ForceStealer
Double Growth
Seriously. &@^% Zubats. I don't even bother clicking on them anymore.
The difference in rewards between LV 30 and LV 20 really doesn't strike me as much.Because less reward -- or even the same reward -- for more work is poor game design.I'm curious why you say it hadn't been planned well.
Just to clarify, the actual level rewards are still much, MUCH greater than the previous ones as you progress:
It's been documented at this point (I linked to an example) that even Pokés at the lowest of CP become likely to escape when your Trainer level gets very high. You're actively punished for having played more/longer.X said:EDIT: To summarize, when it stops being where you can throw a Pokéball at a 15 CP Caterpie or a 20 CP Pidgey without a care in the world, the game is fundamentally broken. To say nothing of fun factor.
To shorten my reply & address your edit: you never stop being able to throw Poké Balls at 15-20 CP things without a care in the world – That doesn't change. I'm always glad to see them, because I know it's just a simple Poké Ball toss away from Stardust, Candy, & XP.
It's the 100-200 CP Pokémon that are the ones you're more commonly running into (at least at my level) and having some more... issues with. They're a lot more annoying because at that point pretty much EVERY Pokémon you already have is going to vastly outclass them, so you're just catching them to trade them to the Professor, but it's much more difficult to do so. So, it does get much harder in that respect, because you're running into higher CP Pokémon more commonly (because your level allows you to), and they're a ballache to catch, despite being vastly below what most of your other Pokémon are, so they feel a little less worth the effort, despite the fact that you would've been more in awe over them earlier.
This is especially because, unlike before, you're likely to just spam Poké Balls at them, because they're not worth the Razz Berries, Great Balls, or Ultra Balls to try to make them an easy catch, because you want to save those for the REALLY tough Pokémon, or the Rare Pokémon.
The difference in rewards between LV 30 and LV 20 really doesn't strike me as much.
And to further clarify, the kind of rewards we're talking about here are the individual rewards you get each time you take on a new Pokémon being the same whether that Pokémon is a 12 CP Pidgey or a 1200 CP Aerodactyl. That's ridiculous.
Even if the level-up rewards were substantially better, excusing this kind of absurdity on that basis makes as much sense as this kind of logic: "Well, at Level 60, Zidane and crew can more easily defeat Grand Dragons than at Level 14, and the stat increases they'll get from Level 60 to Level 61 are way better than what they'll get from Level 14 to Level 15 ... so we can totally justify these Grand Dragons above the Moogle's hideout offering the same amount of EXP, Gil and AP as the shitty Skeletons right below in Gizamaluke's Grotto. Players won't be mad if they manage to defeat one of these things at low levels only to find out they could have gotten the same rewards for not taking on the tougher monster!"
It's been documented at this point (I linked to an example) that even Pokés at the lowest of CP become likely to escape when your Trainer level gets very high. You're actively punished for having played more/longer.
Disagree. At higher levels, more evolved/uncommon Pokémon appear for you.X said:Tht's because as soon as you get Ultra Balls at Lv20, there aren't ANY other items that are currently available that help with collecting Pokémon. If you're playing just to collecting them, leveling up isn't going to be a factor in playing for you at all.
Well, call it a subjective experience if you want, but my own matches what we've been hearing. I'm going to be crossing over into LV 12 whenever this egg hatches any minute now, and not an hour ago I had a 58 CP Pidgey give me one chance to capture it, break out of the ball, and immediately run away. That sort of thing is becoming more and more frequent and I'm not even at LV 12.
Disagree. At higher levels, more evolved/uncommon Pokémon appear for you.
More to the point, though, capturing higher CP Pokémon should at least reward you with more candy. I can accept the argument about keeping gym battles competitive since we're talking about a game with two sides to it (collecting and battling), so stardust maybe shouldn't be scaled -- but the collection aspect (the main interest for most of us) is not inherently competitive like the battling. And doesn't need to be.
Maybe some of these flaws are unavoidable when trying to combine what is essentially two different games (a trinket collection game and a stat-based, reflex-involved fighting game) that are built making use of the same basic starting point (capturing animals in the wild to fulfill both purposes), but they are inarguably flaws when approaching the matter from the collection angle. I won't budge on that point.
Not if stardust isn't scaled in the same way. You need candy and stardust to increase CP, so giving more candy for higher CP Pokés wouldn't affect anything but the collection side of the game.X said:Again, because candy is specific to both Evolving and Powering Up those Pokémon, if you get more candy for higher CP Pokémon, you're still making it easier for higher level players to outpace the others.
It absolutely should, yes. That's another example of the flawed scaling.X said:About the only thing that I think should give you more Candy in this game is trading in a 2nd or 3rd Evolution to the Professor.
I can't speak to what the game is ostensibly supposed to do with this then. I just know I've seen other players say this, and that it matches my own experience (again). I've stayed 4-5 levels ahead of my girlfriend, and it's not unusual for her to be standing right next to me and to see Spearows on her list where I see Fearows.X said:wat.
All normal or lured Pokémon are generated on the map for all users, so that cannot POSSIBLY be true. That's the whole reason that maps and other apps that display nearby Pokémon locations even work.
I can't speak to what the game is ostensibly supposed to do with this then. I just know I've seen other players say this, and that it matches my own experience (again). I've stayed 4-5 levels ahead of my girlfriend, and it's not unusual for her to be standing right next to me and to see Spearows on her list where I see Fearows.
This is the first I'm hearing that such a mechanic isn't supposed to be part of the game.
I can't speak to what the game is ostensibly supposed to do with this then. I just know I've seen other players say this, and that it matches my own experience (again). I've stayed 4-5 levels ahead of my girlfriend, and it's not unusual for her to be standing right next to me and to see Spearows on her list where I see Fearows.
This is the first I'm hearing that such a mechanic isn't supposed to be part of the game.
I've been reading you guy's interesting discussion about Go's mechanics but I just wanted to chime in on this point. I have been playing alongside my housemate and we are at least 7 levels apart and there is definitely a difference in the Pokemon that spawn on the list and in the area.
according to this there are no pokemon near my houseYou can go look at something like http://pokevision.com/ and see what Pokémon are at any given location
Because you chose the least popular team, you chooser-of-least-popular-team-person you!Gawd damn it, why all the Yellow hate?
Because you chose the least popular team, you chooser-of-least-popular-team-person you!Gawd damn it, why all the Yellow hate?