Hopes for Remake & Rebirth (story/content)

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The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
I guess when I hear "spunky" I think more "bold" than "plucky" -- and while Zack is plucky, he never struck me as particularly audacious. Frankly, quite the opposite. :monster:

I don't know, I really can't see what Zack could have imparted that should have toughened her up significantly more than her life in the slums and what happened to her and her mother before that. Not that he had no effect on her whatsoever, of course, but not in this way.
 

ForceStealer

Double Growth
Because of the British members here I always try to avoid the word "spunky," but I couldn't find a good word aside from "assertive" which didn't seem to capture all of it.

And yeah, I think living in the slums had more impact than Zack did. But given Zack's huge influence on Cloud, it seems reasonable that he affected her at least a little.
 

Theozilla

Kaiju Member
Yeah, I really like Aerith in Crisis Core. And regardless of whether or not Zack (or any person in general) had an affect on her, a 15 (to 17) year old is not (nor should be) going to act same as they are when they are 22 years old even with growing up in the slums, particularly in regards to audacity. Also her English voice direction in Crisis Core is probably the best she has had in her English dubbing history.

The only times Aerith has come off as “innocent/saintly” to me was in AC/C, and for that case the context of her role kinda justifies it IMO, since she’s literally dead and only serves the narrative to be a personification/rumination on Cloud’s guilt. Expecting the full characterization of a posthumous character would kinda take away from the consequences of her death. And even then AC/C still has her dialogue (what little there is) include a few teasy moments.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Where I disagree with your assessment here, Theo, is that Aerith was otherwise shown to be audacious even when she was a much younger child than 15.

And yes, given the nature of the slums, I would fully expect a 15-year-old who has grown up there for more than half their life to be quite "street." Children considerably younger than that who grow up in less shitty environments have more edge than CC's Aerith.

This just goes back to the generally poor portrayal of the slums from CC. The difference between FFVII's portrayal of the slums and CC's portrayal is night and day.
 

ForceStealer

Double Growth
What is the basis for her being "street" before that, though? Saying "no" to going with Tseng?

I just don't see her being a little shy and flirty at 15 with the 17 year old SOLDIER boy as being out of character. She should be authoritative with Cloud, but again, that's seven years later.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Let's not put words in mouths. =P

I said "street" by 15, "audacious" when she was younger. And I also said "she was otherwise [emphasis added] shown to be audacious" -- meaning with regard to what we were shown of her.

Granted, on both occasions where we witness her as a child, she was dealing with Tseng, but that characterization of her as a young child has been at least noticeably consistent with her brash attitude as an adult. Particularly when we're looking at how she's presented to us in the original game as a work unto itself this becomes poignant.

Furthermore, reducing the portrayal of her as a child in the original game to just saying "no" drastically undersells how willful she behaved. And further furthermore, during the same narration that features this flashback, the woman who raised her described her with "That child loved to talk."

So, yeah. Audacious.

tl;dr: no u =P
 

Theozilla

Kaiju Member
I don’t think using Aerith’s interactions with Tseng, situations in which she is being combative/in conflict someone else, is really comparable to situations she is in with Zack in CC which are far more positive/relaxed, in which she still plenty chatty. Being aggressive with a person you’re in a conflict with is a distinct social situation than being aggressive with someone your having positive interaction with. Being somewhat shy with one’s first major crush doesn’t preclude being able to be willful in an argument (or audacious in other scenarios). So for me personally, that isn’t sufficient evidence to claim her CC characterization was conflicting/inconsistent with the OG (especially since Nojima was still the main writer in CC).
 

Roger

He/him
AKA
Minato
It was intensely obvious to Elmyra that Aerith not just another girl even before the conversation with Tseng. Having her be a shy demure girl until Zack entered her life and made it come to live for her therefore to me is a mistake.
 
I agree with you to the extent that that's how SE portrayed the relationship: she was innocent and a bit timid before they met, and her taught her not to be afraid of the sky (ugh) and to go out there and become a businesswoman. However, it's hard to believe in that characterisation of her sixteen year old self, since she's someone who clearly wanders freely around the slums and knows how to take care of herself. After playing CC I was left with the impression (which might not have been intended), that somehow she was able to grow up in the slums without being tainted by them because her odour of sanctity inspired everyone to treat her with reverence. Which is just ugh.

I've always been puzzled by how she could sense Zack's death and yet not know he was dead. Unless she's playing an even deeper bullshitting game in the OG than I thought.

You can have the trope or you can have an interesting and original character who's much less of a "nice" person than she seems, but you can't have both.
 

Theozilla

Kaiju Member
See that’s where I just have to agree to disagree, just because she was a little bit shy around Zack doesn’t mean that was the totality of her personality or that the couple of childhood flashbacks painted her as being exactly the same as she was as an adult and/or gave that much insight into her day-to-day personality. And she was still cheeky in CC, and expecting a character to act exactly the same between childhood, teens, adulthood is much more of a mistake IMO.
 
