Scenes you expect to see in HD

leadmyskeptic

Pro Adventurer
I always find it funny how in the world of FF (and, I suppose, in Japanese anime and the like as well) an age like 31 is fuckin' ancient. If the characters are, say, 18, they're already fully-developed men (or women) with long histories, life lessons, numerous romantic exploits, etc. And, by the same token, if they're 30+, they're a gritty, my-dreams-are-behind-me AARP member. It's not usually stated in-game, but when I'd look at the character bios, I'd find myself going, "...Oh, THAT'S how old he was supposed to be??". I don't have an issue with it per se, I just notice it more as time goes on.
 

ForceStealer

Double Growth
It is strange, and a little alienating as yo uget older. Part of what makes FF7 so popular in the West, I think, is that the main character is at the ripe old age of 21 :monster: Seriously though, that is actually enough time to have a bit of a backstory, as opposed to all the 14 year-old protagonists. FF probably trends a bit older than most anime JRPGs in general. And Cloud and Lightning (maybe Cecil?) are still the only protagonists with ages that are north of 20. Most of them are 17.

Every culture worships youth to an extent, but Japan takes it to another level. I've read that it's at least partially a holdover from the time immediately following WWII and there was a sentiment that "the older generations screwed everything up, it's the younger ones that will set things right." But still, when I happen upon a list of all the newest anime for a season and (no joke, I've calculated) 80% of them mention "high school" in one way or another, it's pretty eye-rolly.
 

Clement Rage

Pro Adventurer
I always find it funny how in the world of FF (and, I suppose, in Japanese anime and the like as well) an age like 31 is fuckin' ancient. If the characters are, say, 18, they're already fully-developed men (or women) with long histories, life lessons, numerous romantic exploits, etc. And, by the same token, if they're 30+, they're a gritty, my-dreams-are-behind-me AARP member. It's not usually stated in-game, but when I'd look at the character bios, I'd find myself going, "...Oh, THAT'S how old he was supposed to be??". I don't have an issue with it per se, I just notice it more as time goes on.

They tend to be in worlds where a lot of fighting is par for the course. 18 as adult is a pretty recent thing historically, when you have random encounters every time you go outside the borders of your village, people will grow up faster. Dial it back to a time people really did fight with swords, and having significant combat training or experience at age 14 wouldn't be that remarkable. It's just a little to grim to focus on these days.

Cid actually has had his dreams completely crushed not that long before the game, hence cynicism and apathy.

Re: =Combat: People seem to be trying to reconcile the combat system in game with the storyline combat, across multiple platforms. This will never be consistent, inherently.

Cloud's memories of Nibelheim are extremely unreliable, this is admitted in and out of universe. About the only thing we can absolutely take from it this:

Sephiroth is death on legs.

Zack? Less so. How much less? Debatable. Going by the stats, we're not sure how accurate Cloud's flashback perception of his stats is supposed to be. But arguments are being made based on his stats in this flashback as to Zack's power level.

If you're going to use those stats as a baseline for SOLDIER, there are some more that are relevant.

Ok, let's look at the stats of an MP.

But we know he is a member of SOLDIER, 1st Class. And that this is a special forces unit which is meant to be more skilled than average troops.

A stock SOLDIER 3rd, would probably be okay against 6 MPs

A SOLDIER 2nd would be perfectly fine against those MPs.

And a SOLDIER 1st could stand and stare at the wall for the first five minutes of the battle and still tear them apart.

Taking that as the average template, let's say Zack isn't the best SOLDIER 1st on the books. Even well below the average in game standard for a SOLDIER 1st, he would still be perfectly fine against those 6 MPs going by stats. Using OG stats (all the time, not cherrypicking) it is completely consistent that you would need a small horde of MPs to kill the average SOLDIER 1st.

Now, you don't have to go by stats, but if you're using the baseline of Cloud's Nibelheim flashback to set the standard for Zack's combat ability they are relevant. That would make Zack a horrifically bad SOLDIER that must have slipped through a crack in the paperwork somehow.

Zack getting one-shot by Sephiroth

Everything gets one shot by Sephiroth in that flashback (except the Dragon, which is two shotted.) This includes Cloud, he just takes longer to pass out (and if he had been flung backwards instead of lifted up on the sword, that would have been game over.) Weaker than Sephiroth =/= weak.

Now, let's set stats aside and go for story. In story, we have no indication that Zack is meant to be significantly weaker than the average SOLDIER 1st. In story, SOLDIER is an elite unit that primarily uses swords in a setting where the stock infantry weapon is the machine gun. In order to be relevant in such a setting, going by realism, they need to be inhumanly good. To avoid being pincushioned, that either involves being able to tank bullets like raindrops, or being mobile enough to avoid being hit.

On Zack being taken down by a small squad of MPs (incidentally, how do we know they are MPs? Lots of more powerful Shinra Soldier variants use the same model in the field), statswise, questionable. Story wise, if you assume that the main advantage SOLDIER has is mobility (that jumping around you dislike so much), it's doable.

Doing things realistically, SOLDIER never exists, because they have all been shot dead in their first combat engagement.

People seem to be jumping between RPG game mechanics, story expectations and realism mid argument, which is never going to be consistent and was never meant to be.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
But in the near ending scene where the Turks are looking for Cloud and Zack, Reno still looks younger than Cid in Crisis Core(set immediately before both the ending of Before Crisis and in the beginning of FFVII) and it's the same in Advent Children.

As I've been saying this whole time, they made Cid 31, really young, despite making him a grey-haired, old man who needed naps, is really cranky and walks hobbly compared to the rest of the crew. They reigned him back quite a bit in AC, but didn't completely bishify him like they decided to do with Reno in AC. Yeah, Cid looks and acts older then the rest. That shouldn't restrict everybody else's age to 30 and down.

Reno still might be 30 or younger in FFVII, but he by no means needs to be. Certainly does not need to be no older then 24.

Well, I do hope they'll stick to having Reno younger and Cid a bit older in the Remake.

Plus, it's not like I'm asking to make Hojo younger(Blugh. If I could, I'd ask Nomura to have make a new scene to have Vincent shoot Hojo in the head which said head would explode and blood would be spilling all over the place), or Rufus suddenly the father instead of the son.

