Hopes for Remake & Rebirth (story/content)

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Sephiroth Crescent

Way Ahead of the Plot
:objection:

I always thought the Corel that we see on fire (when Barret and Dyne are at the mountains) was North Corel, and the South Corel reactor (where GS sits at) was built before the one we see (in the present) at the North Corel mountains.
That is, there is one under GS and another at the mountains, and both towns were destroyed by fire.
Does that make sense to you?

Either that or the flashbacks made no sense time-wise or geographically speaking.
:loopy:
 
It only just now dawned on me that Remake might actually provide character designs for Barret's wife Myrna and Dyne's wife Eleanor. If we get to see more flashbacks of how life was in Corel that is going to make the burning of Corel so much more heartbreaking.
Fingers crossed they don't pull a Chapter 12 with Corel. :wacky:
 

Sephiroth Crescent

Way Ahead of the Plot
After seeing John Eric Bentley’s heartbreakingly authentic performance of Barrets reaction to the plate fall, I’m really anticipating the dynes death scene. I’m confident he’s going to nail it, and it will be another highlight of FF7R.
Unless some playful Corel ghost makes him accidentally fall off the cliff and we end up having Dyne in the party.

DISCLAIMER:
I joke with these kind of stuff in REMAKE because it is fun to do! I CAN have my pear and eat it too!
:yay:

But I don't expect any wild stuff like that to happen at all.
 

FFShinra

Sharp Shinra Shill
Yeah, I'm seriously looking forward to seeing Myrna and Eleanor. I also wonder if they'll take any of Marlene's traits and place it on Dyne or if she'll be more a carbon copy of her mom.

Also....I sort of wonder if they'll give Barret more family members other than Myrna. Like children or parents or siblings. Strangely curious to see SE would approach that.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
:objection:

I always thought the Corel that we see on fire (when Barret and Dyne are at the mountains) was North Corel, and the South Corel reactor (where GS sits at) was built before the one we see (in the present) at the North Corel mountains.
That is, there is one under GS and another at the mountains, and both towns were destroyed by fire.
Does that make sense to you?

Either that or the flashbacks made no sense time-wise or geographically speaking.
:loopy:
North Corel only came to exist after the original Corel was burned. Here's the Corel entry from pg. 83 of the FFVIIR World Preview book:

yW2ekRt.jpg
 
You know what I'd like to see? Optional scenic montages of the main characters just walking, riding Chocobos, riding the buggy etc for silly stretches of time if the player decides to watch it all. A hundred variations of the main FF7 themes playing depending on the mood of the environment and of the current atmosphere in the story.

Just imagine it. Cloud and company first appearing as barely visible ants in the distance, gradually coming into view until at long last we can see their facial expressions. Sometimes they'll be in good spirits, exchanging smiles and quips. Other times their expressions will be grim and gray, staring only forward in the hopeless dream of their destination. You may hear parts of their conversation during that precious half-minute or so when the camera is close enough, but as the camera zooms far out again to reveal the spanning environment we are left dreaming as to what the team said or did next.


When all FFVIIR parts are out, the number of these scenic montages would count in the hundreds and with dozens of hours of slow-moving camera shots to match.

On one hand, this idea would be the antithesis of good game design. Nothing would be happening and for completionists like me you'd be left watching all these hours of scenic shots for the simple reason that YOU MUST SEE EVERYTHING THERE IS TO SEE. But I feel that it'd be a necessary inclusion in order to give us an essential aspect of the FF7 experience we want.


People want FFVIIR to deliver on the same feelings of traversing the overworld in the original game. But even if Square surprised us and used actual ABSTRACTION by having Remake Cloud be a walking giant on a miniaturized version of the world (and I'd be happy to see this) I'd still feel cheated by not having that actual ZOOMED IN, earthbound perspective of the world. If traversing the planet becomes primarily a mimicry of how it was done in the original game, the Remake will suffer from something that has often happened to the world of FF7: It will feel small. I don't want the FF7 planet to feel small.

I want epic explorations of the world as though I was a drone flying past it, but I don't want the dreariness of actually controlling the characters through vast stretches of nothing *cough*Death Stranding*cough*. I want spanning environment shots like the opening of FFVIIR to be commonplace throughout the next installments. Primarily first-time players who are very dedicated would watch these scenic shots in full but they would at least provide the sense of scale and depth that an FF1->FF9 style overworld does not.