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T@ctic

Pro Adventurer
AKA
Orah, Iju
It was intensely obvious to Elmyra that Aerith not just another girl even before the conversation with Tseng. Having her be a shy demure girl until Zack entered her life and made it come to live for her therefore to me is a mistake.

I agree with you to the extent that that's how SE portrayed the relationship: she was innocent and a bit timid before they met, and her taught her not to be afraid of the sky (ugh) and to go out there and become a businesswoman. However, it's hard to believe in that characterisation of her sixteen year old self, since she's someone who clearly wanders freely around the slums and knows how to take care of herself. After playing CC I was left with the impression (which might not have been intended), that somehow she was able to grow up in the slums without being tainted by them because her odour of sanctity inspired everyone to treat her with reverence. Which is just ugh.



I've always been puzzled by how she could sense Zack's death and yet not know he was dead. Unless she's playing an even deeper bullshitting game in the OG than I thought.



You can have the trope or you can have an interesting and original character who's much less of a "nice" person than she seems, but you can't have both.

i think the problem that you both see is S/E's shoehorning in zack x aerith so much they accidentally made their connection too much on him, since he's the MC. he's the reason of her outfit (CC also made her hate pink so her being a tomboy/spunky in FF7 makes that much more understandable), her bow, why she (originally) liked cloud, and selling the flowers. they even went as far to connect him using a damn umbrella during his vacation.

however, in their defense or maybe because of my colossal love and bias for the game, aerith did show signs of a strong personality and spunkiness. when i tried annoying her an experiment to step on the flowers, she was stern at zack for not stepping on them at least; her body language and dialogue told me she even shouted a bit at him. in addition, she was a bit stubborn because she didn't like the cart (this tells me she's not afraid to speak up about herself no matter who the person is) and possibly wasn't even planning on selling the flowers until zack returned because of her dislike. when zack teased her for wanting so many things, she simply nodded with a sort of attitude of "yeah, why can't I want what I want just because I'm in the slums" and even flirted with him about the wishes and her letter: she wouldn't want her wishes done without him by her side. this tells me that within a short amount of time of meeting zack, she picked up on his flirting ways and had returned his efforts.

we definitely would have seen more into her character if S/E allowed us to, and perhaps they ran into the same problem of wanting to show their relationship just as they wanted for cloud and zack, but there wasn't enough space.

also, about impact. i wasn't talking about aerith only (and we all know cloud), but he changed pretty much everyone in the game for better ot for worse (in addition to changing himself). sephiroth admired his faith in shinra when he was already struggling before the big "boom", he made angeal take different choices on what to do with himself as a "monster", cissnei began to doubt her job by the end of the game, so why wouldn't he affect a girl he loves? makes sense to me....
 
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Clement Rage

Pro Adventurer
I could just see her changing between CC and FF7.

She spent her life being followed around by Turks, anyone that made trouble for her was likely to end up having their fingers broken by a nice lady in a blue suit. Post Nibelheim the Turks become increasingly shorthanded and underpressure, plus she gets an Angeal copy bodyguard that she can trust, rather than Turks that might kidnap her on any given day.

She seems to spend a fair amount of time in CC having Zack do menial labour for her for the fun of it, I don't know if she was that demure.

Aeris tries to hide her powers, she's not going to admit she knows Zack is dead because Cloud might ask how she knows. And she might not be sure depending on how clear the sensing was.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
See that’s where I just have to agree to disagree, just because she was a little bit shy around Zack doesn’t mean that was the totality of her personality or that the couple of childhood flashbacks painted her as being exactly the same as she was as an adult and/or gave that much insight into her day-to-day personality. And she was still cheeky in CC, and expecting a character to act exactly the same between childhood, teens, adulthood is much more of a mistake IMO.
Were we talking about a real person, sure, but we're talking about a character in a fictional work who was only ever shown to be bold as a child, only ever shown to be bold as an adult, and who was described as being such when she was a child by the person who raised her -- and that's outside the context of interacting with someone she held as complicit at best in her birth mother's murder.

You have to imagine that, when this was the only way she was ever presented/described to us for about a decade ... this is who she was meant to be. Not Delicate "The Sky Scares Me" Damsel.

I know Nojima still wrote her dialogue and all when the time came to make CC, but that alone doesn't give me much confidence that the choice about how to present her necessarily came from him rather than editorial edict. We know he was opposed to Tidus being resurrected in X-2 yet still had to write those scenes; that's pretty obviously the reason behind why that atrocious X-2.5 novel exists -- and I personally strongly suspect he was wildly taking the piss in his writing of Genesis's dialogue (if you can call it that) for CC since most of the character's lines just involve him being a literal deranged fanboy.

I guess we can agree to disagree, though.
 

Theozilla

Kaiju Member
Well Aerith just doesn’t come off to me as a delicate in CC, younger sure but not delicate, so sure agree to disagree in that regard.

Slightly off-topic but out of curiosity where was it stated that Nojima didn’t want to bring back Tidus in X-2? Because I know it’s a common speculation but I’ve never seen any primary sources for it and would be interested in reading them if there are.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Offhand, I know of this interview from a few years ago, in which he said he didn't think X-2 should have had a happy ending.

