Boba Fett is not Han Solo, he had four lines and then died. A character having a vague and unspecific past while being a important member of the story around in the present has value. A character never being explored beyond the 4 lines he had between his ignoble end and his all mysterious backstory much less so. Star Wars is popular, off course we were gonna see more. This is what the writer gave us after years of time to think about it. I don't see how with respect to Boba Fett wanting more after VI is wrong but wanting difference after II is right.
I mean... Fett plays an INCREDIBLY pivotal role in TESB, despite the fact that he hardly speaks. He manages to track down the Falcon when it escapes the rest of the Empire, and is also the central connecting thread that drags Han back into the past that he's been neglecting since we met him. Additionally, he has a strong rapport with both Vader and Jabba, but operates on his own, which is what presents the sense of mystery around him. That, plus a REALLY cool design means that, unceremonious possible death in the Sarlaac or not, he's still a character a lot of people really latched onto for being "cool". Then there's the whole Mandalorian thing etc that just builds up on that.
When presented with the backstory of,
"you know the massive amounts of incapable Imperial cannon fodder troops? Yeah, he's actually one of those, but still good at stuff because he's actually just a completely unmodified clone of his dad." That's bad not only because it's wholly unsatisfying that he's not really a unique character at all anymore, but you've tied him too closely into the middle of everything for a character that was distinctly standalone from the center of everything to do with the Empire. It's the same issue with C-3PO being built by Anakin. It's taking elements that didn't need to be explicitly tied into this small central group, and looping everything in too close together. It's easily the biggest pitfall when it comes to making prequel content for literally ANY story.
I don't mean safety precautions against being two places at once. I mean safety precautions against Boba Fett being portrayed as an ultimate Jedi killer with dozens of lightsabre trophies or some other fanwank the EU was prone too.
Oh yeah, don't get me wrong. There's still been a lot of "cool character wish fulfillment garbage" made into stories that serves only that purpose, and in general make everything just eye-rollingly shit. I think that ditching the EU was also trying to get away from a lot of that as well. That's also what I mean when talking about a story that serves itself BEFORE it serves its audience.
All of the 'take the film as it is, not how you would like it to be' counter crIticism applies equally to the prequels as TLJ, but it's not being done. To be honest, doing that clears up most of the criticisms of the prequels for me, but just highlights the problems of TLJ.
There's a lot of 'bad faith' fandom re the prequels, ie. 'I don't like sand'. It's easier to skip right to mocking the line than to remember that Anakin is from a desert planet where sandstorms kill people.
You can't complain about a difference of expectations for Luke in TLJ is fine, but for Anakin or Boba Fett the same thing was not.
The biggest difference in TLJ Luke vs. Prequel Anakin/Boba Fett is the difference is making a backstory vs. a continuing story as a follow-up. It's the basic issues of retcon vs. new development: Moving TO an extant thing, vs. moving FROM an extant thing.
In backstory, you're attempting to establish the things that fundamentally drive the character to become who they were when we already knew them. The constraints of storytelling that inherently exist when you're composing prequel content is always problematic, because to some degree it is REQUIRED to play into your expectations, because you're moving towards a pre-established trajectory. Depending on how well you do or don't design that, you can even undermine the original work by altering a characters' underlying motivations. (Han shoots first being a prime example of Han being a gives-no-fucks smuggler who eventually comes around to doing the right thing, to Han being portrayed as always having been a pretty good guy who never would've just straight up murdered a dude hunting him down).
In continuing story, you're exposing a character to different developments and changes and taking them from someone we knew into someone slightly different along with the changes in setting. So long as you start off with the established character, it's easy to change their circumstances and have them develop into something different, because you don't have a pre-written end goal that they have to achieve. That follows the same rule as all basic storytelling, so it doesn't have the same pitfalls and problems that prequels run into, because it's the same as the development that we see all the time.
While complaints about expectations sound the same for sequels & prequels, they're fundamentally very different beasts.
Sounds like my reaction to BVS. I was absolutely stunned by how well thought out the whole thing was when I rewatched the ultimate edition.
But TLJ just came more and more apart the more I thought about it. Granted I didn't see it twice, because I'm not inclined to give more money to the makers of a film I disliked than to one I liked. But I'm reading the articles explaining stuff, I'm reading the 'here are the extra scenes from the novelisation' stuff, I'm reading defending articles online. i am open to correction, because I sincerely prefer liking stuff to disliking stuff. I prefer not to be the grumpy guy that contradicts everyone, surprising as that may seem. Because that guy's a dick.
I'm willing to make assumptions like 'the people to whom this technology is life and death know more about it than me' or 'thing Y happened offscreen', but so far, that is not enough to prop up TLJ, for me, at least.
You should watch TLJ again, and I should finally get around to seeing Extended BvS.
Really though, there are a good number of films where you pick up a LOT more on the second viewing than you do on your initial viewing – especially with a good storyteller. An initial viewing of a film is always FAR less analytical of the content than subsequent viewings, because you're being presented with everything for the first time and reacting to it only with the context that it's presented you with as far as you've already seen. The fact that you can have a twist ending to a story is proof of that, because it means that your perspective on events at the end has been altered to how they were framed from the start.
Fight Club is always the easiest example of this, because on subsequent viewings you can pay attention to details all over that you didn't even know you could be looking for originally.
Specifically with Rian Johnson's own body of work, there isn't a single film of his that I haven't found a LOT more in after seeing it more than once, because of the type of storyteller he is.
Brick,
The Brothers Bloom,
Looper, &
The Last Jedi all have a TON of elements in their story, delivery, and cinematography that only really stand out when you've seen them once to gather what's going on, and then watch again to look for hints of the other things happening at the same time that inform parts of the rest of the big picture. That's the biggest reason I'd give, to rewatch it, is because it's very much how ALL his films are designed.
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