I always find it funny how in the world of FF (and, I suppose, in Japanese anime and the like as well) an age like 31 is fuckin' ancient. If the characters are, say, 18, they're already fully-developed men (or women) with long histories, life lessons, numerous romantic exploits, etc. And, by the same token, if they're 30+, they're a gritty, my-dreams-are-behind-me AARP member. It's not usually stated in-game, but when I'd look at the character bios, I'd find myself going, "...Oh, THAT'S how old he was supposed to be??". I don't have an issue with it per se, I just notice it more as time goes on.

Not all of the characters in FF are that young. I'm pretty sure Sazh from FFXIII is well into his thirties or maybe forty or something.

Plus, the art in the Original Game is pretty old, and Nomura's art designs usually are newer, fresher, cleaner and then some. Possibly his idea to Cid look older because in the OG, he was super grouchy like an old guy anyway, while Reno, who was cold at the time, acted more like close to being in mid twenties.

Or maybe that's just me.

It is strange, and a little alienating as you get older. Part of what makes FF7 so popular in the West, I think, is that the main character is at the ripe old age of 21. Seriously though, that is actually enough time to have a bit of a backstory, as opposed to all the 14 year-old protagonists. FF probably trends a bit older than most anime JRPGs in general. And Cloud and Lightning (maybe Cecil?) are still the only protagonists with ages that are north of 20. Most of them are 17.

Every culture worships youth to an extent, but Japan takes it to another level. I've read that it's at least partially a holdover from the time immediately following WWII and there was a sentiment that "the older generations screwed everything up, it's the younger ones that will set things right." But still, when I happen upon a list of all the newest anime for a season and (no joke, I've calculated) 80% of them mention "high school" in one way or another, it's pretty eye-rolly.

That's probably because Cloud, Lightning and especially Cecil(yeah I'd say he's in his 20's too, considering how he was abandoned by Gobez) had gone through tough times since their childhood in different ways.

None of us really know how old the very first Final Fantasy characters are, because they were more silent characters than anything else. For all we know, those guys in the very first game were in their 20's too.

Plus, not every 17 or 14 year olds go out and fight in the world of FF. Just ones who were randomly picked due to some incident or something with reason.

And I'm thinking that in the upcoming FFXV, Noctis is pretty much in his 20's too, and two of his friends are a bit older than him, and the guardian guy is in his 30's.

Edit: Heh, in the Pokemon world pre-Black and White era, protagonists(human protagonists) are ten years old. In Cardcaptor Sakura, Sakura herself became a protagonist at the age of ten, and both go on dangerous situations to save the world.
 

Mayo Master

Pro Adventurer
It is strange, and a little alienating as yo uget older. Part of what makes FF7 so popular in the West, I think, is that the main character is at the ripe old age of 21 :monster: Seriously though, that is actually enough time to have a bit of a backstory, as opposed to all the 14 year-old protagonists. FF probably trends a bit older than most anime JRPGs in general. And Cloud and Lightning (maybe Cecil?) are still the only protagonists with ages that are north of 20. Most of them are 17.

Every culture worships youth to an extent, but Japan takes it to another level. I've read that it's at least partially a holdover from the time immediately following WWII and there was a sentiment that "the older generations screwed everything up, it's the younger ones that will set things right." But still, when I happen upon a list of all the newest anime for a season and (no joke, I've calculated) 80% of them mention "high school" in one way or another, it's pretty eye-rolly.
I very much agree. By the time I finished high school I didn't have much of a clue about the world, or even about myself for that matter. There are actually extremely few field where a teenager can surpass someone ten years older.
But eh, I find solace in realizing that I'm now the same age as Basch in FF XII :monster:
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
I'm older than Cid now, so... :closedmonster:

You're still very young, though, because you're younger than Vincent who is practically in his early 60's.
 

Tennyo

Higher Further Faster
I suppose. Because I guess if Cid is 31 in the OG then I'm still younger than he is in AC and DC. :monster:
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
I suppose. Because I guess if Cid is 31 in the OG then I'm still younger than he is in AC and DC. :monster:

That's right, and you're still several years younger than Vincent who is one of the oldest in pretty much OG, AC and DC.
 

Roger

He/him
AKA
Minato
I am now comfortably older then Angeal ever was, so I see the teenage members of this board as my surrogate sons and daughters.
 

hian

Purist
Zack? Less so. How much less? Debatable. Going by the stats, we're not sure how accurate Cloud's flashback perception of his stats is supposed to be. But arguments are being made based on his stats in this flashback as to Zack's power level.

My argument was specifically not just going by stats though, as I also said that the stat thing is impossible to quantify in terms of the plot because of the inconsistencies between the plot-scene combat and combat-scene combat.

My point was that, adding all the different things together, accumulated, I think it's readily apparently that the original conception of Zack was not of some sort of super-human capable of fighting off a small army of MPs. That's a change that CC made, and it's a change I would argue makes for worse story-telling.


Taking that as the average template, let's say Zack isn't the best SOLDIER 1st on the books. Even well below the average in game standard for a SOLDIER 1st, he would still be perfectly fine against those 6 MPs going by stats. Using OG stats (all the time, not cherrypicking) it is completely consistent that you would need a small horde of MPs to kill the average SOLDIER 1st.

This certainly isn't true.
If we're only looking at stats, and imagine for the sake of argument that Young Cloud is representative of Zack's strength then Zack, unless he had potions or a cure materia, would still face considerable danger against the weakest of the base Shinra MPs. Especially if he was already wounded, or weakened.
If they were Grenade Troops he'd have trouble with as little as two 2. etc.

Now as I said, this is a pointless exercise though because stats don't make much sense in terms of the plot, but Zack's stat as one aspect of a thematic trend, sends the message that Zack was indeed not a super-human who would have been capable of doing what he was portrayed to do in CC.

Everything gets one shot by Sephiroth in that flashback (except the Dragon, which is two shotted.) This includes Cloud, he just takes longer to pass out (and if he had been flung backwards instead of lifted up on the sword, that would have been game over.) Weaker than Sephiroth =/= weak.

Except that Zack does not get one-shot in CC. And, I wrote that part as a reply to a person who said Zack was almost as strong as Sephiroth - I wasn't making the argument that Zack is weak because he's weaker than Sephiroth.
This is a fact though - If Zack gets one-shot by Sephiroth, he is definitely not anywhere close to Sephiroth's tier.

