LicoriceAllsorts
Donator
I was a bit shocked to see Midgar bathed in sunlight, but if it's Shinra propaganda, well then....
This is something that wrecks my brain since people theorised about the possibility that Midgar could get his own game! Every part of this Remake is handled like a main title in the series, therefore it needs an open world aspect, or a scenario where the player can freeroam between locations. Then there's "The point of no Return" too, but to elaborate on that, I think I will open up a thread about it in the near future... maybe... I guess? The language barrier is steeper than I thought, I hope I gather enough courage to write it up before TGS happens.Still interested to know how/if they handle day-night cycle at some point in this game, perhaps when there are lulls in narrative, or once you hit the “world map” and such. Still so much to learn and anticipate.
Still interested to know how/if they handle day-night cycle at some point in this game, perhaps when there are lulls in narrative, or once you hit the “world map” and such. Still so much to learn and anticipate.
Your inference being you expect day-night cycles at these points? Seems a fair prediction for sure!I'm predicting an open mission period between reactor 1 and reactor 5, and another one between meeting Aerith andand finally betweenPlatefallandPlatefall.ShinRa HQ
Actually, the design of cars in FFVII isn't quite consistent IMO. To be more specific:
- the car designs in Midgar are really old school, like from between the '30s to the 50s.
- However if you look at the scrapyards in the Desert Prison, you can find much more "modern" designs ('70s to '90s). Not to mention that the OG Hardy Daytona was based on a 1985 motorcycle.
One can argue that people's sense of fashion and designs on the Planet doesn't have to evolve like on Earth - but still, I find it's a odd mixture of retro-futuristic style with actual-futuristic style, if that makes sense.
True but the contrasts/anachronisms are definitely most accentuated in 7, which is part of its weird aesthetic charm - you get ancient myth and magic, medieval, classic fantasy, steampunk, cyberpunk, Victorian, Edwardian, Asian, colonial Belle Époque (among other things) alongside an industrial-cum-modernist-cum-post-modernist revolution all in the space of, at most, half a century. It’s bizzare and utterly amazing.Well, the thing with Final Fantasy, at least those that have the medieval kind of thing anyway, have airships that can fly, not like the real medieval history on Earth. The time-lines in all Final Fantasy games are a mixture of almost everything.
The only game that comes close to being reality and more modern while still having magic is Final Fantasy XV. Everything else is a mixture of medieval and modern. Final Fantasy VII is no exception. Besides, I've seen people still drive a few vehicles that are from the 50's, 60' and 70's, and not just in car shows.
True but the contrasts/anachronisms are definitely most accentuated in 7, which is part of its weird aesthetic charm - you get ancient myth and magic, medieval, classic fantasy, steampunk, cyberpunk, Victorian, Edwardian, Asian, colonial Belle Époque (among other things) alongside an industrial-cum-modernist-cum-post-modernist revolution all in the space of, at most, half a century. It’s bizzare and utterly amazing.
Those new screenshot leaks have got me excited that they’ve pulled it off ...
I feel like the standard response to this and other similar questions is "FFXIV did it"you know since ff4 we've never had to travel off world. i'd like to see that return someday
Nicely spotted by Lex that more job listings have appeared on Business Division One’s career page since it was originally posted.
I make sure to save these pages in the Wayback Machine and thusly I know which listings did not exist when the page first appeared in May 2017.
New listings:
- Cutscene Designer
- Facial Motion Designer
- Writing Director
- Character Model Designer
It is an amazing insight to see what qualifications are demanded from the applicants.
I reckon that knowing which programs were used to create the remake will help whenever fans hack and reverse-engineer the game.
My guess is it'll be like Resident Evil 2. That game took place in one city. ff7remake will just have to expand the city of MidgarThis is something that wrecks my brain since people theorised about the possibility that Midgar could get his own game! Every part of this Remake is handled like a main title in the series, therefore it needs an open world aspect, or a scenario where the player can freeroam between locations. Then there's "The point of no Return" too, but to elaborate on that, I think I will open up a thread about it in the near future... maybe... I guess? The language barrier is steeper than I thought, I hope I gather enough courage to write it up before TGS happens.
I love cars from the 30s-50s. The more, the merrier in my opinionWell, the thing with Final Fantasy, at least those that have the medieval kind of thing anyway, have airships that can fly, not like the real medieval history on Earth. The time-lines in all Final Fantasy games are a mixture of almost everything.
The only game that comes close to being reality and more modern while still having magic is Final Fantasy XV. Everything else is a mixture of medieval and modern. Final Fantasy VII is no exception. Besides, I've seen people still drive a few vehicles that are from the 50's, 60' and 70's, and not just in car shows.
If the youth that inherits the genes of Final Fantasy can step up and do it, then I’d like to see it made. For Final Fantasy VII Remake, the project started from my desire to make Final Fantasy VII with today’s technology while I’m still here at Square Enix. So I’d like to see it done by the youth of Square Enix.