This interview was posted a few days ago, but
here's the one with the series co-director Tai Yasue.
And if you thought the micro-managing with Disney was not that bad.
It was.
I love how he politely but honestly reveals the insane hoops and stipulations Disney saddled on them.
Q: How did you choose the characters for Linking?
A: In the case of Links, during our conversations with Disney, it was decided that we wouldn't make it so that Sora could call friends from other worlds to the world he was currently in. However, in saying that, as we couldn't make the "Summon" ability from past games, we set it so that instead of truly calling his real friends, it was more like "depending on the connection to Sora's heart, and magic, friends could be brought forth". When thinking about how to make the biggest impact when matching up the friends and magic, we settled on matchups like "Simba + fire" or "Ariel + water".
LOL, Disney didn't want other Disney characters appearing in other Disney worlds. This was the kind of shit they had to work around.
From the looks of this, Disney actually tightened the reigns and revoked some control the developers had with the characters this time. This is just.. strange.
I also love the admission the "Attraction Flows" were just bullshit nonsense Nomura wanted to add because reasons. I fucking hated how overpowered they were and how they had zero explanation to how they existed. The game is piss easy and the attraction flow mechanic is a major reason why. I just stopped using them because they made the game braindead easy.
But yeah, it's sorta weird how Disney tightened the screws this time around. It's clearly obvious something changed, and I'm not sure what. Greater popularity resulting in greater scrutiny, maybe?