Now, let's set stats aside and go for story. In story, we have no indication that Zack is meant to be significantly weaker than the average SOLDIER 1st.

No, and nowhere did I make the argument that he was.

To my mind, average 1st Class SOLDIERs are probably nothing compared to Sephiroth (which Zack wasn't) and they probably weren't thought up to be super-human to the extent that they could kill a small army of gun-wielding MPs either.

My point isn't that Zack is considerably weaker than an average 1st class - my point is that the compilation severely inflated the strength of 1st Class SOLDIERs in general.


In story, SOLDIER is an elite unit that primarily uses swords in a setting where the stock infantry weapon is the machine gun. In order to be relevant in such a setting, going by realism, they need to be inhumanly good. To avoid being pincushioned, that either involves being able to tank bullets like raindrops, or being mobile enough to avoid being hit..

No, they don't. They're using materia after all. I imagine that a person who's moving above ordinary human speeds after having Haste thrown on them, and a magical Barrier protecting them from Physical attacks would have more use for a sword that never runs out of ammo, than a machine-gun.

On Zack being taken down by a small squad of MPs (incidentally, how do we know they are MPs? Lots of more powerful Shinra Soldier variants use the same model in the field), statswise, questionable. Story wise, if you assume that the main advantage SOLDIER has is mobility (that jumping around you dislike so much), it's doable

It's not a question of whether or not it's doable. If they write Zack to be super-strong, then he is super-strong and anything is doable.

My criticism is that this is not what happened in the original game, and indeed, it was better when it didn't.

Doing things realistically, SOLDIER never exists, because they have all been shot dead in their first combat engagement.

Wielding Materia they wouldn't - and as far as the original goes, SOLDIERs use of materia seems to have been one of the largest factors in setting them apart from regular soldiers.
After all, non of the MPs use Materia.

Materia is however another place where FFVII is horribly inconsistent.
Materia is apparently easy enough to use that Cloud can either teach (or most of them already know, with the exception of Barret) his party, and they all do pretty well (and you even have that little girl using magic in the slums in the Beginner's Hall), yet the vast majority of the world don't seem to be relying on magic at all in any meaningful sense.

If Materia is relatively easy to come by and easy to use, it beggars belief that fireballs aren't flying everywhere on a regular basis, or why Shinra haven't equipped their entire army with it.

But again, that's just another part of the lore that probably wasn't all the well thought through.
 

Unit-01

Might be around.
AKA
Sic, Anthony
^@Clement Rage- To add to Hian, the use of old style weapons like swords vs guns is seen in almost all the modern Final Fantasy games.

Hell we saw it in the PS Experience trailer when Cloud is about to jump on the train. I think it's just the fact of having magic makes guns a lot less reliable than say in our world.

Also with Zack's power level or whatever you all want to call it, he doesn't get one-shotted by Sephiroth, he has an entire battle with him in the depths of the Mako reactor before failing to take him down. Unless we are ignoring this from Crisis Core for the sake of this argument, you can't just not take that into account. Don't really understand why that and the horde of MPs Zack faces is a bad thing, more so in the OG Zack was just a side character and they didn't need to show an entire army after him. But now with the release of CC, that scene in Part 2 or 3 of the Remake will for sure be changed.

The only thing from that whole Nibelheim incident they need to remove is Gackt/Genesis being there, because that was stupid.
 

Clement Rage

Pro Adventurer
my caps lock key isn't working today, so sorry if this is hard to read.

Zack? Less so. How much less? Debatable. Going by the stats, we're not sure how accurate Cloud's flashback perception of his stats is supposed to be. But arguments are being made based on his stats in this flashback as to Zack's power level.

My argument was specifically not just going by stats though, as I also said that the stat thing is impossible to quantify in terms of the plot because of the inconsistencies between the plot-scene combat and combat-scene combat.

My point was that, adding all the different things together, accumulated, I think it's readily apparently that the original conception of Zack was not of some sort of super-human capable of fighting off a small army of MPs. That's a change that CC made, and it's a change I would argue makes for worse story-telling.

i disagree. the brief combat in zack's scenes could easily be taken to indicate a fight, and was only as brief as it was because it would completely ruin the scenes in the OG if the player had to wait for fifteen minutes of offscreen combat to finish. Either interpretation works, i think. Either option is valid, and it's a matter of taste which you personally. i actually do think the combat is over the top, for what it's worth, i just don't think that is inherently inconsistent with the og. cloud makes death defying leaps all over the place.
Taking that as the average template, let's say Zack isn't the best SOLDIER 1st on the books. Even well below the average in game standard for a SOLDIER 1st, he would still be perfectly fine against those 6 MPs going by stats. Using OG stats (all the time, not cherrypicking) it is completely consistent that you would need a small horde of MPs to kill the average SOLDIER 1st.

This certainly isn't true.
If we're only looking at stats, and imagine for the sake of argument that Young Cloud is representative of Zack's strength then Zack, unless he had potions or a cure materia, would still face considerable danger against the weakest of the base Shinra MPs. Especially if he was already wounded, or weakened.
If they were Grenade Troops he'd have trouble with as little as two 2. etc.

did you see my links to the 1st class soldier enemy in the game? That was what i was referring to as the average template for a soldier first, an enemy which has 5,000 HP.

i'm not sure why you'd use the stats in the flashback to indicate the average standard for a soldier first, as it's established that those memories are very confused and unreliable. even the soldier 3rds you fight in the shinra building are far more powerful than cloud is in that flashback, if they were all that weak, soldier couldn't be effective as an elite unit.

Except that Zack does not get one-shot in CC. And, I wrote that part as a reply to a person who said Zack was almost as strong as Sephiroth - I wasn't making the argument that Zack is weak because he's weaker than Sephiroth.
This is a fact though - If Zack gets one-shot by Sephiroth, he is definitely not anywhere close to Sephiroth's tier.

i am aware of cc, since the argument was about consistency with the og, i was taking that as my example.

being oneshot in itself doesn't make you significantly weaker, it just means that the other character got in the attack first. realistic swordfights are often over in seconds even between very skilled individuals.

To my mind, average 1st Class SOLDIERs are probably nothing compared to Sephiroth (which Zack wasn't) and they probably weren't thought up to be super-human to the extent that they could kill a small army of gun-wielding MPs either.

