55-
Probably Evan Townshend
If you're aware of the Tales of games - Abyss, Symphonia, Vesperia - they have a mechanic where at certain points in the game (based on various triggers), it'll prompt you to press select to watch a short "skit." The skits are optional and go away if you ignore them long enough. They don't provide any necessary exposition for following the game's plot. They solely exist to give you more insight into the thoughts and feelings of the characters. Sometimes they happen after important events. Sometimes they're completely slice of life.I'd really like them to do something with the PHS in regards to certain events so we can get all of the characters thoughts on something that happened, kind of like when Zack got messages/emails through after chapters in CC, or leading up to an event, I quite liked that touch, it'd be interesting if they did something similar in the remake.
Or, they've done something with FFIV for the DS when you changed your party leader you could get a thought bubble up and you could see what was going through their mind at the time. A really nice example would be it'd be interesting to see Tifa's thoughts throughout the game in relation to things Cloud says or does, or Aerith thoughts when she learns a bit more about the Ancients, just little things like that would be a nice touch and open up hints about the characters stories a bit more.
I also think a lot about the mechanic of support conversations in Fire Emblem, where you can just place people next to each other in battles all the time, and unlock conversations between them, strengthening the bond between them.
I'm very interested in ways video games can develop characters.
I especially like that they make it optional, so it doesn't distract from the action of the game unless you let it. And I hugely, massively, appreciate when any kind of narrative includes character interactions that are not NECESSARY, but only serve to give you a deeper, more complex view of the characters.
That being said, I don't have my hopes up.
This is going to be a huge project, and I don't expect them to spend much time on anything that's not necessary.
On replaying the OG game, I have realized in the past that, it doesn't actually have a whole lot of depth to it. It just feels like it does to those of us aware of the compilation as a whole. I'm one of those weirdos that loves the BOOKS. And I think that's where the depth belongs, in any medium where they can flesh things out further and more complexly without bleeding money and taking 10 years to release the game.