Tetsujin
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Yet, FFVII didn't fit on a single disk
Just a note: It did and it does. The entire game is contained on every single disc, only the FMVs change.
Yet, FFVII didn't fit on a single disk
Just a note: It did and it does. The entire game is contained on every single disc, only the FMVs change.Yet, FFVII didn't fit on a single disk
It isn't. It was my argument. It also happens to be correct because A Song of Ice And Fire and Harry Potter are stories divided into series. If you think they aren't you clearly have no idea have these stories were written and work with a really strange definition of the term "story".
Please read up on the definition of strawman, because you're clearly using it wrong.
This is like saying Harry Potter couldn't have delivered the first 6 (or so?) books in the series because they didn't truly resolve the Voldemort issue,
I didn't say that either - but please carry on not reading what I am saying.
Doing what? What ultimate nature? Your replies are becoming more and more incoherent. What's the point of quoting me if the thing you write doesn't naturally extend from what you're replying to?
I find it funny you compare Halo 1 with FFVIIR part 2.
Wouldn't the more accurate analogy here be Halo 2?
Personally, I wouldn't walk into Halo 2 without having played 1.
I certainly wouldn't have walked into Halo 4 without having played any of the preceding games. Maybe that's just me.
You're shifting again though - I am not saying these games (FFVIIR) should function as stand alone games - I am saying they CAN function as "stand-alone" games in a series both in terms of content and story-telling structure just as well as any other serialized game (and by that I mean that no serialized title truly functions entirely as stand-alones, yet function more as stand alones than what is typically associated with episodic gaming. This is a grey area, not black and white).
The obvious comparison would be to FF13, but as I've said 3-4 times already which you've conveniently ignored all this time is that the format I'm talking about already exists in The Legend of Heroes franchise.
These games are split into several parts (sometimes as many as 4), they don't make sense when played alone, but they are non-the-less full-blown games individually that wouldn't fit on a single disk.
That is exactly the same what you seem to think even isn't possible, or shouldn't be done for reasons.
Yet, FFVII didn't fit on a single disk - the story left most of its fans confused about several central issues of it, it contains tons of sub-narratives as well a larger overarching plot, the same as any other series.
And what exactly stops A Song of Ice and Fire from being one book? Length. It isn't the plot stopping the book from being told in a short way - after all the plot of that series, like most plots can be summed up in half a page or so.
No, it's all the characterizations, all the descriptions, all the flesh of the plot.
Nope, I don't. Only when you read in the clearly biased and charged way you do, does it come off that way.
Good for you. That's not how I or most people use the term (as is apparent by how people reacted to the news), because hey, "episodic" is a term derived from television, referring primarily to pieces of visual entertainment that lasts for, at most, a couple of hours, whilst each book in that series usually take people several days to read.
It ends with Dumbledore telling Harry Voldemort isn't dead and will come back completely setting up the next book in the series.
Sailing off Junon is a sub-plot ending and a transitional point.
I could keep on going all day. There are literally so many places you can draw lines to this story it's harder not to find them than the other way around.
This is so daft we're literally half-way saying the exact same thing - you simply seem to see no distinction between the degree with which something is part (a four piece cake as opposed to a 10 piece cake), and think that it's the story, rather than the game-play that will suffer the most from this shift in format - I think the impact on the story is largely inconsequential and that the biggest risk in splitting the game is on the coherency of the world and the game-play, and that for this reason, the parts will be few and large, rather than many and small.
I too, don't think FFVII story lends itself to being split up into parts "utterly divorced from one another", however I reject that this is a natural and meaningful way to characterize the serialization of FFVII or any piece of art or media for that matter.
How many series have parts utterly divorced from one another?
I'd argue the numbered FF titles would be among the few that can.
When serialized, you will want to play the game from the first part to the last, of course, just like you'd want to read Harry Potter from book 1 to book 7(was it?) if you want that story.
As would be the case if the game was simply split into three equal sized disks.
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If FFVII Remake is made, for instance with 3 separate disks all containing roughly the same amount of content as a regular AAA PS4 title, with clear and distinct beginnings and ends that separate them from one another, I don't see why it would make sense to call it an episodic game which is a label you often use for games like The Walking Dead, but not use it for series like Uncharted, Tomb Raider and Halo.
My point was simply that there is no rule that says they have to be told chronologically or in one part - as FFVII already doesn't do this.
Cloud's background for example, isn't even fully explained unless you randomly run back to the Shinra Mansion in late game to get the "Crisis Core" flashback - it's optional for god's sake.
This is true for a lot of series too. The Wheel of Time jumps from one character's story to another all the time - sometimes omitting important characters for an entire book.
Pick up any one book of A Wheel of Time and you'll be ten times as lost as if you started playing FFVII at any random point.
1. Based on the interview, and the common usage of the term "episodic" in the gaming industry at the moment FFVIIIR is not going to be episodic.
3. splitting up FFVII will not necessarily harm FFVII's story or game-play in any meaningful sense - it entirely depends on how it's done.
****ing fine, dude.
"A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument which was not advanced by that opponent.
The so-called typical "attacking a straw man" argument creates the illusion of having completely refuted or defeated an opponent's proposition by covertly replacing it with a different proposition (i.e., "stand up a straw man") and then to refute or defeat that false argument ("knock down a straw man") instead of the original proposition."
Now, here's what you did.
This is like saying Harry Potter couldn't have delivered the first 6 (or so?) books in the series because they didn't truly resolve the Voldemort issue,
The Harry Potter series cover 7 years of story, during which he goes to school, follows a year of education, goes back to his home, waits a summer, then goes on a new adventure, some not featuring Voldemort at all in sequence. Needless to say, you could barely have chosen a series where the breaking up points in the overarching are more obvious then example you chose to equate mine with. But Cloud's journey after Midgar is not like that at all.
