The Twilight Mexican
Ex-SeeD-ingly good
- AKA
- TresDias
I'm not sure I recall what you mean.
I'm not sure I recall what you mean.
Ah, right. I think that was one of the ACComplete additions, wasn't it? I've not seen that as many times as the original.
idk if the memories were made up by cloud himself, were injected or were by zack telling him stories. then i saw another person say they interpreted how cloud 2.0 came to be which told me that there really wasn't any explicit "this is what happened" showing of what happened so now i'll just wait for the RMWhat are you confused about?
Roger said:Zackdeath Mountain
T@ctic said:idk if the memories were made up by cloud himself, were injected, or were by zack telling him stories. then i saw another person say they interpreted how cloud 2.0 came to be which told me that there really wasn't any explicit "this is what happened" showing of what happened so now i'll just wait for the RM
oh gross. i wouldn't want to do that.Open world is fine for where it makes sense - and to be honest, it actually did not in XV considering the road trip theme they were going for. A road trip to me implies a linear journey. Like going from NY to LA for example.
In FFXV you're driving around in circles in Insomnia's backyard for a dozen chapters. It feels like you're never moving forward, just hanging out in the vicinity of your journey's starting point all the time until you go to Altissia.
wouldn't they be able to take advantage of the open world idea when you finally leave midgar in disc 1?I could accept semi-open world elements. Basically, for every canonical story moment, throw in two or three sidetowns or dungeons that can expand the lore or just allow the player to extend their time between story beats. But the plot and world design doesn't really lend itself to a true open world experience.
wouldn't they be able to take advantage of the open world idea when you finally leave midgar in disc 1?
An open world can work, but I've seen it backfire too, it's not automatically a good thing. Beyond the scale of a city, it's something to do only if you can do it right.
Technically yes, in the way people use the term now though, VII would only really qualify once you get the Tiny Bronco. Until then there was really only one option. (2 if you count going backwards).
This is a small thing, but when we're wandering around the FFVII open world, I would like to see cities and towns in the distance. They don't have to be places you can visit. It would resolve the issue of this world having such an advanced economy (in some ways) with only one actual city (and only one beach resort, only one ski resort, only two railway lines etc....) The lack of anything approximating a town in the so-called 'town' of Galden Quay in FFXV really annoyed me. Again, you don't have to visit it; it can simply become part of the background.