With Part 1 coming out only six months from now - still seems like an eternity, though - I was thinking about how far they'll go in the overall FFVII story in Part 2. Given how massive they've made Midgar alone, I could see them going as far as Junon and the Cargo Ship and starting Part 3 with the arrival in Costa Del Sol. Seems like there are plenty of things that we would do in Junon, especially if we get to control the other party members during the group's infiltration of the city and actually get to see how they all sneak aboard the ship instead of Cloud just finding them already there like in the original. Maybe seeing wanted posters of Yuffie in Kalm and other villages along the way before you actually meet her in one of the forests, teasing her appearance before you actually see her. Making the trip across the swamp into an actual minigame where you have to constantly evade the Zolom, and if it catches up to you, hit it enough times to slow it down so you can get moving again - but not be able to actually kill it at this time, to reinforce Sephiroth's strength when you find the dead one later. And making the Mythril Mines a lot bigger, with more passages to explore and items to find. What do you guys think?
They can leave the moogle sculptures and balloons for the Gold Saucer, but I thought the silent snowboard segment was a nice contemplative moment (as I remember it anyway), and definitely not fun. In the game the snowboarding is done because it's too dangerous on foot. The entire chunk of the game between Aeris's death and Meteor's summoning had this really great somber mood as the party trek through the most dangerous and untrodden parts of the planet to put an end to this.I really hope it ends at Aerith dying. One thing that was hilarious but awful in the remake is how broken Cloud was when she dies, and then 40 minutes later he decides to go snowboarding and does a bunch of wacky tricks.
If they stopped it at her death it would give a nice spacing between the two events.
That would actually be kind of a cool idea. On repeated playthroughs it would even allow players to easily skip the flashback!As a side note I actually think they may prioritize Nibelhiem to make it an independent episode as a hold-over between part one and part two, largely operating on the exact same build as part one, and released in late 2021, with part two heading out in 2023.
I really hope it ends at Aerith dying. One thing that was hilarious but awful in the remake is how broken Cloud was when she dies, and then 40 minutes later he decides to go snowboarding and does a bunch of wacky tricks.
If they stopped it at her death it would give a nice spacing between the two events.
I had to look at some FF7 walkthroughs for a quick breakdown of the story material, which was helpful. Using those guides (their table of contents), I would go with:
Part One: Midgar, 2020.
Part Two: Kalm to Gongaga? [Releases around 2024.]
Part Three: Cosmo Canyon to Aeris' final moment? [Around 2028]
Part Four: Icicle Inn to Cloud's Recovery/Epiphany? [Around 2031]
Part Five: Junon stuff to the end? [Around 2034?]
NOTE: This is what I expect to happen, not what I want to happen.
I had to look at some FF7 walkthroughs for a quick breakdown of the story material, which was helpful. Using those guides (their table of contents), I would go with:
Part One: Midgar, 2020.
Part Two: Kalm to Gongaga? [Releases around 2024.]
Part Three: Cosmo Canyon to Aeris' final moment? [Around 2028]
Part Four: Icicle Inn to Cloud's Recovery/Epiphany? [Around 2031]
Part Five: Junon stuff to the end? [Around 2034?]
NOTE: This is what I expect to happen, not what I want to happen.
I had to look at some FF7 walkthroughs for a quick breakdown of the story material, which was helpful. Using those guides (their table of contents), I would go with:
Part One: Midgar, 2020.
Part Two: Kalm to Gongaga? [Releases around 2024.]
Part Three: Cosmo Canyon to Aeris' final moment? [Around 2028]
Part Four: Icicle Inn to Cloud's Recovery/Epiphany? [Around 2031]
Part Five: Junon stuff to the end? [Around 2034?]
NOTE: This is what I expect to happen, not what I want to happen.
I hate the DLC idea, cease this
Why do you expect this to happen, though? Not only is this not good for retaining new fans and sales and will result in a very disjointed narrative, the lead executives on the project will be in their 70s by then. I can see the DLC suggestion possibly coming to fruition, being that it pads out the content without adding even more full priced games while also providing holdover for the next releases.
From a narrative standpoint, FFVII has three arcs: AVALANCHE vs Shinra in Midgar, The hunt for Sephiroth, and the Meteor Crisis. Each of those segments has their own self-contained three act structure. I've been trying to imagine how each part will begin, rather than just arbitrarily slicing up the games events to fit whatever "Size" it seems like each chunk of the game will require.
The Nibleheim incident makes for a good tutorial segment for the second part, seeing as part 2 is almost definitley going to start in Kalm anyway. The player could really be put in Cloud's shoes by learning combat from the older and more experienced Sephiroth. The rough Mountains would make for a good chance to show the player how to interact with the environment in various ways. And of course, seeing Sephiroth burn down the town sets up Cloud's motivation nicely and sets the stage for the remainder of the arc.
I think Tifa's waking up in Junon would also make for a good tutorial area for the beginning of the third part. It's a smaller self-contained set piece that gives the player a chance to run around and feel the game without being set loose in the open world, quite like reactor 1. The excuse for having to reteach combat again would be that Tifa is rusty and physically deteriorated slightly due to being unconscious for a week, Barret is there with her to explain the basic game mechanics to the player. the execution scene both sets the darker tone of the last arc of the story as well as shows the mini-game type elements with Tifa having to free herself from the chair in the gas room.
Those spots are the best moments of the original I can think of to act as opening areas for a given part, and they just so happen to be the openers to their respective arcs of the story.
It means we won't see more FFVII for most of the PS5's service life.At some point they’re gonna have to do the whole world anyway. If we are actually going to get the Highwind properly and do end-game content, they’ll need to render the whole world space for the last game. Why not just do it for Part 2, and then Part 3 can be the same physical locations but with the people and content changed because of Meteor’s approach. Seems pretty logical to me.