Granted, he says that fan reaction to it changed his mind, but were that how he felt, I think we can safely say the X-2.5 novel wouldn't exist.
 

AvecAloes

Donator
Honestly I wanted to come in here and make a really well though out reply (and hopefully I will later at some point) but I am kind of tipsy and now the only thing I can do is giggle at
Oh we use spunky to refer to character, we just snigger a lot when we do. :monster:

so ¯\_(ツ)_/¯

But for real ask Force I had Opinions earlier when we were hanging out

Before I drank more

Oops
 

hian

Purist
Gotta say I'm leaning towards what TWM is saying here.

Aerith seemed to have plenty of spirit even as a wee little kid in the OG, with Elmyra's dialogue attesting to this (hey, she even steps over to Elmyra, her adopted mother of not a very long period of time and informs here very matter of factly that her husband is dead, and to not be sad cause he's with the planet.).
As a person who's educated hundreds upon hundreds of kids here in Japan in the age 0-18 while I was struggling to support my gaming related free-lance work, I have to say you can see pretty pronounced personality trait differences in as early on as 1-2 years of age carrying through to their teens and beyond.
Assertive and go-getting people, in my experience, don't magically become that way at any one moment in life.
While you can occasionally find people overcoming their introvertedness etc. through long and intensive conditioning, it seems to be usually(keyword) people just move down whatever trajectory their base persona laid the foundation for.
Not to say that fiction is bound to follow any such observation, just saying that to me it seems entirely reasonable based on the OG and the OG alone, to get the impression Aerith was a strong-willed and assertive little girl just as she was an adult, and to therefore feel that the direction they took her in with CC is not only out of touch with the OG's "canon", but also kinda out of tune with what you'd expect from a character like Aerith in terms of a general human experience.
(I've known plenty of girls over the years who were just as assertive, if not more so than Aerith at much younger ages. In fact many of the 5 year olds I've worked with over the years were delighted to attempt to boss me - an adult - around)

From that perspective CC is, imo, slightly out of touch. That being said - CC, in general, is out of touch. It retcons the level of technology in the infrastructure of FFVII, it amps up the powerlevels of characters into a place that damages the logical integrity of story scenes in the original game, and it takes a minor character from the OG (Zack) and expands it into a character that is wildly inconsistent with the themes of the original game in such a way that I'd argue it directly contradicts what the OG establishes about the nature of the world of FFVII.
That Aerith is a bit inconsistent seems like a fairly small break from the OG's lore to be honest.

This just goes back to the generally poor portrayal of the slums from CC. The difference between FFVII's portrayal of the slums and CC's portrayal is night and day.

This is something that really bothered me on my recent playthrough as well.

Some of it, I think, has to do with the choice to opt for full 3D rather than the prerendered backgrounds of the OG - but in either case, so much of the "slum" is lost in the transition there.
When you up-res the game on an emulator it's even more pronounced, lacking the detailed littering and random crap that gave the OG slums their authentic feel.
Then there's the NPCs...
Whereas in the OG, the NPCs where these diverse looking ragtag people in weird clothing who spoke about their conditions in the slums/under the plate, complained about the Shinra, and expressed dispair and disillusionment. The NPCs in CC are just normal looking people who babble on about nothing, or spout weird and non-relevant information in a really stilted manner. They don't feel as rabble of Midgar as much as they feel like MMO style stop-signs.

Midgar in CC is truly one of the worst realized cities I've seen in any serious FF entry post 1 through 3, and sans Type-0.

So for me personally, that isn’t sufficient evidence to claim her CC characterization was conflicting/inconsistent with the OG (especially since Nojima was still the main writer in CC).

Nojima being the writer has very little to do in the context of what direction is taken in a Japanese game production.
As I've said before, the classic Japanese game development process is like a pyramid where a small group of leads make all the significant decissions on design and direction, which they then pass on to everyone else.
The main leads answer to the director/producer, who answer to the B.O.D and their market and research team.

Writers in the context of something like FF is not a writer in the sense of a novelist writing their own book.
They are given a set of directives and points which they extrapolate upon in a back and forth with the rest of the leads.

You can never take any written decission in a game like FF as reflective of something the writer necessarily wanted, is satisfied with, or did because he or she thought it was necessary given established facts from earlier entries in a franchise.
I.E, if Nojima is told by a director that Aerith should be a more traditional female healer archetypical character, that's what he'll write.
If the writer is told they have to make room for a Japanese pop-singer for commercial reasons, and even make it a significant character in some sense, even if it makes no sense to do so, they will comply.

I've always been puzzled by how she could sense Zack's death and yet not know he was dead. Unless she's playing an even deeper bullshitting game in the OG than I thought.

