not really, as they don't do 3,000 damage per hit, and he's wearing a fair few magic materia that lower default hp. He's still more than a match for them. you're right insofar as taking the stats literally doesn't work, but you're also right that they are indicative mps are a fairly weak brand of shinra infantry, other groups are better. and soldier 1sts are significantly better
They don't do 3000 damage on what? Damage in FFVII is determined by attack stats, magic attack stats, what skills/magic you're using and what the stats and levels of your enemy are.
Point here is that the base stats of those SOLDIER rival that of Sephiroth himself, and they're not even equipped with much materia (if any at all).
But, we're in general agreement here, so it seems meaningless to quibble over.
Well, the role he played in that battle matters, doesn't it? like ttm says later, he edits out memories that are too contradictory. if cloud remembers doing things that he currently can't even come close to doing, that's a memory that will cause some problems.
But the thing is,
he is - he is capable of doing those things. Cloud post-experiment is at least on par with any regular SOLDIER 1st Class - arguably a lot stronger (he would have to be to be able to fight his way through the game like he did), and certainly stronger than Zack ever was.
absolutely true. but in terms of a military force during a war, where there would likely be many engagements where they would have to face more than that, they could almost never be used to their full effectiveness. If they really are that good, why not just give them guns instead (or as well), wouldn't that be a better return on your investment of enhancing soldiers in the first place?
No. Because if you have a person with the ability to kill several people armed with guns using only a sword, who can also wield magic, that is still several times better than a regular guy just wielding a gun.
On top of this, guns run out of ammo, and do not lend themselves in much significant way to being utilized differently based on things like super-speed, strength or agility.
A gun is still just a gun, even if the guy wielding it has super-strength.
A sword on the other hand - well, apart from the necessity of a steady hand and mastery of basic cutting technique, strength is the difference between being able to cut a guy in the arm, and cutting
off the arm - or as the case may be in FFVII, being able to split the thick body of giant monsters.
If I could chop up soldiers using a sword, as long as they didn't get the drop on me or totally outnumbered me, I'd pick the sword over the gun every time - because let's face it, at that point, it's the more reliable weapon. It doesn't jam, doesn't need to be reloaded, isn't hampered by water or wind etc.
I have no issue with the original death of zack in the og! I do not think it makes him look weak or is done in an unsatisfying way i am not arguing that and haven't at any point.
And nowhere will you find me making the claim that you did. I was making this point long before you started replying to me, and there were other people in this thread making that point - specifically that the OG death of Zack would be anti-climatic in terms of CC - to which my reply was :
That's because CC made the mistake up upping the power-levels to begin with.
But it is not entirely incompatible with the og that soldier could be capable of a lot of the things we see, especially given that we never see ordinary soldier in action outside of the battles you're dismissing. My argument is that it isn't as far a stretch as it seems.
And my argument isn't that isn't imaginable - my argument is that it is never actually shown explicitly, nor necessarily implied in the OG, while it is explicitly shown to be the case in CC, and that IMO is bad writing because the level of super-human abilities shown in CC results in a mountain-load of plot-holes because of it.
Is it possible to extrapolate from the original the kind of stuff you see in the compilation? Arguably yes. However, those things weren't in the actual original, and extrapolating them causes problem for the plot in retrospect, which is why it's more natural to assume that it's inconsistent - and regardless of whether it is or not, to recognize is as bad creative design.
Or the combat systems of both are inherently inconsistent both with each other and internally enough that it's hard to determine intent. compilation swordfights are broadly determined by base strength until someone is cut, and then the victim reacts mostly like someone that has been stabbed, so get in your cut early enough and you can be consistent with both systems.
Again - Occam's razor. It's not like Sephiroth snuck up on Zack and got a lucky first blow.
Whether people in FFVII, OG or not, get hurt like regular people when actually struck, does not change the fact that up until the point that people get struck in the compilation, they have long drawn-out anti-gravity DBZ fights with swords, especially when they're somewhat on par in terms of strength.
Zack squaring off against Sephiroth in a fair one on one, and then seconds later getting floored suggests that Zack was not strong enough to cross swords with Sephiroth.
They could have, but that would be a waste of animation for something that doesn't serve any plot purpose.
There are plenty of wasted animations that don't directly serve the plot in FFVII, as there is in all media and story-telling - because this is not a short-story where every single animation needs to be dedicated to the plot, and secondly, everything in it also exists on a spectrum of value as visceral entertainment.
Point in case - does the long drawn-out DBZ fight scenes in the compilation serve a specific plot-purpose they could not just have easily made with a 10 second fight sequence?
Of course they don't. They're made that way because it looks cool.
If Zack was supposed to be remarkably strong, or worth mentioning in any meaningful way as a SOLDIER above and beyond his passing relationship to Cloud, they could, and very probably would have made that apparent throughout the plot-scenes of the original.
If they wanted to up the cool factor of the Nibelheim show-down they had that chance with Zack, yet opted not to.
As it were, Zack originally, was just another SOLDIER - one who happened to be with Cloud during the Nibelheim incident.
The point I'm trying to make here is pretty simple -
All SOLDIERs are special and inhumanly strong - but people in general have had their view of what "inhumanly strong" actually means grossly distorted by action in media, and the FFVII compilation builds into this.
For that reason I see no issue with saying that
Zack is inhumanly strong while
also saying that this description does not
need to necessitate him pulling off the kind of stuff he does at the end of CC, and I think that it's relatively apparent that the original creators did not envision the physics of combat in the original to actually be like that, all things considered.