Hisako
消えないひさ&#
- AKA
- Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
I searched and cannot find a specific thread for Starcraft 2.
Oh well. Going through the motions here:
http://us.starcraft2.com/ Although for the life of me I have no idea why they've separated the sites via region (Australia has its own SCII site)
Blah blah blah check out the battle reports, etc.
As the owner of a copy of the beta (read: ) and playing it through a bit; I theorise thus -
It's oooookaaayyyy. Chatting with one of my other friends, I came to the conclusion that it's Starcraft, but it's not Starcraft. If that's a little confusing, I say that like how Fallout 3 was Fallout, but at the same time not Fallout. It's really, really, different from the original, both good and bad ways.
I don't want to make a total idiot out of myself by saying things that could be potentially totally wrong, but I'll just lay out my thoughts: the visuals.
Hell yes, the game looks fantastic, the environments are lush and vibrant and the light that glints off the slick creep and the armor of a Marine, the bright electric blue that accompanies warping in a Toss building, yeah, it's all nice and pretty and everything. But yeah, that's what it is. Nice and pretty. It sounds like a really petty thing to say, but visually it feels like nothing more than WarCraft III on crack. And if I wanted that, I'd just go and play WarCraft III.
One of the reasons why I prefer StarCraft over WarCraft (I could churn out a whole bunch of reasons why Blizzard's generic predictable space-epic feels more fun to play and watch than Blizzard's generic predictable high-fantasy, but this isn't the thread for that) is the visuals. Comparing the two franchises, space marines and bugs just seemed so much darker and edgier (funny how people always use those two words at the same time) than the orcs and elves setting for WarCraft. I mean, that's fine. StarCraft has its own image, WarCraft has its own image. My issue lies in the fact that, ingame, Starcraft II got the WarCraft treatment. The units just seem a little cartoony, just a little bit more out of scale with their buildings and between land and air units (although this is probably a trick of my eyes and more to do with my bias in this area) and most of all... actually no that's just about it.
I mean, it probably sounds stupid but yes, if I had to choose a four-color scheme for Starcraft II, it would be gun-metal grey, dirty-carapace-brown, blood stain and MUZZLE FLASH. And maybe perhaps psi-blade-blue.
And I would return the units to their original sizes on screen.
The cutscenes I've seen online though, I am not going to slag that. They look fan-fucking-tastic.
The gameplay itself? Well there's not much to complain about here except for the phrase "it's very different". Yeah there are all these old units and all these new units, but it's not quite so simple. Some new units are simply cosmetic replacements of original units with little nifty things added on (read: Stalker) and some old units have been completely 'rebalanced' (read: Zealot). As a Protoss player I haven't completely worked out the kinks with the Protoss let alone all three races, obviously, but when I tried getting a Zealot (pre-Charge ofc) to chase a Drone and it could barely catch up after twenty seconds of running around, there was a little voice in my head that whispered "THERE IS SOMETHING WRONG WITH THIS PICTURE" that I couldn't shake.
I exaggerate, of course, I didn't time the time it took for the zealot to catch up, but my point is in this question: What is a zealot when it's slow? TRICK QUESTION IT'S NOT A ZEALOT
The additions of variable bot difficulty and choosing your own color are welcome, but that's just carrying over from WarCraft and that doesn't really earn points. It's just me who hasn't had enough practice, but they're fucking lying to themselves if they say easy bot is easy. It's like the original Starcraft bots on crack (ie. TWICE THE ZEALOT RUSH or TWICE THE ZERGLING RUSH or TWICE THE TERRAN MARINE/MARAUDER WALL-IN). God forbid how the hard bots work.
I guess what I'm trying to say is that the changes made to the game have been pretty drastic. I get little pinpricks of nostalgia from various things, like the exact recycled sounds of warping stuff in and YOU REQUIAR MOAR MINERALS or YOU MUSHT CONSTRUCKT ADDISHUNAL PAILONS (but I hope the voice doing "sssspawn mooore overlooordssss" isn't Kerrigan's because that is a fucking pansy voice compared to the Overminds'), and a lot of unit costs remain the same because Blizzard at the very least acknowledges not everything has to be changed for the sake of changing it.
It's just that the changes that have been made were for first appearances, quite jarring, despite me having seen all the gameplay videos in the first place. I'll get used to the changes, though.
Also the music in the beta isn't fantastic. It's perfect ambient music, but that's about it. Nothing memorable that quite warrants a second performance or second album by Eminence Orchestra.
tl;dr, it's a fun game. I can't wait to play the single-player, that's the most exciting thing for me - to see where Kerrigan, Raynor and Zeratul end up. I might even want to tempt death and play the multi-player regularly. Given I've been playing a beta, it's obviously subject to little changes here and there that could be welcome. But the beta is more unlike the original than it is like. And it has far from convinced me to take the first game off my computer shelf.
