Shademp
420
Investigating Extra Mission #12, "Vincent the Destroyer", has been great fun.
Your goal here is to destroy 100 Aerial Mines (henceforth sometimes referred to as 'AM' for singular and 'AMs' for plural). If Vincent gets below a certain elevation, a 5-second countdown starts. Unless Vincent gets back to a higher elevation the countdown will eventually reach 0 and the player will get an instant Game Over. Not even an auto-life status (only possible in this mission via cheats, as Phoenix Downs are not available) could save you from this Mission Failed status if the death-countdown completes. Thankfully the time limit is always 5 seconds when the countdown is initiated, so the game has no memory of how long you've been in this death-timer state before.
The AMs don't do a lot of damage when they explode on Vincent. The real threat is that they pursue the player and are likely to knock them down from the platforms, often making it impossible to regain the high ground before a Game Over. *something something Star Wars meme* Normally the mines are slow-moving but at times they can achieve dangerous speeds.
The most common method to cheese this mission is by standing on this hill that connects to a platform. The path of the AMs is restricted to the platforms so they can't follow you down. The hill is high enough that you can easily reset the death-countdown by jumping. There is even a Goldilocks zone on the hill where you can stand just out of the enemy's reach but still not trigger the timer.
Some platform sections are damaged and the Aerial Mines can actually fall down these. But when standing on this hill that's not even a problem. The AI will prioritize helplessly trying to get back up on the platform rather than choosing to pursue Vincent!
Another method to cheese the mission is by standing close to this damaged platform section:
The floating mines will always fall down to the ground if Vincent stands close to this section. The sight is quite humorous as the mines fall down like Lemmings and stay huddled up against the wall. From here the grounded AMs can easily be destroyed.
The Goldilocks zone for this method is pretty wide and easy to find. Don't stand so close that Vincent touch the AM hitboxes but don't stand so far away that they are able to dodge the trap in the topography.
The spot Vincent is standing on, coordinate H-9, is near a dead-end. Only ONE Aerial Mine will ever spawn here. Specifically it is either the 8th, 9th or 10th Aerial Mine that spawns at H-9. Once the player is past this point in the mission, the cheese method is free to use without getting ambushed.
The first 13 mines spawn in predetermined locations and all of them are in the southeast part of the map. The mines are divided into groups so that the next group will only spawn when the previous one has been cleared.
Group 1: 1st mine
Group 2: 2nd, 3rd and 4th
Group 3: 5th, 6th and 7th
Group 4: 8th, 9th and 10th
Group 5: 11th, 12th and 13th
After this point it is random where the next series of Aerial Mines will spawn. There is a limited set of spawn locations, placing some limit on the randomness, and many of the initial 13 spawn locations are excluded (including the aforementioned H-9 spawn point). You should expect to see mines appearing in all parts of the map though and not just the southeast section.
A maximum of 10 AMs can roam the field at any given point. When one target is defeated, a new one will instantly pop up in one of the randomly selected spawn coordinates. Therefore it is valuable in a speedrun to quickly spot a target and destroy it so that the next one may be created.
More analysis to come in my next post.
Your goal here is to destroy 100 Aerial Mines (henceforth sometimes referred to as 'AM' for singular and 'AMs' for plural). If Vincent gets below a certain elevation, a 5-second countdown starts. Unless Vincent gets back to a higher elevation the countdown will eventually reach 0 and the player will get an instant Game Over. Not even an auto-life status (only possible in this mission via cheats, as Phoenix Downs are not available) could save you from this Mission Failed status if the death-countdown completes. Thankfully the time limit is always 5 seconds when the countdown is initiated, so the game has no memory of how long you've been in this death-timer state before.
The AMs don't do a lot of damage when they explode on Vincent. The real threat is that they pursue the player and are likely to knock them down from the platforms, often making it impossible to regain the high ground before a Game Over. *something something Star Wars meme* Normally the mines are slow-moving but at times they can achieve dangerous speeds.
The most common method to cheese this mission is by standing on this hill that connects to a platform. The path of the AMs is restricted to the platforms so they can't follow you down. The hill is high enough that you can easily reset the death-countdown by jumping. There is even a Goldilocks zone on the hill where you can stand just out of the enemy's reach but still not trigger the timer.
Some platform sections are damaged and the Aerial Mines can actually fall down these. But when standing on this hill that's not even a problem. The AI will prioritize helplessly trying to get back up on the platform rather than choosing to pursue Vincent!
Another method to cheese the mission is by standing close to this damaged platform section:
The floating mines will always fall down to the ground if Vincent stands close to this section. The sight is quite humorous as the mines fall down like Lemmings and stay huddled up against the wall. From here the grounded AMs can easily be destroyed.
The Goldilocks zone for this method is pretty wide and easy to find. Don't stand so close that Vincent touch the AM hitboxes but don't stand so far away that they are able to dodge the trap in the topography.
The spot Vincent is standing on, coordinate H-9, is near a dead-end. Only ONE Aerial Mine will ever spawn here. Specifically it is either the 8th, 9th or 10th Aerial Mine that spawns at H-9. Once the player is past this point in the mission, the cheese method is free to use without getting ambushed.
The first 13 mines spawn in predetermined locations and all of them are in the southeast part of the map. The mines are divided into groups so that the next group will only spawn when the previous one has been cleared.
Group 1: 1st mine
Group 2: 2nd, 3rd and 4th
Group 3: 5th, 6th and 7th
Group 4: 8th, 9th and 10th
Group 5: 11th, 12th and 13th
After this point it is random where the next series of Aerial Mines will spawn. There is a limited set of spawn locations, placing some limit on the randomness, and many of the initial 13 spawn locations are excluded (including the aforementioned H-9 spawn point). You should expect to see mines appearing in all parts of the map though and not just the southeast section.
A maximum of 10 AMs can roam the field at any given point. When one target is defeated, a new one will instantly pop up in one of the randomly selected spawn coordinates. Therefore it is valuable in a speedrun to quickly spot a target and destroy it so that the next one may be created.
More analysis to come in my next post.
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