My point isn't that Zack is considerably weaker than an average 1st class - my point is that the compilation severely inflated the strength of 1st Class SOLDIERs in general.

well, it's hard to say that, given that the only baseline we have for average first class soldiers is

1)cloud's flashback memories, which is as a major plot point are extremely unreliable.

2) random encounters with soldier 1st, 2nd, and 3rd classes in the game, all of whom are significantly more powerful than flashback cloud was.

No, they don't. They're using materia after all. I imagine that a person who's moving above ordinary human speeds after having Haste thrown on them, and a magical Barrier protecting them from Physical attacks would have more use for a sword that never runs out of ammo, than a machine-gun.

sure. but if it's just the materia, what's the point of having mako enhanced soldiers?

On Zack being taken down by a small squad of MPs (incidentally, how do we know they are MPs? Lots of more powerful Shinra Soldier variants use the same model in the field), statswise, questionable. Story wise, if you assume that the main advantage SOLDIER has is mobility (that jumping around you dislike so much), it's doable

It's not a question of whether or not it's doable. If they write Zack to be super-strong, then he is super-strong and anything is doable.

My criticism is that this is not what happened in the original game, and indeed, it was better when it didn't.

and my argument is that it is not as inconsistent as you're saying. soldier are in canon an enhanced unit, so having inhuman abilities isn't such an incredible stretch. i actually also prefer lower key combat, but i don't think it's quite as inconsistent with the og as you're saying. you could argue that the only reason the og was lower key was that they didn't have the graphics to portray it.

Doing things realistically, SOLDIER never exists, because they have all been shot dead in their first combat engagement.

Wielding Materia they wouldn't - and as far as the original goes, SOLDIERs use of materia seems to have been one of the largest factors in setting them apart from regular soldiers.
After all, non of the MPs use Materia.

Materia is however another place where FFVII is horribly inconsistent.
Materia is apparently easy enough to use that Cloud can either teach (or most of them already know, with the exception of Barret) his party, and they all do pretty well (and you even have that little girl using magic in the slums in the Beginner's Hall), yet the vast majority of the world don't seem to be relying on magic at all in any meaningful sense.

If Materia is relatively easy to come by and easy to use, it beggars belief that fireballs aren't flying everywhere on a regular basis, or why Shinra haven't equipped their entire army with it.

But again, that's just another part of the lore that probably wasn't all the well thought through.

agreed on inconsistency, but i think it's common enough in game that it doesn't have to be an exclusive to soldier thing.

o add to Hian, the use of old style weapons like swords vs guns is seen in almost all the modern Final Fantasy games.

Hell we saw it in the PS Experience trailer when Cloud is about to jump on the train. I think it's just the fact of having magic makes guns a lot less reliable than say in our world.

Also with Zack's power level or whatever you all want to call it, he doesn't get one-shotted by Sephiroth, he has an entire battle with him in the depths of the Mako reactor before failing to take him down. Unless we are ignoring this from Crisis Core for the sake of this argument, you can't just not take that into account. Don't really understand why that and the horde of MPs Zack faces is a bad thing, more so in the OG Zack was just a side character and they didn't need to show an entire army after him. But now with the release of CC, that scene in Part 2 or 3 of the Remake will for sure be changed.

i agree, i'm trying to argue this, actually.

The only thing from that whole Nibelheim incident they need to remove is Gackt/Genesis being there, because that was stupid.

well, it didn't change the scene as it played out in any significant way, sephiroth ignored his offer.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
^@Clement Rage- To add to Hian, the use of old style weapons like swords vs guns is seen in almost all the modern Final Fantasy games.

Hell we saw it in the PS Experience trailer when Cloud is about to jump on the train. I think it's just the fact of having magic makes guns a lot less reliable than say in our world.

Also with Zack's power level or whatever you all want to call it, he doesn't get one-shotted by Sephiroth, he has an entire battle with him in the depths of the Mako reactor before failing to take him down. Unless we are ignoring this from Crisis Core for the sake of this argument, you can't just not take that into account. Don't really understand why that and the horde of MPs Zack faces is a bad thing, more so in the OG Zack was just a side character and they didn't need to show an entire army after him. But now with the release of CC, that scene in Part 2 or 3 of the Remake will for sure be changed.

The only thing from that whole Nibelheim incident they need to remove is Gackt/Genesis being there, because that was stupid.

Well, I thought that the whole main idea was for the Remake to have at least some of the content from the Compilation to make it a bit more sense rather than the original story in the original game.

Plus, they always change storylines and other things from original stories in games and/or movies within remakes pretty much all the time these days.

my caps lock key isn't working today, so sorry if this is hard to read.

Zack? Less so. How much less? Debatable. Going by the stats, we're not sure how accurate Cloud's flashback perception of his stats is supposed to be. But arguments are being made based on his stats in this flashback as to Zack's power level.

My argument was specifically not just going by stats though, as I also said that the stat thing is impossible to quantify in terms of the plot because of the inconsistencies between the plot-scene combat and combat-scene combat.

My point was that, adding all the different things together, accumulated, I think it's readily apparently that the original conception of Zack was not of some sort of super-human capable of fighting off a small army of MPs. That's a change that CC made, and it's a change I would argue makes for worse story-telling.

i disagree. the brief combat in zack's scenes could easily be taken to indicate a fight, and was only as brief as it was because it would completely ruin the scenes in the OG if the player had to wait for fifteen minutes of offscreen combat to finish. Either interpretation works, i think. Either option is valid, and it's a matter of taste which you personally. i actually do think the combat is over the top, for what it's worth, i just don't think that is inherently inconsistent with the og. cloud makes death defying leaps all over the place.


did you see my links to the 1st class soldier enemy in the game? That was what i was referring to as the average template for a soldier first, an enemy which has 5,000 HP.

i'm not sure why you'd use the stats in the flashback to indicate the average standard for a soldier first, as it's established that those memories are very confused and unreliable. even the soldier 3rds you fight in the shinra building are far more powerful than cloud is in that flashback, if they were all that weak, soldier couldn't be effective as an elite unit.



i am aware of cc, since the argument was about consistency with the og, i was taking that as my example.

being oneshot in itself doesn't make you significantly weaker, it just means that the other character got in the attack first. realistic swordfights are often over in seconds even between very skilled individuals.



well, it's hard to say that, given that the only baseline we have for average first class soldiers is

1)cloud's flashback memories, which is as a major plot point are extremely unreliable.

