Well, hopefully they're non-existent for the remake.
You are definitely right that the remake won't have the new engine issues, though
They were even able to get XV made within 4 years whilst developing Luminous at the same time. Which is actually very pleasing to see
Nomura was also open during Versus XIII how he had no team on his game, rather they helped out with XIII (Crystal Tools issues - wasn’t really suited for games if I recall correctly) and XIV (since XIV 1.0 was panned across the board and just was terrible) then told him it was being scrapped.
There’s also no other games they are developing that are undergoing issues to the extent the FF13 went through, so the likelihood of the Remake team being pulled is even more unlikely too. Square make stupid decisions but I doubt they would pull staff off the Remake to help elsewhere...
I mean, do we know that they didn't have sufficient staff? Or that they weren't prioritizing this project given its potential to significantly benefit their industry recognition and consumer reputation
They’re a company of around 200 staff and they were developing their own games in the period they were contracted to work with the Remake. stretching out at least 5 projects* across 200 people doesn’t seem ideal. *according to this about 5 or 6 during December 2014 and spring/summer 2017 - https://en.m.wikipedia.org/wiki/CyberConnect2
There’s also CC2s point of view - “Do we commit higher staff to the Remake, our biggest project ever but is only beginning development or do we continue with the projects already in development and earn our profit sooner?”
That’s the dilemma, I would take a guess that CC2 focused more on their other projects, which if true could possibly be one of a few reasons Square Enix took it back in house, outside of any official statement
That’s one theory as to why Square Took it in-house to ensure quality and schedule - IF CC2 focused on their non-Remake products
Others suggested it was the plan all along.
CC2 aren’t the only team outsourced too either.
Would that not apply to XII, XIII and XV as well? All of those were developed in-house from the start. The assessments for these -- or at least those assessments reported to shareholders -- were off in the case of each project multiple times
With XII the original director Matsuno left mid-way through which would impact development as they restructured the team. Can’t find details on any outsourcing so can’t comment on that. Though it’s not unusual for companies to not tell everyone who it’s outsourced too.
With XIII they thought they’d try their hand at developing their own engine which half way through they realized that it was poorly optimized for game development. Tri-Ace did assist with the trilogy of XII but not sure from when. Again couldn’t really find anything else on outsourcing since it’s not often mentioned by companies
XV was outsourced to companies like HexaDrive, who were on board from before the E3 Reveal trailer. Very start of development. XPEC entertainment assisted XV too not sure from what point though.
http://www.siliconera.com/2015/04/0...ing-square-enix-final-fantasy-xv-development/
Out of the 3 mentioned XV was the only one that actually came out close to when they planned.
This again ties into no issues appearing within 7 Remake.
Let's just start out with a general statement here. MOST people who are on a forum dedicated to FFVII, and talking about SE's history of game development know a good bit on what they're talking about when it comes to them making games. Don't make assumptions that everyone else doesn't have at least the same level of knowledge when it comes to gaming news that you do
The comment you quoted was Mis-typed. It was about how am I meant to know how much they know about game development (in general) as well as how upto date they are with 7:R news. Of course majority of people here know about FF7 both original and Remake... and the compilation too!
The website name says it all.
Secondly, this all mostly seemed to spawn from you misunderstanding the key issues and motivators when it comes to software development and marketing of a multi-part series across a console generation, so let me line that out, because it's a BIG reason for the reason I made the thread in the first place
It came from another user going full guns blazing and talking down to me. I merely suggested that they are not bumbling through Part 1 as the original post I replied to seemed to suggest as well as throwing my opinion into the save transfer discussion that were also going on. I am aware of how theses things work, that wasn’t my focus within the conversation though.
I’d like to counteract the other points made about Development hell at Square enix too.
That was only a couple/a few games that they also tried to create an engine for one and has restructuring whilst making poor decisions for a few of them. Then creating another game engine....
Talking about 7:R and using that as a reason for it not likely to come out within a console generation is hardly the same as the above mentioned games. There’s an actual dedicated team using an engine which is also being used not just by another team within the company but across the industry.
As other people have mentioned consoles are still supported after the next one is released and cross generation is of course entirely possible.
It leaves a few options.
* Part 1 on PS4 followed by the rest on PS5
* Release Exclusively for PS5 BUT risk delaying it further than launch. We don’t know what sort of issues may occur in doing so when they repurpose the game for PS5 hardware
* Cross generational for Part 1 if released near to the launch date of PS5. or Port Part 1 over to PS5 if released before PS5. Part 2 onwards on PS5, though this risks the further parts taking longer then intended as new hardware is developed for. This allows them to meet the financial forecast keeping investors happy and getting the game into consumers as soon as possible. All parts would also be confined to one console generation
* All Parts Cross generational