Hopes for Remake & Rebirth (story/content)

Status
Not open for further replies.

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
No they're not breathing. That's just the rendering of the models against the level. Some of them twitch at times. They're obviously dead and meant to be motionless.

They didn't all just eat machine gun fire from an attack helicopter and just lay there winded from the whole ordeal.
 

Ite

Save your valediction (she/her)
AKA
Ite
Hey I wonder if Final Fantasy VII Remake Interdiction is gonna be Yuffie’s only appearance in the Remake project?

Okay, okay, but what if her DLC expansion meets their bloat quota, so that adding her to the main party is still a hidden sidequest? :wacky:
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I have no idea what you're talking about, but having just recently played the Remake, no. They are not breathing. They're still as the dead, since.. They're dead. Graphical rendering aside.

Why would a person drape themselves on a stair railing several stories above the ground like a ragdoll... If they were alive and breathing?
 

Ite

Save your valediction (she/her)
AKA
Ite
Bit of an aside, but I have to say I do love the death animations in FFXV - the way enemies spasm for a minute or so after you've killed them. A goblin I killed got stuck in the door and just hung there, twitching, even after the battle was over. This is the kind of special effect I approve of.

That is probably exactly why they dissolve like wet cotton candy in Remake. I would love to see all the disgusting monsters of FF7 become jittery ragdolls strewn across the landscape lol, but dissolution is prolly easier on the RAM than corpse filth, and also declutters the area to make room for respawn (I was able to respawn rats on Scrap Boulevard pretty quickly, if their bodies lingered for a minute or longer I might be able to pile ‘em up.)
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I'm literally in Chapter 12 right now, and the corpses of Shinra Troopers and Neighborhood Watch fighters are dead and still. They're lying there and you can't move them. They're rendered part of the environment. There's no breathing or anything cause they can't move. Any movement you detect is from the loading and compiling of the environment as you enter each area, which is rare. But I'm staring right at them.

They don't breathe.

....

HOLY SHIT.

I JUST HAD SOMETHING WEIRD HAPPEN THOUGH.

I'm skipping cutscenes and mad dashing through the level... And I found 2 random Shinra MPs just standing there like... Looking as if they have a conversation.

Cloud went up to them and touched them...

And they collapsed. They instantly turned into corpses.

Another I went and touched... Curled up and went into a death slouch.

LMAO holy shit.

I think if you rush into the areas and skip cutscenes, the game renders these people as standing/neutral, and then if you touch them, they turn "dead."

The corpses draped on railings and stuff though are just there, however. And they're still.
 

Ite

Save your valediction (she/her)
AKA
Ite
Okay, but, like, bodies still decompose normally in FFVII's universe though, don't they? I posit yes. Bugenhagen specifially mentions bodily decomposition to help Cloud understand how the soul returning to the Lifestream is similar, not literally the same thing:

"Eventually... all humans die. What happens to them after they die?
The body decomposes, and returns to the Planet. That much everyone knows.
What about their consciousness, their hearts and their souls?
The soul too returns to the Planet.
And not only those of humans, but everything on this Planet.
In fact, all living things in the universe, are the same."


I take from this that the human understanding of bodily death in FFVII is the same as in the real world. As in, humans, animals and plants go kaput like we would expect them to, and those left behind can observe the grim transformation of our vessel into worm-food. The "soul" part of death is talked about like it is invisible - just like the real world. Otherwise, the speech wouldn't have the leading question "What about their hearts and their souls?" If it were plain to the naked eye, everyone would already know.

But hey, for all I know, literal pyreflies might be what they decide to run with in 7R2. In which case, won't I look foolish. Living franchises are harder to analyze than dead poets or the one-and-done Final Fantasies from 1-X.

The remake could simply introduce the fact that some people take longer to dissolve into the Lifestream, perhaps based on their will to hang out, hatred, regret, etc...

My will to hang out is strong. I shall linger beyond this mortal coil until the keg is empty and the sun comes up baby!
 
Can you imagine what it must do to people, eating monster meat that's so profoundly contaiminated with mako? Like eating fish with very high levels of mercury in its flesh. I bet all President Shinra's food is grown on some nice, clean, organic island somewhere....
Ironically, food processing is one of the major businesses they're involved in now, isn't it?
 

Odysseus

Ninja Potato
AKA
Ody
I had posted my little break down of the issues that would arise from dead organic material evaporating shortly after death as a joke, but I think it really does show why that couldn't possibly be the case in-universe. Hojo still has Ifalna's organs preserved over a decade after her death, so she didn't turn into lifestream, and she'd arguably be one of the characters more likely to do so given her inherent relationship with the Planet. It's just not a thing that happens, it's pure gameplay artifice.
 
Last edited:

cold_spirit

he/him
AKA
Alex T
There's no breathing or anything cause they can't move. Any movement you detect is from the loading and compiling of the environment as you enter each area, which is rare. But I'm staring right at them.

They don't breathe.

Got three examples for ya. Like I said a steady inhale/exhale, specifically in the head and shoulders. The second one is a bit hard to see, but follow the bobbing hairline.

I'm just pointing it out. It's possible the developers intended them to look dead, but forgot to turn off the breathing animation. They'll most likely die from the plate fall anyway.

 
Last edited:

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
@cold_spirit

How did you get that to happen? Does it happen all the time in your game? I've never seen that in my game at all. They're still and without movement.

The second one is hard to see, but I see what you're talking about. I don't think that's meant to happen however. The models are supposed to spawn and be "dead" but like I've seen happen, they sometimes can spawn "alive." And its only later if you interact with them, they "die."
 
Status
Not open for further replies.
Top Bottom