That's probably what you'd call a plot hole. After all, CC was made after the OG. I don't think there is any doubt what so ever that when they made FFVII the plot points of CC had not been considered, if envisioned at all.
In OG, Zack was, in what little characterization we got, pretty consistent with what you'd expect given the characterization of any other Shinra employee in his position - he stuck through with the company long enough to reach first class in a clandestine strike team that undoubtedly would have been used as Shinra's fist in various nefarious ways. His first thought escaping said company was becoming a mercenary (another morally grey/black business), and implied he had multiple girls in Midgar (as per the Japanese script), etc.

I.E I think it safe to say that "happy go-lucky, heroic Zack" is a compilation fabrication that they made up on the spot as a concession for marketing's sake when CC first hit the planning stages.
After all, a special forces agent from a shitty private corporation that basically only uses miltary force to oppress people and force them to buy the energy doesn't make for a good hero story, and therefore doesn't work well as a premise for the target audience of an FFVII spin-off post the end of the 90s.
Hence the Zack and Aerith deeper relationship was equally such an invention.
Now we're stuck with it obviously, but the exercise of trying to make logistical sense of inconsistencies, small or big, in a franchise consisting of entries that were tacked on without having been planned for or envisioned in the first place many years after the source material was first released, is tortured reasoning.
It never gets you anywhere good.

i liked how she was in CC as well! so many aerith fans hate for what the game did to her, but it makes absolute sense. her spunkiness had to have been developed afterwards, she had met one of the spunkiest characters in the game! besides, a lot of characters were one way before they met zack, and they changed afterwards because of him and how he touched their lives, that's just what he does.

I can't quite parse that argument. If you're already "spunky" as you guys put it (Yuffie is spunky to me. Aerith is just assertive and lightly playful), then you're already spunky. Meeting a character doesn't necessitate anything in particular.
As for Zack touching people's lives -
As I've already said, Zack's characterization is another problem here -
Given what we know of Shinra, their operations and their employees consistently throughout the entirety of the OG, a character with a persona like Zack (or Angeal's for that matter) reaching first class and staying that way is absurd. This in and of itself is bad writing imo.

(The compilation actually does a double-F*** up here, since it directly implies Cloud was not just pretending to be a generic SOLDIER 1st class based on limited contact with Zack, but rather that he's literally being fed Zack's memories from Jenova.
If that's true, the jaded a**-hole Cloud we're introduced to in the beginning 20 minutes of FFVII is basically Zack I.E nothing like Crisis Core Zack at all. This would be consistent of what we'd expect Zack to be like given the themes and story of OG FFVII if we ignore the compilation on Jenova's memory reading abilities, and instead infer that Cloud is only extrapolating based on stuff he heard from Zack from time to time. It is not however, consistent with Zack's personality in the comp.
If we want to ignore that, we get this problem instead : If Cloud is not copying Zack, but basing his persona on a general gist of what he thought a SOLDIER should act like as observed through his limited interactions with Zack, then the compilations claim that Jenova is feeding him memories would have to be discarded, and you're left wondering how Cloud could know certain things from the Nibelheim flashback that only Zack would have seen and heard. You're screwed either way
.)

Justifying a bad character direction (Aeirth) by pointing to another character whose characterization is terrible (Zack) doesn't make much sense to me.
Zack shouldn't be "touching other people's lives all the time", and even if he did, that doesn't necessitate that every character he meets must change, or that it would explain inconsistencies between charaterizations in different entries.
That sounds way too much like motivated reasoning to explain away or excuse inconsistencies left by careless authors.

Ultimately, using Occam's Razor here, the easiest explanation seems simply to be that they decided they wanted an easy and digestable shounen type story for this spin-off.
They made Zack the good-hearted, traditional self-insertion hero, and put Aerith in the shoes of his would-be lover, and wrote around that premise.
It's some of the most cliched and standard Japanese anime-esque story-telling there is - CC's only strength coming from a "subversion", namely the protagonist dying, which was basically forced upon them by the plot of the original game as foregone conclusion rather than a result of inspired writing.
It's a lot easier to see the changes in CC as a result of inconsistent writing born from marketing and sales concerns, combined with a creative team fumbling to build a new narrative on the story and lore of a game almost ten years older that they haven't visited or thought about for quite some time, than try to engage our thinking caps grasping at straws with heavy interpretive reading of the narrative to make sense of it all.
That latter exercise is about as useful as trying to make sense of the contradictions in the bible, and likely about as reasonable.

Ultimately, IMO, Crisis Core should have been a lot more dreary of a story, perhaps about a once young and optimistic boy (like Cloud originally was) joining a military org based on a faulty impression born from Shinra's propaganda - then a long and slow descent into disillusionment while being involved in various questionable tasks and errands.
Rather than introducing a bunch of new and ultimately irrelevant characters, they should have just paired him up with Sephiroth early on and focused on their relationship. Instead of elevating the Buster Sword into a focal point for trashy melodrama, they should have just let it be some old piece of junk that Zack found in the back of the Shinra armory at some point - maybe something he picked to mimmick his hero, Sephiroth (Only Sephiroth could wield Masamune, so maybe Zack was looking to build a similar rep).
Then they should have ended the game on the same tragic low-key note as in the original game - Zack being shot to death by a couple of grunts only a few miles from safety - to reinforce the theme of the OG revolving around the fates of the people who basically fight the planet, or fight for the people who fight the planet. Not a hero's death, but the death of a person who callously pursued a career within a military industrial complex founded on the exploitation and destruction of both the planet, and the people living on it.
 
