Here's hoping that Crisis Core, too, can get major glitches at some point. There is currently no "glitchless" category on the
Crisis Core leaderboard because glitchless is all that exists.
When the first Dirge of Cerberus run happens with Zoom Climb and Zoom Hover, the leaderboard will be divided into "Any%" and "Any% No Major Glitches" where the latter will not allow the glitched hover.
I should probably specify that the videos of me performing the zoom climb and zoom hover are tool-assisted, so they are not representative of RTA. But the climbs are confirmed realistic for humans. The glitch truly is filtering out who is good at alternating fast between Zoom and Cancel/Melee. Performing a melee attack in midair will remove the ability to hover, so you'll fall straight down and have to start all over. You have to be fast AND perfect. It is super easy to accidentally press Cancel one too many times and perform a melee.
The tall gate in Ch6-2 that I showed above took 10-11 seconds with tool-assistance. In real-time on console...it took me 43 seconds. Gaining height is physically taxing because of how fast you need to mash. One of the top Dirge speedrunners was able to make the same climb in 28 seconds. Already we are seeing a big distinction between who is great at zoom climb and who is not.
Example of me doing the zoom climb on console, losing lots of height at the start because I'm not entering a good rhythm fast enough:
A fully TAS'd playthrough of this game is now going to look thoroughly bonkers.
And only just now did I realize how appropriate it is that Vincent of all characters turned out to have this glitched hover-and-climb ability.
From his very first appearance in the original game, being "floaty" has been kind of his deal.