived in. And it makes sense that a culture that placed so much emphasis and acknowledgement on the planet being a living and conscious entity, such as the Cetra, would have a name to connect to the planet they're speaking with.

I think you'll find that the vast majority of all cultures everywhere, if not indeed all of them, have named the earth, Earth, or whatever earth is in their language. Just as we can use the term interchangeably as the name of the planet and a synonym for soil. I mean if you want to argue that the word "terra" (for example) began life as a term for the religious personification of the soil and was then adopted as a word meaning soil, land, I'm open to hearing it, but I'll need to see some proof, since it seems more likely that the evolution of meaning would have gone from concrete object to abstract personification.

Also, while Minerva is the name of the Goddess who represents the will of the Lifestream in CC, we have no idea if that's her only name, her only form, or if there are other personifications or versions of her that reperesent the same concept.

Bahamut is a summon beast yet there are at least 6 separate incarnations of him born from the planet. Whether these represent alternate evolutions or stages of its growth are unknown, but seeing as how Minerva is akin to a summon creature born from the entire planet, it wouldn't be surprising if it went by other names or changed based on the flow and composition of the Lifestream.

Yes. I don't see what that has to do with my point. My point is that the name Gaea only appears in the OG in the context of a single geographical feature and could just as easily refer to a person or to a deity who is the personification of the planet rather than the planet itself. Nevertheless, the only "goddess" explicitly associated with the world of FFVII is Minerva. Minerva could certainly go by other names and it might turn out that SE had decided one of her names should be Gaea, but that would all involve a greater elaboration of their world's religious lore than we currently have. The people of FFVII have no religion (except for the Wutaians); all they have are the relics of a religion everyone seems to have forgotten.[/QUOTE]
 
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