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Theozilla

Kaiju Member
I've already said my thoughts on Aerith's CC characterization (that she is sufficiently assertive and strong-willed), so I won't bother repeating what I've stated before. (and as for her "sensing" Zack's death in CC but not knowing in the OG, her being in denial about it is an easily fitting retroactive explanation/interpretation IMO)

However, in regards to Zack, I don't think his "happy go-lucky, heroic Zack" was a fabrication made specifically for Crisis Core when that characterization for Zack had been present in Before Crisis and Last Order. Also personally, I don't find the Zack's OG characterization (explicit or implied) particularly jaded/jerkish. I think Zack's OG characterization was limited enough to not be super defined and was easily open to additional exploration/elaboration. Furthermore, the truck conversation easily fits with Zack being a "happy go-lucky, heroic" person, they way he describes working as mercenary is framed in a rather flighty manner, more a jack-of-all-trades job than someone intending to take morally grey jobs. Also the simple fact that Zack took care of a comatose Cloud for nearly a year (while also traveling around half the globe) is not a type of person I would describe as callous or a jaded jerk.
As for Cloud copying Zack's memories, the memories he was copying were largely the Nibelheim specific ones (and even in the OG selectively arbitrary for plot convenience), various extra-canonical materials have stated that Cloud's false persona was a combination of Zack's memories and skills, along with Tifa's memories of him, plus his own ideal image of himself as a SOLDIER. The all-of-the-above explanation is sufficient reasoning IMO for why Cloud's false persona isn't identical to Zack's personality, because its not supposed to be identical (just partially influenced/one of many elements).
As for the tone of Crisis Core, I don't think it being more dreary would have made for a better game (or story), as personally I don't find the OG to be that dreary either (it's a miss-mash of various tones and styles). Also disillusionment with Shinra is still an present element of the CC narrative, regardless of one's personal opinion on the quality and execution of said narrative, to claim that "descent into disillusionment" isn't an integral part of the game's storyline is just inaccurate.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Well, one thing I will say about this is that in the OG, Zack's appearence was very limited and didn't make any appearence or was even mentioned until later on in the game in Gongaga and then later when Cloud's real memories return and even then, I don't think anyone really got to know Zack that well until the Compilation was introduced which expanded Zack's character.

Personally in the original game, Zack was more of cameo background but important character.
 

Roger

He/him
AKA
Minato
As for Cloud copying Zack's memories, the memories he was copying were largely the Nibelheim specific ones (and even in the OG selectively arbitrary for plot convenience),

Cloud didn't have Zack's memories in original game at all. He had Tifa's memories and a story told by Zack. And I dunno what parts were already selectively arbitrary in OG game. Parts of his conversation with his mother might not jive with the illusion he created. The manner in which he and Zack survived Sephiroth definitely doesn't. Cloud himself might not have set foot in Shinra HQ and Zack might not have given him a blow by blow layout of the place. Now in light of CC, it becomes completely arbitrary what Cloud does or not not remember at any given time, it's only blind luck that he usually remember his own name.
 

ForceStealer

Double Growth
I still don't think the way Aerith reacts to someone like Tseng, a man who is trying to take her away from her adoptive mother and home as a petulant little kid, has any bearing on her interactions with a guy she has a crush on when she's 15. To say "oh well sure that makes sense as a real person but this is a game character" is a cop out. Cloud and Tifa are both shown to have different dispositions and difference points in their life. Barret remarks on Tifa's change when Cloud goes missing, that she reverts to a former, less self-assured version than she had projected during their time in AVALANCHE. I myself was an incredibly chatty little kid who basically completely buttoned up as a teenager and barely spoke. Merely being a little shy around your first crush is not nearly such a shift.

I'll give you the sky thing being stupid (though, it isn't hard to believe that she's never actually been under an open sky in her life to that point, from labs to the slums), and I don't disagree with CC having weaksauce slums, as well as other issues in the story. But I firmly disagree that her being sweet with Zack is completely outside what I can imagine for her character.

I've always been puzzled by how she could sense Zack's death and yet not know he was dead. Unless she's playing an even deeper bullshitting game in the OG than I thought.

She's not bullshitting and she doesn't "not know." She's simply in denial. Not any kind of hardcore debilitating denial, just allowing herself that small bit of hope that, since she never saw a body or anything, that what she sensed was inaccurate. Why else would she run out on his parents when they ask about him? And since you're all so convinced she hasn't changed since she was a small child - she has a history of denying her abilities. Telling Elmyra about her husband is completely different. Someone she never knew dying in a far-off place, versus someone she personally cared about. And this is hardly another thing of CC taking liberties, given that she could sense Elmyra's husband's death from across the world when she never met him, there's no way she didn't sense Zack's death even in the original, even if their relationship was less close than CC portrayed.
 