Give me an unhealthy supply of "Fellowship of the Ring go on their journey" moments in FFVIIR, yes please. Ahead On Our Way, in both 1:1 scale and in 1:10000 scale abstractions.
 

cold_spirit

he/him
AKA
Alex T
That reminds me of an "art house" opening for Remake I cooked up in my brain. It consists of a no context, 1 hour, first-person perspective walk of Cloud approaching Midgar in an unstable mental state. Use the analog sticks to step forward and look around. Observe the Buster Sword dragging behind you. No music. Midgar is shrouded in fog that lifts as you approach. You collapse when you reach the sector gate. Resume traditional opening of Aerith.

Ya'll should be really glad I didn't direct Remake lol
 
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Dfantasy

Rookie Adventurer
AKA
Gold Roger
Corel is one of the messiest geological locations in the entire OG. Nothing about where it is makes sense compared to the story told about it. I can see them doing a lot of retcons like in Wall Market to make it fit. Just about where it is, not what kind of people run it.

Exactly.
 

Littlewing

Pro Adventurer
AKA
human
These are not really hopes so much as just fanciful preferences that overall do not really have any significant bearing on the outcome of the games gameplay, overall quality and are not really necessary. I just noticed and absolutely loved the eclectic variety of styles, tones, mood and atmosphere throughout the game and overall I think the art style is fantastic and really high quality I was really impressed and enjoyed the whole experience, though it’d s little more frantic then the original and there’s certain qualities that I almost miss form the original though it’s hard to say. I wouldn’t say that it’s style and gloss over substance at all as the quality is very high, but it feels at time there’s not as much of a deep center, though it is still pretty deep. I guess it’s suprisjngly more logical the overarching storyline and narrative then the original and is way less emotive then usual final fantasy fare but I noticed this change in FF15 (btw Shinra was hilarious that regard)

Which, BTW, I just got around to playing FF15 and the Re-remake, and I just absolutel love them, they are fantastic, I just played GTA V, and I think they are way more enjoyable.

That being said, touching on noticing a kind of 70s style in some parts, i just love Japanese 70s things, and because there’s so many eclectic and varied interesting styles I wanted to try and attempt to show things I like that are not too widely diverging the what’s featured in the game.

It similar but really unique, I think it’s a little Spanish but it’s not common and I don’t see this specific style very often, but here’s some examples:
The guitar solo is one of my favourite of all time a little transcendent for me
It is very similar to chrono cross as well
Escaflowne
49eee50a31154b6aaa7b6ef774e8da5f.jpg


Leji Matsumoto is one of my absolute favourite artist of all time too and his art style is just so moving to mei saw these styles briefly touched on in the Remake, but I think it would be great if they were further elaborated on though I know it’s a difficulty that the game designers must somewhat have difficulty deciding on. I also love the style in the 80s movie Legend which is quite similar as well.
 
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Littlewing

Pro Adventurer
AKA
human
Well, I don’t know if it would fit the remake as much, I just know the bar was pretty 70s, and there’s some of that throughout the game, but I know Midgard is supposed to be kind of cool and cold, I am not sure how to describe its style entirely. I wonder what the rest of the fame, the sequels will look like if they take place in the greater world outside of Midgar I could see it differing and being more “Western” wild kind of barren desert expanse, like Corel prison will definitely be like that and cosmo canyon, but I look forward to see what styles they use. I eagerly await the sequels.


I guess as far as things differing or being different from the original, I think this specific feeling or emotional is missing from the remake though it’s hard to describe. I know it probably feels out of place in a successful mainstream series, and it almost feels slightly adolescent for me, but at the same time I regally question if it is in actuality?
but there’s no feelings like that in the original, but how would you transition into that? I wonder how to label and tear it, sad, remorseful? But it’s almost too sleepy.

I aloe really like this song a lot, I slither to it all the time I think it would actually fit Clouds story progression and arc somehow, though maybe not in an obvious way, I mean the emotions in the song and such don’t know how else to describe it.
“I don’t eat I don’t sleep, I do nothing but think of you” which I think, the character must struggle with some sense of longing which only becomes further developed after the loss of aerith and then a real human” his journey and attempt to become more “real”
 
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