2) random encounters with soldier 1st, 2nd, and 3rd classes in the game, all of whom are significantly more powerful than flashback cloud was.



sure. but if it's just the materia, what's the point of having mako enhanced soldiers?



and my argument is that it is not as inconsistent as you're saying. soldier are in canon an enhanced unit, so having inhuman abilities isn't such an incredible stretch. i actually also prefer lower key combat, but i don't think it's quite as inconsistent with the og as you're saying. you could argue that the only reason the og was lower key was that they didn't have the graphics to portray it.



agreed on inconsistency, but i think it's common enough in game that it doesn't have to be an exclusive to soldier thing.

o add to Hian, the use of old style weapons like swords vs guns is seen in almost all the modern Final Fantasy games.

Hell we saw it in the PS Experience trailer when Cloud is about to jump on the train. I think it's just the fact of having magic makes guns a lot less reliable than say in our world.

Also with Zack's power level or whatever you all want to call it, he doesn't get one-shotted by Sephiroth, he has an entire battle with him in the depths of the Mako reactor before failing to take him down. Unless we are ignoring this from Crisis Core for the sake of this argument, you can't just not take that into account. Don't really understand why that and the horde of MPs Zack faces is a bad thing, more so in the OG Zack was just a side character and they didn't need to show an entire army after him. But now with the release of CC, that scene in Part 2 or 3 of the Remake will for sure be changed.
i agree, i'm trying to argue this, actually.

The only thing from that whole Nibelheim incident they need to remove is Gackt/Genesis being there, because that was stupid.
well, it didn't change the scene as it played out in any significant way, sephiroth ignored his offer.

I agree with you on some things, and plus, I fully agree on Cloud's memories being unliable and pretty much in a mess, so, it makes sense that Cloud wouldn't even remember Genesis at the time, since the only time he actually saw him was in Modehiem(forgive my spelling) in which he first met Zack. Other than that, Cloud never actually saw Genesis that much.

His strongest memories were that of Sephiroth.

Speaking of which, I bet even Sephiroth forgot about Genesis and was too busy on trying to suck up the Lifestream via Jenova and rebuild it to become it's god more than thinking about Genesis, so, his mind was pretty much messed up too.
 

Starling

Pro Adventurer
Cloud and Tifa would've both seen Genesis on his way into the reactor. Unreliable memories doesn't really excuse the Genesis in Nibelheim retcon.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Cloud and Tifa would've both seen Genesis on his way into the reactor. Unreliable memories doesn't really excuse the Genesis in Nibelheim retcon.

Unless Genesis got in there first before either of them and was hiding and waiting for the right moment to approach Sephiroth. That might've be possible.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Clement Rage said:
disagree. the brief combat in zack's scenes could easily be taken to indicate a fight, and was only as brief as it was because it would completely ruin the scenes in the OG if the player had to wait for fifteen minutes of offscreen combat to finish. Either interpretation works, i think. Either option is valid, and it's a matter of taste which you personally. i actually do think the combat is over the top, for what it's worth, i just don't think that is inherently inconsistent with the og. cloud makes death defying leaps all over the place.
I definitely agree that the original game fully intended for members of SOLDIER to be perceived as inhumanly strong and agile, but the extent of it in the Compilation titles goes way beyond what the original ever set us up to expect. Mr. Dolphin anyone?

I have never seen a fan of the original (who had also played the original prior to the Compilation) claim that the Compilation delivered precisely what they always envisioned on this point. Sephiroth is perhaps the one character some of this stuff may have been expected of -- one can't help but recall how he launched Zack out of Jenova's room. Even then, though, as hian has pointed out numerous times, since Seph couldn't cut through those materia pods in the reactor, you wouldn't anticipate him cutting through something like the Junon Cannon.

While on that topic, I also agree that the brief passage of time when Zack was offscreen fighting those soldiers and even while he was offscreen in Jenova's room doesn't have to be taken literally. In fact, I would argue it explicitly isn't meant to be in at least one of those cases since Zack needed enough time in Jenova's room for Sephiroth to ramble on about how the traitors "have come again, Mother" and how "I am the chosen one."

That dialogue and the iconic image of Sephiroth ripping the angel doll off its cables are obviously all meant to be genuine memories lifted from Zack rather than stuff Cloud just made up. Zack had to be in that room longer than what was depicted in the Lifestream sequence.

And while on that topic, I much prefer Last Order's depiction of that moment over Crisis Core's. Instead of being overly drawn out and perhaps giving a skewed impression of the altogether different level Sephiroth was meant to be operating on, we get to see Seph absolutely dominating a short confrontation while Zack does his best just to keep up with blocking Sephiroth's rapid attacks -- before being launched from the room and critically injured from the first blow after Seph really gets serious.

Cloud and Tifa would've both seen Genesis on his way into the reactor. Unreliable memories doesn't really excuse the Genesis in Nibelheim retcon.

Unless Genesis got in there first before either of them and was hiding and waiting for the right moment to approach Sephiroth. That might've be possible.
While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside. If nothing else, Tifa should still remember that fight (and be curious enough about what was going on inside to ask about it) even if Cloud didn't.
 
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Roger

He/him
AKA
Minato
I definitely agree that the original game fully intended for members of SOLDIER to be perceived as inhumanly strong and agile, but the extent of it in the Compilation titles goes way beyond what the original ever set us up to expect. Mr. Dolphin anyone?

Angeal and Genesis are products of the Jenova Project, likewise the Tsviets are freaks as well. The rank and file SOLDIERS in Crisis Core and Dirge of Cerberus are treated pretty normally.

Only Zack is treated as a demi-god purely for being a SOLDIER.

While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside. If nothing else, Tifa should still remember that fight (and be curious enough about what was going on inside to ask about it) even if Cloud didn't.

Cloud has met Genesis and Angeal and Hollander, and has been assigned to units fighting the Genesis copies for years. He is in the need to know. And there no reason why he of all people doesn't care about a rebel SOLDIER First Class neither. Even if he missed Genesis personally on that particular moment, there's no reason he wasn't informed while they were guarding Nibelheim for a week while Sephiroth was reading.
 
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The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
That just furthers my point. :monster:

Or is that what you were going for?