T@ctic

Pro Adventurer
AKA
Orah, Iju
wow, even i hadn't considered that aerith was lying to herself. but that gasp and look up at the ending is pretty damning evidence that she knew.

as for CC retconning....i dunno, i mean lots of people would have legitimate points before 2015 but with the RM coming and all...it's just additions on what the new storyline will be. will we see cissnei, and all the new characters in not only CC but the compilation? i highly doubt it. but making zack directly the opposite of what he was in FF7 only make sense since barely anyone including the creators knew what the heck he was. so the little they knew of him, the changed any made something else of. so switching him back to what people hardly knew of him because it fits more in the OG...it just doesn't make a lot of sense. just as nomura sees the RM not being tiptoed around the compilation, i saw the compilation taking 1000% care into everything that happened. so i didn't see any plot holes, i just saw them as "actually, this happened, not that."

making CC about cloud is an interesting proposal, but if only the PSP had more space, we probably would have had more cloud moments and he would have been much more important to the game. and if i recall correctly even with their cornered space, his and zack's "mini moments" have some of the most scenes than any other DMW characters.

as for midgar, i was rather shocked on your opinion, lol. there are some useless lines of the people living there, but when midgar striked me as a really hard and dark place to live, was when the boy had stolen zack's wallet. going around and asking people if they had seen the boy, and their playing with him on their ignorance, really showed me on how different and difficult their lives were. some person was selling tires, another was selling "trinkets", which were just small things that were probably dropped on the floor and forgotten by others. what i remember clearly is one citizen telling cloud that the entire populace below survived on what falls under the crater, carelessly thrown down by shinra. that really touched me. the BGM could get bashed for being too "happy" which i wouldn't argue against. but for me, the "happy" song was a big clash with what was really going on, which made the environment that much sadder. sort of like looking at a poor but happy family, you know?

on the other hand, it's been years and years since i've seen FF7 and i don't remember much, so CC's version could very well not hold a candle to the original version, you're probably 100% right.
 

Theozilla

Kaiju Member
Cloud didn't have Zack's memories in original game at all. He had Tifa's memories and a story told by Zack. And I dunno what parts were already selectively arbitrary in OG game. Parts of his conversation with his mother might not jive with the illusion he created. The manner in which he and Zack survived Sephiroth definitely doesn't. Cloud himself might not have set foot in Shinra HQ and Zack might not have given him a blow by blow layout of the place. Now in light of CC, it becomes completely arbitrary what Cloud does or not not remember at any given time, it's only blind luck that he usually remember his own name.

I think there’s a valid interpretation that the OG implies that Cloud’s false recollection of the Nibelheim incident was based on more than just stories he heard from Zack. If his recollection allowed him to recall exact dialogue from some of the conversations he wasn’t present for, that implies partial memory copying IMO (albeit primarily for Doylistic plot convenience motivations).
 
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hian

Purist
I've already said my thoughts on Aerith's CC characterization (that she is sufficiently assertive and strong-willed), so I won't bother repeating what I've stated before. (and as for her "sensing" Zack's death in CC but not knowing in the OG, her being in denial about it is an easily fitting retroactive explanation/interpretation IMO)

I agree with this take. I was only working off of what the other poster was saying. To be honest I had no recollection of that specific "factlet".
My point was merely that any inconsistency easily spotted between OG FFVII and CC is a lot more likely to simply be a plot-hole resulting from what happens when you revisit old material with a new team and a new direction than to be some elaborate master scheme of story-telling and that Nojima has the notes somewhere that explains it. That's just not the reality of the creative process and the work that these kinda people engage in.

It's like the Masamune teleportation deal we've explored before - Sure, you can posit explantions like Sephiroth/Jenova can summon the sword, or make it out of nothing (as is apparently now canon as per the ultimania), or it could be possibly explained as being a cluster of shape-shifted Jenova cells.
However, the far likelier explanation is that no thought was given to the logistics of the sword moving about because it simply isn't very relevant to the story. The scene was crafted for dramatic effect over being some sort of Tom Clancy-esque simulation affair, and the author is a fallible human being who'll sometimes forget small facets established early on in a story are they progress their work over months and months, sometimes years and years.

The fact of the matter is that if anything we could conceivably explain going by what authors haven't said, rather than what they did say, moving in the murky waters of speculation based extrapolation from peripherally relevant moments in a story (like "oh it makes sense that Sephiroth can summon his sword because, look, summons in combat"), then hardly anything - ever - would qualify as a plot hole.

In this instance, I buy that theory, but for Zack? No.

However, in regards to Zack, I don't think his "happy go-lucky, heroic Zack" was a fabrication made specifically for Crisis Core when that characterization for Zack had been present in Before Crisis and Last Order.

Was Zack portrayed as happy go lucky and heroic in those titles though, and not just a guy with "spunk"?
Doesn't change much for my argument in either case - Let me rephrase :
it was made specifically for the compilation, and I do not at all think that it was a clear conception at the time the original script and scenario was formulated. Furthermore, I don't think a characterization like that would have made it into the OG even if Zack had gotten more screen-time based on what they were going for with Shinra.