Discuss, post pictures of "COOL STORY BRO" like you guys usually do or whatever.
Oh well. Going through the motions here:
http://us.starcraft2.com/ Although for the life of me I have no idea why they've separated the sites via region (Australia has its own SCII site)
Blah blah blah check out the battle reports, etc.
As the owner of a copy of the beta (read: ) and playing it through a bit; I theorise thus -
It's oooookaaayyyy. Chatting with one of my other friends, I came to the conclusion that it's Starcraft, but it's not Starcraft. If that's a little confusing, I say that like how Fallout 3 was Fallout, but at the same time not Fallout. It's really, really, different from the original, both good and bad ways.
I don't want to make a total idiot out of myself by saying things that could be potentially totally wrong, but I'll just lay out my thoughts: the visuals.
Hell yes, the game looks fantastic, the environments are lush and vibrant and the light that glints off the slick creep and the armor of a Marine, the bright electric blue that accompanies warping in a Toss building, yeah, it's all nice and pretty and everything. But yeah, that's what it is. Nice and pretty. It sounds like a really petty thing to say, but visually it feels like nothing more than WarCraft III on crack. And if I wanted that, I'd just go and play WarCraft III.
One of the reasons why I prefer StarCraft over WarCraft (I could churn out a whole bunch of reasons why Blizzard's generic predictable space-epic feels more fun to play and watch than Blizzard's generic predictable high-fantasy, but this isn't the thread for that) is the visuals. Comparing the two franchises, space marines and bugs just seemed so much darker and edgier (funny how people always use those two words at the same time) than the orcs and elves setting for WarCraft. I mean, that's fine. StarCraft has its own image, WarCraft has its own image. My issue lies in the fact that, ingame, Starcraft II got the WarCraft treatment. The units just seem a little cartoony, just a little bit more out of scale with their buildings and between land and air units (although this is probably a trick of my eyes and more to do with my bias in this area) and most of all... actually no that's just about it.
I mean, it probably sounds stupid but yes, if I had to choose a four-color scheme for Starcraft II, it would be gun-metal grey, dirty-carapace-brown, blood stain and MUZZLE FLASH. And maybe perhaps psi-blade-blue.
And I would return the units to their original sizes on screen.
The cutscenes I've seen online though, I am not going to slag that. They look fan-fucking-tastic.
The gameplay itself? Well there's not much to complain about here except for the phrase "it's very different". Yeah there are all these old units and all these new units, but it's not quite so simple. Some new units are simply cosmetic replacements of original units with little nifty things added on (read: Stalker) and some old units have been completely 'rebalanced' (read: Zealot). As a Protoss player I haven't completely worked out the kinks with the Protoss let alone all three races, obviously, but when I tried getting a Zealot (pre-Charge ofc) to chase a Drone and it could barely catch up after twenty seconds of running around, there was a little voice in my head that whispered "THERE IS SOMETHING WRONG WITH THIS PICTURE" that I couldn't shake.
I exaggerate, of course, I didn't time the time it took for the zealot to catch up, but my point is in this question: What is a zealot when it's slow? TRICK QUESTION IT'S NOT A ZEALOT
The additions of variable bot difficulty and choosing your own color are welcome, but that's just carrying over from WarCraft and that doesn't really earn points. It's just me who hasn't had enough practice, but they're fucking lying to themselves if they say easy bot is easy. It's like the original Starcraft bots on crack (ie. TWICE THE ZEALOT RUSH or TWICE THE ZERGLING RUSH or TWICE THE TERRAN MARINE/MARAUDER WALL-IN). God forbid how the hard bots work.
I guess what I'm trying to say is that the changes made to the game have been pretty drastic. I get little pinpricks of nostalgia from various things, like the exact recycled sounds of warping stuff in and YOU REQUIAR MOAR MINERALS or YOU MUSHT CONSTRUCKT ADDISHUNAL PAILONS (but I hope the voice doing "sssspawn mooore overlooordssss" isn't Kerrigan's because that is a fucking pansy voice compared to the Overminds'), and a lot of unit costs remain the same because Blizzard at the very least acknowledges not everything has to be changed for the sake of changing it.
It's just that the changes that have been made were for first appearances, quite jarring, despite me having seen all the gameplay videos in the first place. I'll get used to the changes, though.
Also the music in the beta isn't fantastic. It's perfect ambient music, but that's about it. Nothing memorable that quite warrants a second performance or second album by Eminence Orchestra.
tl;dr, it's a fun game. I can't wait to play the single-player, that's the most exciting thing for me - to see where Kerrigan, Raynor and Zeratul end up. I might even want to tempt death and play the multi-player regularly. Given I've been playing a beta, it's obviously subject to little changes here and there that could be welcome. But the beta is more unlike the original than it is like. And it has far from convinced me to take the first game off my computer shelf.
Discuss, post pictures of "COOL STORY BRO" like you guys usually do or whatever.
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