As for Seph, Angeal and Genesis, again, the original game left us with the impression that cutting through thick metal or concrete would have been well beyond Seph's strength.
 
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Clement Rage

Pro Adventurer
he has no trouble cutting stone in the temple of the ancients or tearing the jenova tank open. those tanks are designed by hojo to contain mako enhanced creatures, they're not going to be fragile.

that's not the real junon cannon.

I have never seen a fan of the original (who had also played the original prior to the Compilation) claim that the Compilation delivered precisely what they always envisioned on this point.

true, but it's not impossibly inconsistent either. Except maybe AC.

While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside

it's an infantryman and a random villager, why would he need to keep them occupied? I always assumed he was waiting inside.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
he has no trouble cutting stone in the temple of the ancients or tearing the jenova tank open. those tanks are designed by hojo to contain mako enhanced creatures, they're not going to be fragile.

that's not the real junon cannon.
-Citing things post-Nibelheim Sephiroth does after absorbing who knows how much Lifestream and tapping into Jenova's full power isn't informative regarding pre-Nibelheim Seph.

-Ripping the Jenova doll away isn't nearly as impressive

-Those pods were designed to make materia. Hojo is just a sick bastard and stuck people in there

-If the VR machinery didn't simulate the actual physical properties of the material on display, then what would be the point? Assuming that also seems at odds with one stated purpose of the scene to show off just how powerful Sephiroth was. And as hian has noted, that display of power is consistent with the rest of the post-original titles, and even Sephiroth's own depiction later in Crisis Core when he flings Cloud into Jenova's room -- cutting through the thick metal wall of the door frame as he does so, and leaving it burning a la when he and Cloud cut through stuff in AC/C

Clement Rage said:
I have never seen a fan of the original (who had also played the original prior to the Compilation) claim that the Compilation delivered precisely what they always envisioned on this point.

true, but it's not impossibly inconsistent either. Except maybe AC.
"Imppssibly"? No. I'll settle on agreeing at "absurdly," though. :monster:

Clement Rage said:
While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside

it's an infantryman and a random villager, why would he need to keep them occupied? I always assumed he was waiting inside.
Not saying he needed to, just that it appears to be what he did since his copies were fighting them outside while he was talking to Sephiroth inside. Maybe he just didn't want to be interrupted, so he left the copies out there for the same reason he knocked Zack to the floor with that fire spell.
 

hian

Purist
Also with Zack's power level or whatever you all want to call it, he doesn't get one-shotted by Sephiroth, he has an entire battle with him in the depths of the Mako reactor before failing to take him down.

As I said - that does not happen in CC. That is entirely a ret-con of the CC that is a part of the power-level inflation I am objecting to begin with.

Don't really understand why that and the horde of MPs Zack faces is a bad thing, more so in the OG Zack was just a side character and they didn't need to show an entire army after him. But now with the release of CC, that scene in Part 2 or 3 of the Remake will for sure be changed.

It's a bad thing the same way the final fight between Sephiroth and Cloud in AC is a bad thing, and the fight on top of Junon between Sephiroth, Genesis and Angeal is a bad thing.
It's retrograde all-flash-no-substance DBZ battle choreography that's made entirely for the purpose of impressing people who're literally just looking for that and not much else with no concern for how that sort of power impacts the consistency of the lore.

As I said - how does scenes like Cloud and Co getting cornered in an elevator by the Turks make sense if Cloud can literally cut the elevator to ribbons and run up the entire building if he wanted to?

How does raging Sephiroth bashing his sword against the tanks in the reactor make sense if he can casually cut to pieces the Junon canon?

It's thoughtless and dumb to write super-human characters if you're writing a plot with specifics that demand that your characters specifically are not super-human to be troubled by the conflicts you pit them against.

Sure, Cloud doing triple back-flips, zero-gravity acrobatic fighting etc. looks visually pleasing.
It is however completely dumb from a plot-writing perspective.

AC and CC introduces this into the narrative of the FFVII, more so that it already was (in the original it was largely limited to the actual battles, which are abstractions to begin with, and Cloud surviving a couple of falls), and that to my mind, is minus to the franchise.

i disagree. the brief combat in zack's scenes could easily be taken to indicate a fight, and was only as brief as it was because it would completely ruin the scenes in the OG if the player had to wait for fifteen minutes of offscreen combat to finish. Either interpretation works, i think. Either option is valid, and it's a matter of taste which you personally. i actually do think the combat is over the top, for what it's worth, i just don't think that is inherently inconsistent with the og. cloud makes death defying leaps all over the place.

This ignoring the fact that for Cloud to have the memory of Sephiroth revealing Jenova, and Zack squaring off against him he either had to have seen it, or have gotten that memory from Zack through the Jenova Cells which means that the fight would not have had to been off-screen to begin with.
Indeed that there is no reason why it wasn't there except that it didn't happen.

The fact of the matter though is that in the actual memory fix scene Zack is shown to be thrown back out of the chamber merely seconds after he went in, which does not give him time to have a prolonged fight with Sephiroth.
Occam's Razor here. If we have to choose one scenario, why would you pick the one that forces you to imagine that there was a sudden time-skip in in that scene rather than it being exactly what it is - Zack running into the chamber, and getting his ass kicked back out pretty much the moment Sephiroth takes notice of him?

Twilight does make a good case though, that it would have to have lasted at least slightly longer, and this would indeed probably be because it would not be any point showing the player that scene one more time when they've already seen it.

However, that would also indicated that there was nothing new to that scene to show, since there are clearly other scenes that the game bothers to repeat.

Moving on though - Cloud is shown to do some impressive jumps at times, but they hardly come close to the jumps he does in the compilation - not even by a long shot.
Moreover the jumping ability of Cloud is closely mirrored by non-Soldier NPCs, like Aerith - so while it certainly reasonable to assume that Cloud would be agile and strong beyond normal people, I don't think it's anywhere implied that Cloud and Co in the original fought like what they where later portrayed to fight like in the compilation.

I think this is a ret-con formed after the release of the movie trilogy The Matrix and the world-wide super-effect that movie had on action cinematography after that point.

It's pretty obvious when you consider the kind of fighting seen later in FFVIII's intro sequence between Squall and Seifer (which was directed and designed by the exact same people as VII) was pretty down to earth despite the fact that the technology at that time in terms of FMV production could easily have allowed for more over-the-top action if they had been so inclined.