You brought up the Uncharted and Halo series as examples of series where we wouldn't call each game, episodes. And you went on to say that nevertheless you wouldn't get the whole story of Halo by playing one game. I don't think that's nearly as true of Halo as it would be of a single part of FFVII: Remake, or at least in a shooter it's not as important to it being able to stand on itself as it is to a role-playing game. After all, Halo already started in the heat of the action and unlike FFVII didn't feel the need to flashback and cover all the events that led up to that moment. And for many years, if you wanted to know, you had to buy a book of the game series rather then a game of the game series. Because Halo: Combat Evolved works on it's own.
ultimately as in the end, what will be the nature. You gave an example of what Kitasi could have said instead of just "we're turning FFVII into a series."
"we're going to have to split it up on several disks which we'll sell separately in order to get the game out faster" I think this is actually nearer to the whole truth then what he actually said.
I understand this, and disagree. At least in terms of story-telling structure for at least some of the parts of FFVII: Remake. Unless, again, they change more of story then is, for us fans of the original story, desirable.
It would be the latter, I do accept that it's possible. I admit haven't gone and straight away played every game of the Legends of Heroes franchise since the beginning of this argument so I don't know much about it. If as you say, they make no sense on their own terms story-wise, aren't particularly well suited to be played individually either cause of, not just cause of levels, but Materia equivalents that require collecting and upgrading and optional party members and so on then I'd say it's reached the point where you shouldn't bat an eye that installment would be called an episode in the Legends of Heroes franchise.
discs that came in a single case, sold as one game. And now just as one digital whole.
In ASOIAF they are one in the same, characters are treated as real people and it's not predetermined where they end up. .
I've read the released plot of what GRRM was originally gonna do, which still was bit more then half of page, were going in very different direction now because of characterisation. GRRM isn't dragging things out for the sake of it, he has expressed that he feels pressured to work faster to stay ahead of TV-show longer. I don't think that can be compared to the padding of work that is closed and completed already like FFVII.
I didn't bring up books as an analogy. If books can't be episodes even in this metaphor then what are we talking about?
Well Midgar doesn't end with a promise that President Shinra will someday return after you've defeated him for the nonce. It ends with the unseen murderer of Tifa's father killing him, you fleeing the crimescene and then going after Sephiroth immediately, but not before Rufus reassures you that Shinra won't just come back, but is gonna continue on as it is has right now and he basically promises to be worse then his father (regardless of whether he makes good on that promise). That's the one of the better interim ending FFVII's got, see the difference?
What sub-plot? Getting past Junon is the end of the getting past Junon subplot?
And if SE uses them all people would not be at fault for calling them the Corel Episode, the Wutai episode, ect.
If their motives were purely making the best game possible and not holding up to any form of release schedule yes. The world after Midgar is big, how big it is gonna depend on how in how many chucks the rest of the game is released and how quickly. If, for instance, Part 2 covers the rest of pre-Meteorfall, I don't think we are gonna see much more then the original game. And already having to buy it in mutiple pieces, whichever you want to call them, I'd feel that'd be a loss, at that point.
How about the Compilation? Same universe. But the Turks' journey are quite seperate from Zack's, let alone Cloud's in the original game, and the dealing with the threat that Kadaj posed and Vincent's fight against Deepground. And I bet most people here went through them entirely out of order. Those I'd consider seperate games and stories or sub-plots if you prefer. Cloud's walk through each town while chasing after Sephiroth would have to work damn hard to do the same. 'Specially if divided from each other in 4 chunks.
You did so twice. And then once again, earlier this post, giving the example of a 4-piece pie, which more then 3, but still less then 5 parts..
If I was no way meant to use these as an idea for what the heck you were talking about then I do apologise.
If the A Wheel of Time comparison holds up, then I'd have to say this only true of it's sheer size and it's being an RPG not anything else And I agreed that FFVII:R is bigger then the Walking Dead of Life Is Strange. That much is obvious.
I agree.
I think generally "episodes" are short (2-3 hours maybe) where as this will be a series of full-sized games. I think.
This is basically what I'm thinking too. Episodes would mean shorter 'games', less content, and probably released pretty quickly one after the other. (I also makes me think of chapters, like say if they released the CC chapters as individual episodes every few months).
But this being called a 'multi-part series' and them saying each installment will be a full-sized game, I'm imagining each one to be pretty big and have loads of content. I'm hoping they release one each year, so we don't have to wait long but still get good games.
I hope this is the main distinction. As I said before, I will be disappointed if they treat it like other multi-game series where you start over again, gameplay and character progression-wise, at the start of every game. I also would like them to all connect, rather than having to start up a completely different game when I want to continue the story after leaving Midgar. Multi-game series typically change up gameplay elements between releases too, which I will find off-putting if one game plays completely differently from the previous game.
Personally I had come to the conclusion that FF7:R should be multi-part long before FF7:R was officially announced. I've come to this conclusion after understanding the magnitude of the scope of a proper remake, where one wouldn't hesitate to expand on the world/story/characters given in the OG (as opposed to something limited to a graphical overhaul), and at the same time realizing what the associated production costs would be like.I've never seen anyone outside of this forum happy that it's multi part. You guys have a special kind of devotion to VII and I suppose I respect that.
I've never seen anyone outside of this forum happy that it's multi part. You guys have a special kind of devotion to VII and I suppose I respect that.
I've never seen anyone outside of this forum happy that it's multi part.
Yeah, why try to understand the motivations of the directors when you could scream how much we're all victim of these big evil money-sucking corporationsThere are quite a few videos on youtube of gamers just HATING the idea of it being multi-part and calling BS that it can't fit on one disc. Some believing it's going to be like Tell Tale games. I don't know why I waste my time :/