Cat Rage Room
Great Old One
- AKA
- Mog
One of the many things that I love about FF7 is the various towns and cities. Even though the cities themselves are beat by the likes of say, Dollet from FFVII or Archades from FFXII, there's something about each and every one of them that gives them charm. And I'm not gonna lie, some of this is colored by the glasses of nostalgia, but hey, I'm playing FF7 for the billionth time as we speak, so I thought I'd do this. This will be spread out throughout the topic and I'll update it every once in a while, so keep checking back and feel free to discuss as I go along.
Midgar
Midgar is easily one of my favorite RPG locations of all time. Having FF7 start here and stay here for a few hours is one of the best things that could have happened to it. Some people loathe the fact that so much time is spent here in the beginning, but really? Really? Seriously, I love all of the world of FF7, but compared to Midgar, as soon as I left, it took me a while to actually warm up to the rest of the game world. Midgar just hit me like a brick. I absolutely love it here.
However, you spent very little time at the top of the plate, which is something they tried to address in CC (and they did so-so), and I hope they address that in a potential remake. At the end of FF7, you spend what, like a second or so there? And of course you go to Shinra Tower, which doesn't really count towards what I mean. So that leaves...
The Slums, oh, the slums! Seriously, SE aimed at the 'fantasy world version of the ghetto' target and hit it dead on. Drunks, prostitutes, badasses, poor kids, and gangsters, you have it all, here. What I really liked about it though, is the atmosphere.
I'm sitting here typing this, and there are a lot of 'dangerous place' like towns and cities in RPGs, but FF7 is the only game that to me, has actually nailed the atmosphere of the slums being a dangerous, dirty, and shady place. It could be the music, but I also feel is the dialogue and the attitude of the inhabitants. Unlike a lot of RPGs, they don't go around 'WAH I'M SO HUNGRY AND POOR', no, they act more like actual inhabitants of the slum, and that's angry. Angry at Shinra, angry at their circumstances, and generally just angry at everything. Another personality trait I noticed is also another realistic one, and that's acceptance. It ties into what Cloud said; "I know... no one lives in the slums because they want to. It's like this train. It can't run anywhere except where its rails take it."
A lot of the slum inhabitants just accept their lot in life and deal with it the best they can. They eat, sleep, play, work, and screw, doing the best with what they got, their own way. In that way, the slums stuck out to me as a real place, and I, playing Cloud, Barret, and Tifa almost felt 'at home' there because well, I guess it's because we're terrorists, but still. In a remake, please don't neglect the slums. Hell, make it more expansive, and dare I say, longer.
Whatever you do though, don't make it like you made the slums in Crisis Core. Because in CC you fucked them up.
-The music did not fit with a slum at all. Could you imagine this beat in your head walking down Watts or a New York slum or something? I want the music to accompany the mood of an undercover drug deal, somebody getting stabbed or a bum sleeping next to a kerosene fire, not dapper doo dan shit.
-You're not supposed to see the sky in the Slums, ever. Not that it's my decision to make, but the fact that you saw the BRIGHT BLUE SKY peeking out in the CC slums really killed the atmosphere. The original game flat out tells you that the Slums are super polluted and never sees daylight, and hell, Aerith also tells you that she's never seen the sky. FF7 circumvented this brilliantly by having every camera angle in every location in the slums give the appearance of a dark, dank visuage. The ONLY think you should see when you look up is industrial pipes and Midgar's asscrack. No sky. Ever.
-The inhabitants are too happy. You can't really tell they're living in a slum. I realize in the above I said the inhabitants deal, but in CC they're downright elated. "I JUST GOT BACK FROM WALL MARKET DOO DAA DEE DOO" fuck that, you should be more worried about tetanus, bitch.
But yeah, nevermind the rant about CC's Slums, but Midgar itself remains close to my heart.
This is the first part of an ongoing topic, guys! Discuss, discuss, discuss and stay tuned for Kalm!
Midgar
Midgar is easily one of my favorite RPG locations of all time. Having FF7 start here and stay here for a few hours is one of the best things that could have happened to it. Some people loathe the fact that so much time is spent here in the beginning, but really? Really? Seriously, I love all of the world of FF7, but compared to Midgar, as soon as I left, it took me a while to actually warm up to the rest of the game world. Midgar just hit me like a brick. I absolutely love it here.
However, you spent very little time at the top of the plate, which is something they tried to address in CC (and they did so-so), and I hope they address that in a potential remake. At the end of FF7, you spend what, like a second or so there? And of course you go to Shinra Tower, which doesn't really count towards what I mean. So that leaves...
The Slums, oh, the slums! Seriously, SE aimed at the 'fantasy world version of the ghetto' target and hit it dead on. Drunks, prostitutes, badasses, poor kids, and gangsters, you have it all, here. What I really liked about it though, is the atmosphere.
I'm sitting here typing this, and there are a lot of 'dangerous place' like towns and cities in RPGs, but FF7 is the only game that to me, has actually nailed the atmosphere of the slums being a dangerous, dirty, and shady place. It could be the music, but I also feel is the dialogue and the attitude of the inhabitants. Unlike a lot of RPGs, they don't go around 'WAH I'M SO HUNGRY AND POOR', no, they act more like actual inhabitants of the slum, and that's angry. Angry at Shinra, angry at their circumstances, and generally just angry at everything. Another personality trait I noticed is also another realistic one, and that's acceptance. It ties into what Cloud said; "I know... no one lives in the slums because they want to. It's like this train. It can't run anywhere except where its rails take it."
A lot of the slum inhabitants just accept their lot in life and deal with it the best they can. They eat, sleep, play, work, and screw, doing the best with what they got, their own way. In that way, the slums stuck out to me as a real place, and I, playing Cloud, Barret, and Tifa almost felt 'at home' there because well, I guess it's because we're terrorists, but still. In a remake, please don't neglect the slums. Hell, make it more expansive, and dare I say, longer.
Whatever you do though, don't make it like you made the slums in Crisis Core. Because in CC you fucked them up.
-The music did not fit with a slum at all. Could you imagine this beat in your head walking down Watts or a New York slum or something? I want the music to accompany the mood of an undercover drug deal, somebody getting stabbed or a bum sleeping next to a kerosene fire, not dapper doo dan shit.
-You're not supposed to see the sky in the Slums, ever. Not that it's my decision to make, but the fact that you saw the BRIGHT BLUE SKY peeking out in the CC slums really killed the atmosphere. The original game flat out tells you that the Slums are super polluted and never sees daylight, and hell, Aerith also tells you that she's never seen the sky. FF7 circumvented this brilliantly by having every camera angle in every location in the slums give the appearance of a dark, dank visuage. The ONLY think you should see when you look up is industrial pipes and Midgar's asscrack. No sky. Ever.
-The inhabitants are too happy. You can't really tell they're living in a slum. I realize in the above I said the inhabitants deal, but in CC they're downright elated. "I JUST GOT BACK FROM WALL MARKET DOO DAA DEE DOO" fuck that, you should be more worried about tetanus, bitch.
But yeah, nevermind the rant about CC's Slums, but Midgar itself remains close to my heart.
This is the first part of an ongoing topic, guys! Discuss, discuss, discuss and stay tuned for Kalm!
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