FFVIII provides almost the exact same over-the-top dramatic in-game battles as VII, and also like VII, it provides more down to earth less over the top action in the field scenes.

I think it's more reasonable by far to think that the level of action envisioned here is what they creatively worked with at the time - the limit of their imagination of you will, or simply stylistic preference - and that if they had made a movie around that time the combat would look more like that of FFVIII's cut-scenes, than that of Advent Children.


did you see my links to the 1st class soldier enemy in the game? That was what i was referring to as the average template for a soldier first, an enemy which has 5,000 HP..

Which is a moot point. I ignored it because if you remember, that HP count is higher than Sephiroth's in the flash-back (which is in the mid 3000s), which means that if you were to read the stats literally at this point, ordinary 1st Class SOLDIERs would be stronger than Sephiroth - which makes no sense.

That's why I specifically said, and said again, that my point was not that you should read the stats literally.

I'm saying that they were picked in that specific way to play together with the theme of the narrative - which would be Sephiroth's strength relative to Young Cloud's (who would be Zack at that point) strength. Adding that to everything else you get a Zack who is not a super-human capable of fighting a small horde of MPs.


i'm not sure why you'd use the stats in the flashback to indicate the average standard for a soldier first, as it's established that those memories are very confused and unreliable.

I've already explained why I used them.

Secondly, the memories are confused only in regards to what role Cloud played in them.
When Cloud fixes his memories, with the exception of which role he played, and the missing part, everything else is the same.
I don't know how that can be considered unreliable.

even the soldier 3rds you fight in the shinra building are far more powerful than cloud is in that flashback,

And if Sephiroth's stats where what they were in the flash-back he'd be way to weak too.
This is because the stats don't actually correspond to strength in the lore.
However, they do serve as an indicator as is apparent when they specifically made the choice to include battle scenes with Sephiroth in them to begin with.

This is done specifically to tell the player how strong he is, and the stats he is given is given specifically because they're likely to be far beyond those of the player's current stats outside of the flash-back.

This shows that although stats in plot-significant battles are still scaled to fit the flow of the natural stat-progression of the game, the stats are still used in part to convey plot-specific information.

In this case, it would be the strength gap between Sephiroth and Zack, which is later reinforced by how easily he is downed by Sephiroth, and him being killed by a small troop of Shinra MPs.


if they were all that weak, soldier couldn't be effective as an elite unit.

This is ridiculous, and I know some people here will consider this a rude sentiment - but here goes - that's a typical perspective of someone who's grown up watching too much action media, and doesn't have enough experience with real violence.

A person being able to down 2 other people in hand-to-hand combat is an amazing feat in and of itself - 3 or 4 even more so.
A person armed with a sword killing 3 people armed with machine-guns is in and of itself a super-unrealistic scenario unless we're talking about 3 people trapped in a cramped pitch-black room, with a guy wielding a sword while wearing night-vision.


If SOLDIER is a group of people wielding swords that can take out even 3 guys with machine-guns under ordinary circumstances (good lighting, favorable weather conditions, straight terrain etc. which would be in favor of the gunman more than the swordsman), that would make them an extremely lethal fighting force.
And when you consider Zack being weakened by what happened to him in that lab, having him even put up a fight using only a sword against 6 people armed with machine-guns would make him a beast in comparison to every single human being on planet earth.

So no, I can't grant that point and I have to say that I have no idea what it's like to look at an equation where a person with a sword kills three people with machine-guns and then dies getting shot in the back by two more and then conclude that this is undramatic or that he is under-powered in any conceivable way.

This is where, as a person who's grown up with, and worked with violence I think I'm entitled to be a bit crass and say that people really need to consider their perspectives a bit more on this issue.
The fact that some people here find the original death of Zack to be somehow lacking just goes to show how much damage over-dramatic Matrix-esque combat does to people's perspective on drama in violence.

Even Zack's "lackluster performance" in his original death is an inhuman feat that only a person in a fantasy story could ever pull off - and as such it is not inconsistent with the concept of SOLDIERs being enhanced far beyond the performance of ordinary humans.

being oneshot in itself doesn't make you significantly weaker, it just means that the other character got in the attack first. realistic swordfights are often over in seconds even between very skilled individuals.

1.) Sword-fights usually last very shorty regardless of whether you have skilled opponents fighting or not. This is because sword-fights, when people actually start swinging at each other, take place within the secondary tier of reactionary gap, which means that more often than not, a committed strike at your body will come for you at a distance where your brain cannot actually respond and tell you to react before the blow hits you - which makes most fights with blades - swords or knives not withstanding - something that devolves into seconds-worth of fighting once the two or more combatants actually close the gap to strike at each-other.

The thing that takes time in exchanges with blades is the constant shuffling back and forth adjusting the spacing so that, hopefully, you can put yourself in reach to attack, the moment the other guy is in mid-movement and not yet committed to cut or thrust at you in return.

2.) This is clearly not how sword-fighting works in the compilation of FFVII.
If you're trying to make the argument that FFVII's Zack/Sephiroth encounter doesn't demonstrate that Zack is weaker than Sephiroth because it's keeping to realistic sword-fighting standards, then you're defeating your own argument, because the compilation clearly isn't keeping to realistic sword-fighting so that would be another place where the compilation and the OG differs.

It's a lose/lose argument - either sword-fighting in FFVII is unrealistic to the point that wins and loses are determined by base-strength and Zack is nowhere near Sephiroth's tier, or FFVII's fighting is supposed to be realistic, and therefore completely inconsistent with the compilation fighting.

sure. but if it's just the materia, what's the point of having mako enhanced soldiers?

I did not say it's just the Materia. I said that Materia is a large part of it.

A person with a sword killing just one person with a gun, without magic, under ordinary circumstances (not from up close, while having the jump on the gunman) would still require some serious human enhancement.

I see nothing unreasonable about imagining a SOLDIER needing both Mako enhancement and materia to be able to fight multiple opponents with guns.
That's perfectly reasonable.


you could argue that the only reason the og was lower key was that they didn't have the graphics to portray it.?

No you couldn't, because they already had the graphics to portray it, as is apparent by the animations used battle scenes and the models used in the FMVs.
If they wanted to make a scene with Zack or Cloud doing triple back-flips with spinning cuts they could have.
By the time of FFVIII, they certainly could have upped battle-choreography in FMVs if that's what they wanted, or what they imagined Final Fantasy battles to look like.

