Hopes for Remake & Rebirth (story/content)

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cold_spirit

he/him
AKA
Alex T
Sorry, double post.

I can’t imagine a Yuffie forest encounter being an entire chapter unto itself. Even with an extended scene it’s still a boss fight, a scene, and the acquisition of a new party member — which will take up as much of a Chapter as meeting Aeris and fighting Reno in Chapter 8.

Good point. Just want to explain what's in my head. The distance between Fort Condor and Junon is vast. Part 1 has chapters 5 and 6 to portray the distance between the Sector 7 slums and Mako Reactor 5. Both chapters are used to world build (monster nests in the train system, sun lamps). If part 1 has chapters that delve into Midgar's grittiness, then I want part 2 to have chapters that delve into the world's beauty. Specifically through nature. Give me a serene river among the trees to rest at. Give me rolling fields that you can imagine the Highwind flying over. Plus, Yuffie would be around to harass the party periodically, moving the plot forward.
 

Ite

Save your valediction (she/her)
AKA
Ite
I know off the top of my head that Tim Rogers (previous Kotaku writer, currently CEO of Action Button) has claimed in multiple videos that the events in Midgar make up 1/3 of the OG's script.

Totally. Unfortunately, the art and environments begin to eclipse the raw dialogue in terms of telling the story after Midgar. If a picture says 1000 words, Midgar is a relatively small portion of the FF7 source material. Turning each of those images into an asset-loaded 3D environment is so much more length, both of production time and actual gameplay focus (Chapter 6 of Remake is based on a single screen) which is why The Northern Crater immediately sticks out as a pie-sky idea for a Part 2 Ending. I wish it weren't so.

Part 1 has chapters 5 and 6 to portray the distance between the Sector 7 slums and Mako Reactor 5. Both chapters are used to world build (monster nests in the train system, sun lamps). If part 1 has chapters that delve into Midgar's grittiness, then I want part 2 to have chapters that delve into the world's beauty. Specifically through nature. Give me a serene river among the trees to rest at. Give me rolling fields that you can imagine the Highwind flying over. Plus, Yuffie would be around to harass the party periodically, moving the plot forward.

I'm in total agreeance with you here. One of my favorite Amano pieces of all time is this'un:

d31b062d8f6c7d9329d64d138b337e58.jpg


This gives me the sense of a grand adventure, with bonds of friendship not just forged through fire, but also growing through a long journey. I want a travel montage set to the Main Theme every chapter damnit! :P
 
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The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Kingdom Hearts was actually the example I was thinking of, lol

Kingdom Hearts 2 vastly went beyond the limits and length of the previous game. With respect to game design ethos and scope, KH3 offered larger and more vertical worlds, a vastly expanded gummi ship quest line, pirate ship exploration of the seas and a retooled battle system and gimmick for magic/attractions/forms/etc. Regardless of it's misplaced focus or missing aspects that were left behind in 2, KH3 is still objectively a vastly different and expanded game. There were less worlds but the worlds were longer and larger (for better or worst). Each KH game does go beyond the last and aren't copies of the same design formula.
If there were only those three games in the series, you might have a valid point (actually, after meditation: still 100 percent no :monster: The overall game structure and formula is very much shared between the three), but there are also several other games in the series -- and I know I've seen a lot of sentiments to the effect of "If I have to play through fucking Wonderland, Agrabah, or Halloween Town one more time ..."
 

Odysseus

Ninja Potato
AKA
Ody
I'm in total agreeance with you here. One of my favorite Amano pieces of all time is this'un:

d31b062d8f6c7d9329d64d138b337e58.jpg


This gives me the sense of a grand adventure, with bonds of friendship not just forged through fire, but also growing through a long journey. I want a travel montage set to the Main Theme every chapter damnit
It'd be kinda cool if we got an Amano-art influenced Buster Sword as a secret weapon or something.
 
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Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
If there were only those three games in the series, you might have a valid point (actually, after meditation: still 100 percent no :monster: The overall game structure and formula is very much shared between the three), but there are also several other games in the series -- and I know I've seen a lot of sentiments to the effect of "If I have to play through fucking Wonderland, Agrabah, or Halloween Town one more time ..."

Well when you factor in the spinoffs that are handheld games, there's the fact the development is hamstrung by the nature of the technology. They can't do all that they want to do with the hardware and you get games like Re:Coded and Dream Drop Distance essentially sharing the same command deck battle system and playing similarly with asset reuse. However you also get unique games like Chain of Memories and BBS that definitely do something different for what they are.

