X-SOLDIER
Harbinger O Great Justice
- AKA
- X
This feels like it's contextually worth mentioning: There is also a notable difference between CAPTIONS and SUBTITLES. If it was an option for Captions, the individual yells and battle cries would at least be indicated somehow if they're not transcribed – as they're extraneous but they do at least represent meaningful audio cues. If it's an option for Subtitles, extraneous dialogue reactions or things utilized as repetitive sound effects during attacks are generally omitted, because they aren't dialogue even though they're words.
Generally, this is why some things are subtitled (because it's triggered as a dialogue event), whereas others aren't (because it's part of a sound-effects string). In games, if you DON'T do that, little attacks and other things can interrupt dialogue. In FFXV it was already somewhat bothersome when the Imperial dropship dialogue triggers interrupted regular speech, but if any attack or other word could trigger an interrupt like that, you'd experience more issues of missing dialogue.
The alternative is building a whole hierarchy of subtitle prioritization and overrides to make sure that important dialogue doesn't get skipped or overridden, and again – that's one of those things where the RoI isn't really gonna be there, and unless there's some REALLY good AI at play, having captions that can interpret anything that's happening that isn't in a pre-planned cutscene is gonna be a pretty significant task.
Again – Not saying that it CAN'T be done. There are things to make it possible, but it's just technologically difficult, and it's a matter of looking at the tradeoff in information conveyance that's happening. Anything that the game considers important enough to be dialogue is subtitled, and if there's some really cool 1-2 word thing someone yells, it's likely that it could be adjusted and treated as a dialogue string rather than a sound effect to overcome the problem instead.
X
Generally, this is why some things are subtitled (because it's triggered as a dialogue event), whereas others aren't (because it's part of a sound-effects string). In games, if you DON'T do that, little attacks and other things can interrupt dialogue. In FFXV it was already somewhat bothersome when the Imperial dropship dialogue triggers interrupted regular speech, but if any attack or other word could trigger an interrupt like that, you'd experience more issues of missing dialogue.
The alternative is building a whole hierarchy of subtitle prioritization and overrides to make sure that important dialogue doesn't get skipped or overridden, and again – that's one of those things where the RoI isn't really gonna be there, and unless there's some REALLY good AI at play, having captions that can interpret anything that's happening that isn't in a pre-planned cutscene is gonna be a pretty significant task.
Again – Not saying that it CAN'T be done. There are things to make it possible, but it's just technologically difficult, and it's a matter of looking at the tradeoff in information conveyance that's happening. Anything that the game considers important enough to be dialogue is subtitled, and if there's some really cool 1-2 word thing someone yells, it's likely that it could be adjusted and treated as a dialogue string rather than a sound effect to overcome the problem instead.
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