[Orphan's Cradle]THE ENDGAME: Final Dungeons of the Final Fantasy Series

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
FFVIII's final dungeon, liked the music again, and liked having to unlock abilities. Unfortunately I never realised the best way to finish the game was to level up as little as possible, so you could defeat the WEAPON in the castle and what not. Can't be bothered to buy it from PSN, so I guess I'll have to live with that regret for the rest of me life :P.

You can still beat him, even at level 100, and even if you didn't augment your stats as you leveled up. It might be a little harder, but it's totally doable if you make use of Squall, Irvine and Zell (or Rinoa's) Limits.

Or, hell, if you just have Selphie use The End on him. =P
 

Ryushikaze

Deus Admiral Parsimonious, PHD, DDS, MD, JD, OBE
AKA
Tim, Ryu
I find Squall, Zell, and Rinoa the best party to run through the Gauntlet and Omega with. Especially if Rinoa only learned Invincible Moon.

As for the spambot, it's C/Ping earlier posts. Remotely clever, but not not clever enough.
 

ForceStealer

Double Growth
url


All right, I said I was gonna do it, and now I have. Just like the old days, I'll have you guys look at it, get your thoughts, and then post it to the front page. :) (If you feel like it, you can edit the thread title to say Academia...forgot I can't do that anymore)

Final Fantasy XIII-2: Academia - 500 AF

Academia_500AF.png

After traipsing around the timeline, Serah and Noel finally come to the point the whole game was foreshadowing. The day the old Cocoon will collapse and mankind will slowly die off. Due to their previous alterations to history, humanity has a plan to survive thanks to Hope. (Man, that sentence really highlights the cheesiness of that name.) Unfortunately, Caius, seemingly in some combination of misguided chivalry and being just as confused with the time-mucking as we are, is going to screw with this to just set things back to the way they were before.

ffxiii2caius.jpg

Or maybe Nightmare learned he stole his sword.

So, like Spira, FFXIII's world gets a second chance to impress. Orphan's Cradle, honestly, was a pretty decent final dungeon, there just wasn't a whole lot to look at. FFXIII-2's is similar in a lot of ways. It still consists of platforms with variable orientations. There is less plot significance, I feel. This period in history, as I said, has been looming for much of the game, but the area seems rather pleasant, apart from all the floating Tetris pieces. The impending catastrophe is going to happen suddenly, so it makes sense, but it doesn't feel like climbing the evil tower, plunging to the depths of the earth, going to Hell, taking on an eldritch horror that has tormented the land for a millenium, etc. You're mostly just left to wonder why these blocks spawned from the "chaos of Valhalla" are so...orderly. Orphan's Cradle truly didn't feel like you were getting anywhere. Academia requires some backtracking, but you make obvious progress.

The background imagery is a little more interesting than it's predecessor, and XIII-2's addition of jumping allows for the obvious utilization of this dungeon - platforming. I've seen people complain about the platforming, I didn't really have much trouble, and the only penalty for falling is losing some time. There are some frustrating parts, like if there's a gap you can't see and just fall through it or a platform moves on you at the end. On the whole, though, I liked the exploratory element it added to it, something the game has in spades. (And if you have the Fragment skill that powers up your jumps, you're golden.) Like the old days, there are alternate paths with treasure, and some are just dead ends, but they don't send you back to the beginning or something like going the wrong way did in the Farplane in X-2. There's a very slight puzzle element to it, and I liked that.

This dungeon is not easy. Due to XIII-2's open nature, depending how much you've fought, how many Fragment Skills you've unlocked, what Pokémon monsters you've captured, the difficulty of the endgame can vary wildly. However, they seemed to err on the difficult side with this. A pack of Yeomans (chibi-versions of XIII's futuristic enemies) can decimate you before you have time finish even one off. Summoner enemies also put you under a severe time crunch. There is no boss gauntlet, only a midpoint boss, but after that midpoint, you will encounter Proto-behemoths. And Square was just straight trollin' with those things. If it stands up, you're better off falling on your own sword.

url

Granted, Serah falling on her own sword seems like it would be more of a fluffy and pleasant experience than anything.

You often hear criticisms of the simplicity of the XIII-series' combat system, but in my experience, just like Orphan's Cradle, if you don't exhibit mastery of the Paradigm Shift system, you will be absolutely trounced. Probably even moreso here, and XIII-2 eliminated the cheap Game Overs from a party leader dying.

Much like the story impact of the dungeon lacks the oomph it should, so does the music. The track that plays is Labyrinth of Chaos. It's a fine song, and I would even go so far as to say that it fits the environment. But where's the rousing crescendos? This is do or die time! Get me pumped! Especially with the difficulty of the encounters here. Or you could at least go the unsettling route like the Interdimensional Rift and Memoria. It's a pretty average experience, emotionally. I do like the area's battle music.

The rather involved endgame sequence is a bit more exciting, and you've arrived. Caius awaits, and he's shown how powerful he is before, so prepare yourselves!

Serah_Farron_-_Beachwear.png


...Or not. Whatever.
 
Last edited:

Splintered

unsavory tart
This series was always a fun read, thanks for updating it.

Due to XIII-2's open nature, depending how much you've fought, how many Fragment Skills you've unlocked, what Pokémon monsters you've captured, the difficulty of the endgame can vary wildly.
Your not exaggerating. I was OP'd my first time around and it gave me a decent challenge, but when I played again at a low level and different monsters, I got my ass handed to me. I had to dodge the protobehemoths because there was no way I could defeat them.
 

AvecAloes

Donator
Yeah, protobehemetohs wrecked me every time. I had to run from them every time, and it was only after I'd actually beaten the game and leveled up some more that I actually had a prayer of a chance against them, and even then I think it was mostly luck that got me through.
 

Cthulhu

Administrator
AKA
Yop
I got stuck for a bit right before walking up the final platform with one of those fuckers, must've retried to run away a dozen times or so, :(.

But, after the final boss I did a few sidequests (for 30K exp etc), leveled a bit, and finally didn't instantly die when they hit me / pwned at least one of them.

A bit of a downside to XIII-2 is that the rewards don't really scale well; you get 300 XP for both enemies you pwn in a single hit and the more difficult ones. I believe the proto-behemoth team got you about 400 and then some.
 
Top Bottom