The samey selection of worlds is repetitive, I agree but that's also a reflection of the connection to Disney. That's a corporate consequence that they can't just jettison thanks to their entertainment overlord. However, since the Remake isn't constrained like those spinoffs and is going to be a full console game, I thought it better to look at the design of the main series titles.

The main titles do at least offer a better variety of new worlds that offer something novel in every new game. How you get there and the narrative structure of Sora going world to world is pretty much analagous to a typical JRPG that has you hop from town to town, dungeon to dungeon. Except in KH1 you visit the worlds once and are done, while KH2 has you revisit each world several times in differing order. KH3 reverts back to KH1's style, presumably due to the worlds being larger. They share a similar structure since KH is all about crossover and world hopping, meaning that's baked into the brand, but they do express it differently and evolve it's gameplay. The only world I would say is derivative going through the main series is 100 Acre Woods because it certainly felt like they phoned that in in KH3, and to a lesser extent in KH2.
 
The virtual reality film in the Shinra Building's entertainment hall made their world look stunningly beautiful. I don't think we need to worry about that. What I hope is that we don't just move through it, but can interact with it. Rest in the shade, as cold spirit said. Pick fruit from trees. Take a rowboat across a pond, smell flowers, etc... Can you just imagine how excited Aerith would be to see all these new species of flowers? She'd want to learn all about them. In fact, I hope they spend a little time dwelling on how each of the characters feel about being out of the Big Smog and back in nature.

Also, I would really love it if sometimes their monsters weren't quite so... ugly. Real world animals can be majestically gorgeous; some of theirs should be, too. They have a chance here to make some of them adorable, like the muu, and the jumpings. Fuzzy wuzzy big-eyed little bastards who can kick your ass. I'm looking forward to the elfadunk and the epiornis.
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
For the most part the remake's enemies are lifted straight from the original, so we're in for some weird looking things lol. Right outta midgar we're gonna be fighting living motorbikes and Ostriches.
I want a Mad Max type of sequence with Devil Riders on the wastelands outside Midgar.

It would almost redeem the terrible ending, almost.
 

Torrie

astray ay-ay-ay
I love reading all of your suppositions, it really brings so much fun. But I myself am not that good at theorizing (or perhaps just don't feel like doing it), so I'm just going to be waiting for whatever comes with Part 2 :mon: I'm only looking forward to seeing the familiar locations in its modern graphic brilliance, especially after CC already attempted to breathe more life into them.

Because Zack is a big albatross
LMAO

I hope they spend a little time dwelling on how each of the characters feel about being out of the Big Smog and back in nature.
Yeah, I fully agree. I want to continue investing in the characters emotionally, so that would be a great way for a player to do it.

Real world animals can be majestically gorgeous; some of theirs should be, too. They have a chance here to make some of them adorable, like the muu, and the jumpings.
Would be nice for a change as well! I believe the point is to make the FF7 fauna as different from our world as possible, but that doesn't mean they can't be cute, of course. But once again, CC comes to mind: there were tons of monsters which had escaped from Hojo's lab, and I assume by the time our team made it out of Midgar, they had already spawned in big numbers. Hence the ugliness.
 

Kain424

Old Man in the Room
Honestly, thinking about this next section (my favorite portion from the original game) has got me hyped again. All the world, enemies, and interesting story beats.

I actively hope they keep Yuffie as optional. I mean, it's not a dealbreaker, but that would be cool to me. It may make for a trickier development, but having dialog and certain scenes be different depending on your party make up would be great for replayability.

But yeah, the variant animal and enemy types should be a neat addition. Just based on the things we saw in Midgar, I think we can expect to see some great new versions of everything.
 
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msia2k75

Pro Adventurer
Honestly, thinking about this next section (my favorite portion from the original game) has got me hyped again. All the world, enemies, and interesting story beats.

I actively hope they keep Yuffie as optional. I mean, it's not a dealbreaker, but that would be cool to me. It may make for a trickier development, but having dialog and certain scenes be different depending on your party make up would be great for replayability.

But yeah, the variant animal and enemy types should be a neat addition. Just based on the things we saw in Midgar, I think we can expect to see some great new versions of everything.

0% chance of happening. They won't create her moveset, dialogue (voice acting) and co. to keep it optional.
 

Odysseus

Ninja Potato
AKA
Ody
Yeah, I got into this at some point before, but you can't really do optional content on that scale anymore. You would have to create two versions of every scene she could or couldn't be in, or alternatively conspicuously leave her out of all of them (see the original's ending scene) and I doubt Square wants to do either, it would be a waste of resources. The most I could see them doing is making it optional when she gets recruited within a certain range (a chapter or two) to reference the original a bit.
 