Also personally, I don't find the Zack's OG characterization (explicit or implied) particularly jaded/jerkish. I think Zack's OG characterization was limited enough to not be super defined and was easily open to additional exploration/elaboration. Furthermore, the truck conversation easily fits with Zack being a "happy go-lucky, heroic" person, they way he describes working as mercenary is framed in a rather flighty manner, more a jack-of-all-trades job than someone intending to take morally grey jobs. Also the simple fact that Zack took care of a comatose Cloud for nearly a year (while also traveling around half the globe) is not a type of person I would describe as callous or a jaded jerk.


I didn't say his persona was jaded or jerkish - that's what I said I wish it would have been in CC as an extrapolation on what little we get from him in OG.
This is what I said :
In OG, Zack was, in what little characterization we got, pretty consistent with what you'd expect given the characterization of any other Shinra employee in his position - he stuck through with the company long enough to reach first class in a clandestine strike team that undoubtedly would have been used as Shinra's fist in various nefarious ways. His first thought escaping said company was becoming a mercenary (another morally grey/black business), and implied he had multiple girls in Midgar (as per the Japanese script), etc.

There's obviously going to be a matter of interpretation here, but my primary argument is that Zack's monogamy with Aerith, his heroism, especially the dynamic with Angeal and all the silly honor shpiels, directly conflict with what we know of Shinra from the OG.
If Cloud as seen in the pre memory fix Nibelheim flashback is essentially Zack, then Zack is obviously a rookie, and obviously fairly young and skittish - but that does not imply heroism or the mild-mannered empathy a la Naruto that you find in Zack in the compilation. That simply implies being green, which he was.
Unlike early OG Cloud, the flashback Cloud in the truck is undeniably just Zack, since we know Cloud is sitting in the corner being car sick looking directly at Zack and Sephiroth as they talk, and the ensuing battle with the dragon.

The fact of the matter though, is that in the OG, pretty much every single employee of Shinra we ever meet is either morally corrupt or at the very least morally grey.
Zack in CC is pretty much Mr.Pristine, who's only "greyness" is afforded to him through his mere participation in Shinra ops of questionable moral character as enabled by him being ignorant of what he's really a part of up until later stages of the game, which just seems ludicrous given his station, when even Shinra MPs and their red-suited officers seem to be in on the game.

In the Japanaese script though, Zack has a fairly brusque sociolect. He proposes to Cloud that they open a "nandemoya", which is synonym for "benriya-san", a negatively loaded Japanese term that details what you'd in English call a "Fixer". I.E what Zack proposes they do is become "Ray Donovans" in Midgar.
He expressly first expresses concern about money. He then goes on to propose this profession, expressly mentioning they'll also do dangerous stuff, saying he'll do anything depending on the pay, which is Cloud then takes to heart and emulates after reaching Midgar (first thing he does is join a terror ops, which is afterwards condemned by the plot and themes of the game).

I'm glad you mentioned the Zack taking care of Cloud though, because I was anticipating that.
I don't think you can extrapolate much of anything from that. Jaded jerks also have friends, and can also feel indepted to people.
I'd say most military men who've seen combat and killed people are jaded. They still have family and friends, and a sense of kinship to people they've worked with, or as is the case of Cloud, people who's saved their lives. I'm jaded. I still have a son and a wife.
I don't think it speaks much to Zack's character at all, above being a fairly common and human action expressed by most people, jaded or not, in those circumstances and with that background.

It's also worth mentioning that FFVII plays extremely losely with its logistics. I know I keep banging this drum, but FFVII was never meant to be some lore-heavy Tom Clancy-esque piece of fiction. Like most FF games in the SNES/PSX era it approached its story-telling like theatre, focusing more on the set-pieces and the emotional pay-off of the moment to moment scene direction, and logistics being shaped around that for convenience.
As an example, If Midgar was a real place, the entire city would starve in a month. It's too far removed fertile land, with neither rivers nor ocean nearby, and no proper infrastructure for transport and commerce leading in and out of the area. They didn't make that stuff because it didn't matter to the story.
Zack took Cloud to Migdar from Nibelheim, but in the same vein, I don't think the writers and designers considered even for a moment what that would entail, and I certainly don't buy for a moment that this is therefore something that should reflect on Zack's character.
They needed Zack and Cloud to be in Midgar, so they moved them there. That's it.


As for Cloud copying Zack's memories, the memories he was copying were largely the Nibelheim specific ones (and even in the OG selectively arbitrary for plot convenience), various extra-canonical materials have stated that Cloud's false persona was a combination of Zack's memories and skills, along with Tifa's memories of him, plus his own ideal image of himself as a SOLDIER. The all-of-the-above explanation is sufficient reasoning IMO for why Cloud's false persona isn't identical to Zack's personality, because its not supposed to be identical (just partially influenced/one of many elements).