No, the answer here is pretty simple - the kind of battle choreography you find in AC and CC was not common in most fiction prior to the release of The Matrix.
Sure, over the top anime existed, but it's choreography still tended to be crude and simplistic.
Even the movie Ghost in the Shell, which was a very big influence on the look of The Matrix, only has relatively simple, well-paced action scenes, with the occasional over-the-top moment to add spice to the over-all feel of the film.

This is what pre-Matrix choreography did right (and of course some still do). It recognized that the crazy stuff works best when it's paced, and laid out only on occasions as a treat after more straight-forward, low-key segments.
FFVII does this too, with its magic and limit break progression among other things.

FFVII doesn't need more glaringly obvious plot-holes, and believe me, it's going to be glaring if and when the Cloud that we see in the trailer for the remake, is held up in the elevator by Rude, or locked up in the prison cell after having cut to pieces countless of robots with bodies the size of three prison-cell doors.

That sort of stuff didn't bother me when I was a kid/young teen playing that acid-trip in lego-land version of FFVII with enemy models shaped like giant revolvers firing rockets, or dressing up as a woman wearing a bra I won from a squat contest.
I'm pretty sure it's going to bother me this time around, like it bothered me with every single compilation product.

But that's just me. If it doesn't bother you, it doesn't. I reserve the right to be bothered by it, and to identify what about it bothers me though.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Cloud and Tifa would've both seen Genesis on his way into the reactor. Unreliable memories doesn't really excuse the Genesis in Nibelheim retcon.

Unless Genesis got in there first before either of them and was hiding and waiting for the right moment to approach Sephiroth. That might've be possible.
While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside. If nothing else, Tifa should still remember that fight (and be curious enough about what was going on inside to ask about it) even if Cloud didn't.

...I did say might've. *shrugs* With Square, everything's practically upside down these days.

I definitely agree that the original game fully intended for members of SOLDIER to be perceived as inhumanly strong and agile, but the extent of it in the Compilation titles goes way beyond what the original ever set us up to expect. Mr. Dolphin anyone?

Angeal and Genesis are products of the Jenova Project, likewise the Tsviets are freaks as well. The rank and file SOLDIERS in Crisis Core and Dirge of Cerberus are treated pretty normally.

Only Zack is treated as a demi-god purely for being a SOLDIER.

While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside. If nothing else, Tifa should still remember that fight (and be curious enough about what was going on inside to ask about it) even if Cloud didn't.

Cloud has met Genesis and Angeal and Hollander, and has been assigned to units fighting the Genesis copies for years. He is in the need to know. And there no reason why he of all people doesn't care about a rebel SOLDIER First Class neither. Even if he missed Genesis personally on that particular moment, there's no reason he wasn't informed while they were guarding Nibelheim for a week while Sephiroth was reading.

So? That doesn't mean Cloud has to remember them straight away. His main focus was to regain his real memories, remembering Zack and to take down Sephiroth. Genesis, Angeal and Hollander didn't make a massive impact on Cloud's mental being as Sephiroth and Hojo had. The latter three made a massive impact on Zack.

Zack had been focusing on defeating Genesis, and once that was done, Cloud had been focusing on defeating Sephiroth.

Besides, Cloud probably didn't even remember the meetings of the other three, as you can't remember everything every day, 'specially when you're so focused on things that were more important to you than remembering things that are distant in the past.

he has no trouble cutting stone in the temple of the ancients or tearing the jenova tank open. those tanks are designed by hojo to contain mako enhanced creatures, they're not going to be fragile.

that's not the real junon cannon.

I have never seen a fan of the original (who had also played the original prior to the Compilation) claim that the Compilation delivered precisely what they always envisioned on this point.
true, but it's not impossibly inconsistent either. Except maybe AC.

While that is possible, it's implied that Genesis entered the reactor while his copies kept Cloud and Tifa busy outside
it's an infantryman and a random villager, why would he need to keep them occupied? I always assumed he was waiting inside.

I agree that it makes more sense that he was waiting inside, and then again, maybe the copies were hiding and waiting for the right moment as well. Plus, they had his cells, so maybe they could read his mind and when Genesis confronted Sephiroth and Zack, that's when the copies attacked to prevent the infantryman and a guide from interfering.

Just my random theory.
 

Roger

He/him
AKA
Minato
So? That doesn't mean Cloud has to remember them straight away. His main focus was to regain his real memories, remembering Zack and to take down Sephiroth. Genesis, Angeal and Hollander didn't make a massive impact on Cloud's mental being as Sephiroth and Hojo had. The latter three made a massive impact on Zack.

Zack had been focusing on defeating Genesis, and once that was done, Cloud had been focusing on defeating Sephiroth.

First of all, there is no reason Cloud forgot to begin with. Cloud forgot things that were problematic with the fake SOLDIER First Class persona. And he based it on story told by his friend Zack. Genesis is the only thing that Cloud and Zack both know about that Cloud just randomly forgot. Cloud thinks he met the President because Zack told him so, why wouldn't he remember Genesis?

Besides, Cloud probably didn't even remember the meetings of the other three, as you can't remember everything every day, 'specially when you're so focused on things that were more important to you than remembering things that are distant in the past.

He's Cloud. A unimportant Shinra MP that is SOLDIER fanboy. What exactly do you think he was getting up too in those two years that the one day he gets face to face with three SOLDIER First Classes was already getting pushed out of his memory?
 

ForceStealer

Double Growth
While I offer no contest to the fact that it was sloppily done, I think it's still fairly obvious that the INTENT was that Cloud did not remember Genesis being in Nibelheim, and as such, Genesis' absence from the remake would not be a retcon. It would, at most, highlight Crisis Core's silliness in that regard.

Frankly, Genesis being in Nibelheim in just such a way that Cloud never noticed is more believable to me than Shinra being able to completely cover up that the man ever existed when he was quite literally everywhere before that.
I mean, even in the original game I thought it seemed weird that Cloud says he's never been to Shinra HQ. That could be another event of CC being sloppy, but it also doesn't make a ton of sense to begin with. It's possible, but always struck me as unlikely. If for no other reason than why didn't he think he had as Zack, as he did with meeting the President?
 
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