looneymoon
they/them
- AKA
- Rishi
I don't agree with Obsidian's position, but I see the point that FF series games might benefit from being smaller-scale. The level design is really a big thing that holds FF7R back imo. I don't think SE has gotten a grasp in reflecting the scale of the story/characters, to a breadth of level progression that isn't largely similarly looking environments.
It doesn't have to take itself super seriously to not completely reuse the same dramatic scenarios ad nauseum. I've mentioned it before, but remake does a lot to completely desaturate the gravitas of a character falling/holding themselves off a ledge off a building. Granted, the compilation does this too, but Remake was the entry where it seems like that motif was particularly uncreative. That's just an example of how the writers use shorthand for drama that is very pedestrian. The Plot Dementors are the obvious big examples of how pivotal moments are completely nullifiedof dramatic impetus by their inclusion. Whatever the "answer" is to their existence doesn't really excuses that.
I'm not saying Remake is terrible by any means. It's a good game, definitely not a great game, definitely not a bad game. It's kind of cool to see a video game that is reflective of manga-battles. As much as I enjoy that stuff (specifically of the shounen/seinen variety), it isn't an example of the highs of any genre it falls into (video game and/or anime narrative), whereas I think the original was moreso, for its time. Mostly, it's aggressively "fine" if you bare in mind what these creators are wont to do.
It doesn't have to take itself super seriously to not completely reuse the same dramatic scenarios ad nauseum. I've mentioned it before, but remake does a lot to completely desaturate the gravitas of a character falling/holding themselves off a ledge off a building. Granted, the compilation does this too, but Remake was the entry where it seems like that motif was particularly uncreative. That's just an example of how the writers use shorthand for drama that is very pedestrian. The Plot Dementors are the obvious big examples of how pivotal moments are completely nullifiedof dramatic impetus by their inclusion. Whatever the "answer" is to their existence doesn't really excuses that.
I'm not saying Remake is terrible by any means. It's a good game, definitely not a great game, definitely not a bad game. It's kind of cool to see a video game that is reflective of manga-battles. As much as I enjoy that stuff (specifically of the shounen/seinen variety), it isn't an example of the highs of any genre it falls into (video game and/or anime narrative), whereas I think the original was moreso, for its time. Mostly, it's aggressively "fine" if you bare in mind what these creators are wont to do.
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