For sure, and indeed that is the view I subscribe to as well.
However which piece of the puzzle fits where is relevant I think, and I don't think a reasonable view of this is that pre-fix Cloud is like this mix of strawberry and chocolate where the end result is a blend that tastes nothing like either.
More likely, to my way of thinking, and to the text of the game, Cloud is like a salad where different aspects of the different identity pieces express themselves at different times as they become relevant.
This is why Cloud's mother appears in the flashback even though he's supposed to inhabit the shoes of Zack at that point.
This is why Cloud remembers his childhood when talking to Tifa, and why he ultimately ditches the hard-a** act after his first conversation with her only 20 minutes or so into the game.

Here's the thing, Cloud clearly states in the operations room speech that a large part of his charade was buildt on the story that Zack told him, and what he'd seen and heard. Zack and Cloud knew eachother to some degree. Cloud goes to Midgar, and acts like an arrogant and selfish a**.
To me, it seems more reasonable that the Cloud we see in the first 20 minutes of FFVII is Cloud's view of Zack based on his interaction with the guy because it's consistent with what Zack told him in the van, and the general bravado he expressed, and it's consistent with his characterization of his persona in the control room, and it's consistent with the overall characterization of Shinra employees in general, whether we're speaking of the Turks, Rufus, or almost anyone else you bump into from that organization throughout the OG.


As for the tone of Crisis Core, I don't think it being more dreary would have made for a better game (or story), as personally I don't find the OG to be that dreary either (it's a miss-mash of various tones and styles). Also disillusionment with Shinra is still an present element of the CC narrative, regardless of one's personal opinion on the quality and execution of said narrative, to claim that "descent into disillusionment" isn't an integral part of the game's storyline is just inaccurate.

Nothing about what I said implies I would want to reduce to CC into a single-note game, and that note being dreary, and of course making something dreary in and of itself doesn't make something good.
Remember, I'm the guy constantly banging on about the multifaceted and often whimsical note of FFVII and how I think both the compilation and FF has lost much of that charm.

The point I was trying to make is that for all its commedic elements, Shinra is a terrible org within the context of the OG, as is Midgar.
A lot of the richness of the tapestry of the OG, I find lost in CC. The overall theme and the juxtaposition of Shinra's values versus that of those who fight for the planet is an integral theme to FFVII which CC is a spin-off and prequel to, which to my mind necessitates a narrative that properly integrates with that material.
I don't think CC's narrative does this, specifically because of the nonsense ramblings about SOLDIER's honor, and Zack's persona as it relates to that, and how he expresses himself through the game.

Also, I didn't claim the game didn't have a descent into disillusionment, I said the game should have had "a long and slow descent into disillusionment while being involved in various questionable tasks and errands. "
I don't think CC has this.
The descend is delivered in extremely choppy and rushed fashion, the missions Zack engaging on largely aborted from any moral sense (since you're primarily just fighting Genesis clones most of the time, or monsters), or only peripherally so in the sense that it applies specifically to Zack's personal problems involving his friends.

I think it would be far more inaccurate to claim that CC's has a story that truly explores Shinra's underbelly (given that in the OG we already saw Shinra MPs burn down villages and slaughter civiliians with machinegunes. Where's that stuff in the CC? If anything the Wutai war was an excellent chance to display those kinda horrors, but was instead completely sanitized and used primarily as a means to build on Zack and Angeal's relationship), or its impact on Zack as a character.

Primarily, CC is a character story, not a character study - and it's primarily centered around Zack's relationship to other FF characters, how he become 1st class, and finally how he died.
The story, while certainly giving Zack a disillusionment in regards to Shinra, still died reaffiriming the heroism theme of the game, and "passing on the torch to Cloud".
Til the very end, Zack never expressed any meaningful sense of disillusionemnt in regards to what he himself had been doing with Shinra when they weren't messing with his friends, and that to me, is the greater issue here.
Remind me again why the wutai war started?
Zack ran around there killing tons of people without a care in the world. Is he ever disillusioned by the rightness of his actions there?
No, he isn't.
Zack's disillusionment extends to "omg, shinra does bad experiments on people and they destroyed my friends".
That's not what I mean by "descent into disillusionment" in the context of being consistent with the theme's of the OG, and my point about dreariness.

What I would want from a CC story - while, of course, retaining the quirks and whimsicalness of FFVII - is a story that would harken back to scenes like the Corel massacre, the seen where Elmyra waits for her husband at the train station, conversations of the Shinra MPs you run into around Midgar in the OG, or when the Turks drops the plate on tons of innocent people to get rid of Avalanche.
I would want a CC that captures that iteration of Shinra, and that frames the story of Zack in context of working within that company engaging in those kind of tasks and the effects that would undoubtedly have had on him, and what kind of person he would have had to have been in order to even make that work in the first place.

CC is not that game - not even by a long-shot - and I find Zack's characterization in light of that to be a shounen-manga caricature of a man that simply does not fit into the lineage of FFVII's storytelling at all.
But that's just my view on it.
 
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