Stiggie

Pro Adventurer
AKA
Stiggie
0% chance of happening. They won't create her moveset, dialogue (voice acting) and co. to keep it optional.
Not only that, I could actually imagine them doing that, but the bigger problem is how they would incorporate that into cutscenes. We've seen at the end of remake how much fuss and difficulties go into having to make multiple cutscenes for variable parties. They simply aren't going to do that. I think that even if you can choose your party in part 2, the people who are in cutscenes will be almost entirely fixed.

In the original you could have interchangeable dialogue and models, doesn't work now, too complicated. I honestly still think one of the biggest reasons for the "unknown future" is that SE simply knew that after exiting midgar, keeping the game 1-on-1 faithful would be impossible even if just for this reason alone, and that's a large part of why they said "screw it, stuff needs to change".

We saw how difficult it was to keep the three party system justified "why isn't Barret fighting alongside us? Oh, he's temporarily dead, oh, now we're separated, oh, now he's fighting the harbinger". Now imagine that for a full roster of interchangeable characters.

Yuffie will definitely be mandatory, simply because your party composition is most likely going to be a lot more railroaded if my guesses are correct.

edit:

Yeah, I got into this at some point before, but you can't really do optional content on that scale anymore. You would have to create two versions of every scene she could or couldn't be in, or alternatively conspicuously leave her out of all of them (see the original's ending scene) and I doubt Square wants to do either, it would be a waste of resources. The most I could see them doing is making it optional when she gets recruited within a certain range (a chapter or two) to reference the original a bit.
Damn, beat me to it.
 

Odysseus

Ninja Potato
AKA
Ody
Damn, beat me to it.
Don't worry you mentioned a lot of stuff I didn't lol.
The party composition isn't something I had thought about, but you're right. I wouldn't be surprised if we didn't often get to choose who is in the party when, we never did in part 1. I almost don't mind that, this way the scenes won't have to be written with any possible party combination in mind, so this way the characters who are in the scene can act more like themselves and not be stuck with some stock lines like in the original.
 

Kain424

Old Man in the Room
That's an interesting take. Although I'm thinking there is a bit more likelihood they will keep things closer to the original than find reasons to constantly split the group and write an entirely new story.

But then again, it is certainly possible they'll wipe the whole board and start new. There's been much talk of multiple timelines, split timelines, and so on. I suppose it is possible they would add new characters that would seem incompatible enough to cause a rift. But I really don't know.

Mainly, however, I don't buy into the whole "it would be too much work" hypothesis I see others doing. They seem to relish challenges, enjoy pleasing the fans, and have made a conscious decision to follow the primary beats of the original game so far. I haven't seen anything that would indicate they would short-thrift Final Fantasy VII fans in such a way just yet. It's possible, sure, but I don't see any reason to think that right now.
 
I feel that his arc is finished, and I'm not so attached to him as a character that I want him to keep dogging the party's footsteps. I wouldn't object if he crops up once or twice.

What I personally, for reasons, think would be better is if once they're out in the open world, the BC Turks fulfil Chadley's role, though in a slightly different way. What different way, I don't know yet. But once you're out in the open world you ought to be able to get summons materia from boss fights and your weapons upgraded at weapon merchants. Their world ought to be rich and complex enough to make Chadley redundant outside of Midgar.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Chadley would be best served in the inevitable installment that has the return to Midgar where he helps Reeve shutdown the Mako Cannon and evacuate the citizens from the city.

In terms of fulfilling Chadley's role, the answer is an obvious Bugenhagen since his planetarium easily serves the same purpose as the Battle Simulator and it'd make perfect sense for him to be working with Chadley remotely to assist in gathering data. Especially on summons. He'd have interesting and hilarious dialogue for each of the summons gathered. The Battle Square can serve the same function of the Corner Colosseum.

I think the BC Turks would best be served as optional bosses there, instead.
 

Wol

None Shall Remember Those Who Do Not Fight
AKA
Rosarian Shield
Chad is now working out on Wall Market's gym.

I don't feel he has charisma either as a kid or cyborg or whatever he is plus he looks stupid. He's done his part already.

He should be introduced like a trouble-maker that hacks cellphones and happens to help you or a kid trying to fit in without success, but he has zero personality or perceivable story, he's just standing there all the time acting neither like a kid or a funny android that jokes around with lasers. He's boring.
 
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