TheEdgeofDespair
Rookie Adventurer
Personally, I think that the problem that Square Enix has encountered thus far in creating the Compilation is that they have continually fallen into the trap of trying too hard to replicate the exact setup of FFVII, without realizing what truly made the original great.
Almost every addition to the Compilation has ultimately adopted the standard plot device of a world shattering cataclysm (I.E. Omega WEAPON, Geostigma, etc) forcing AVALANCHE/WRO to once more seek out the source of the incoming disaster (I.E. Sephiroth/Jenova, Deepground, etc) and destroy it, culminating in another battle for Gaia's survival.
Simply put, FFVII perfected this plot structure the first time around; it brought meaning and dramatic weight to the fall of Meteor in characterizing the world of Gaia, getting the player emotionally invested in the world's inhabitants and sympathetic to their plights, and adding depth to the protagonists through an understanding of their pasts, inner-demons, desires, fears, and character flaws.
The Compilation entries seem to have missed the point in that they replicate the basic elements of the original's plot structure, yet they do next to nothing to expound upon the individual character arcs of the protagonists or to make us relate to the turmoil faced by the world.
I think that, if Square Enix is truly interested in making a worthy FFVII sequel, they should cease to focus on pointless fan-service, flashy visual displays, and ill-fated attempts to replicate the epic feeling of the original game; instead, they should focus on exploring and expounding upon the interrelationships and individual character arcs of FFVII's main characters, as well as giving the player free-range to explore and become part of Gaia.
Character interactions should not serve only to drive the plot forward to the next battle scene and locations should not serve as mere throwbacks to original game or as lifeless, flashy set pieces for the character to gawk at; they should serve to give dimension and emotional depth to the characters, to provide meaning and player investment to the focus of the plot, and to give life to the world and, subsequently, gameplay immersion to the player. Square Enix needs to be reminded of this desperately.
Almost every addition to the Compilation has ultimately adopted the standard plot device of a world shattering cataclysm (I.E. Omega WEAPON, Geostigma, etc) forcing AVALANCHE/WRO to once more seek out the source of the incoming disaster (I.E. Sephiroth/Jenova, Deepground, etc) and destroy it, culminating in another battle for Gaia's survival.
Simply put, FFVII perfected this plot structure the first time around; it brought meaning and dramatic weight to the fall of Meteor in characterizing the world of Gaia, getting the player emotionally invested in the world's inhabitants and sympathetic to their plights, and adding depth to the protagonists through an understanding of their pasts, inner-demons, desires, fears, and character flaws.
The Compilation entries seem to have missed the point in that they replicate the basic elements of the original's plot structure, yet they do next to nothing to expound upon the individual character arcs of the protagonists or to make us relate to the turmoil faced by the world.
I think that, if Square Enix is truly interested in making a worthy FFVII sequel, they should cease to focus on pointless fan-service, flashy visual displays, and ill-fated attempts to replicate the epic feeling of the original game; instead, they should focus on exploring and expounding upon the interrelationships and individual character arcs of FFVII's main characters, as well as giving the player free-range to explore and become part of Gaia.
Character interactions should not serve only to drive the plot forward to the next battle scene and locations should not serve as mere throwbacks to original game or as lifeless, flashy set pieces for the character to gawk at; they should serve to give dimension and emotional depth to the characters, to provide meaning and player investment to the focus of the plot, and to give life to the world and, subsequently, gameplay immersion to the player. Square Enix needs to be reminded of this desperately.