Some, yes, but not much. And the world outside of Midgar contains so many new systems and assets to create as well as characters. Cramming all of that within one single installment is a lot, especially if they plan to elaborate on Avalanche, their members, make more parts of Midgar explorable, expand on existing material etc.@Vyzzuvazzadth
Can you elaborate? They're going to have to create the rest of the world's assets anyway if they finish the project. And less time spent padding Midgar is more time available for these other segments that they would have to get to eventually, no?
And surely some of what they build for Midgar could be repurposed for Junon?
I'm not so sure I do. The impact of there being so few of his kind in the world doesn't really hit home if he potentially has a bunch of clones running around lol
It allows them to avoid cutting corners which they'd need to if they split it in only 2 parts. Cutting corners usually means more asset reusage, less diversity, more palette swaps etc. That's how they might manage to create more interesting locations inside Midgar instead of going all Crisis Core on us (extreme example, I know, but it should get the point across).Yeah, I don't know much of anything relevant about game development either, but it doesn't strike me that focusing only on Midgar for part 1 will allow them to cut any corners elsewhere.
I don't think they'll do that. I'm pretty sure the pre-production phase of part 2 is either well underway, if not already finished. Depends on how they distribute the workload internally.I suppose it could be a consideration if how detailed they get with the rest of the project's development is going to be influenced in part by how well part 1 sells. I really hope, though, that they won't be putting off development on part two until after they get sales results for part 1.
From a developer's point of view, it would be ideal. Systems and asset creation as well as general level design will differ quite a lot between Midgar and the rest of the world. Also, things get different and more complicated once the Highwind and the submarine are included, which would happen in a presumed part 3. The story also fit's the best when split into 3 parts.
But as Kain424 said, from a fan's perspective, 2 parts would be much better news since we can play for longer. So I'm with you on that.
If it ends at Midgar then part 2 and 3 would be a massive undertaking.
Yes. Like something would conceivably take four or five years to create.
Am I the only one who wants ghosts in the train graveyard?
You agree or are you being sarcastic?
Not only would I not miss ghosts, but I'd prefer them to be gone. Give us monstrous, machine-like, mutant enemies, give us hell house if it's properly explainable, but IMO actual ghosts should be kept for more important places in the story (Gi cave, Temple). It's a fantasy, but a fantasy is usually better when it's not "anything goes", and still has unusual/unexpected stuff.Am I the only one who wants ghosts in the train graveyard?
...The ghosts inhabit the Train Graveyard.
A place where people have died due to train accidents and the like.
If Kalm to the Northern Crater is a massive undertaking, then a 2 part split with Midgar to the Forgotten Capital would probably be an even bigger undertaking, assuming Midgar eats up more development time than the ice region, Icicle Inn, the Great Glacier, Gaia's Cliff and the Whirlwind Maze.If it ends at Midgar then part 2 and 3 would be a massive undertaking.
Phantom Train confirmed!...I kinda thought it's just a junkyard for old trains.
Really, if anything we should be fighting ghost trains.
...I kinda thought it's just a junkyard for old trains.
Really, if anything we should be fighting ghost trains.
An optional Phantom Train boss would be a very cool throwback. Especially if it's carrying the souls of those who died during plate-fall.
If Kalm to the Northern Crater is a massive undertaking, then a 2 part split with Midgar to the Forgotten Capital would probably be an even bigger undertaking, assuming Midgar eats up more development time than the ice region, Icicle Inn, the Great Glacier, Gaia's Cliff and the Whirlwind Maze.
Phantom Train confirmed!
Then Tifa can finally show Sabin who's boss and Meteor Dive that B*tch.
I don't think every town will get quite the attention Midgar does, it is really the star of that game's world. The other towns just have to FEEL bigger, really. The way Rabanastre and Lindblum feel way bigger than they really are.