I am of the other mind. I would have been much happier with the Remake if the main plots of Chapters 4, 13, and 14 were hidden sidequests. I think the modern trends of trophy hunting, 100%-ing, and un-missables have thrown the baby out with the proverbial bathwater. Sure, Great Gospel is a bad secret. It leaves no bread crumbs, no NPC rumours, nothing outside of a guidebook to even let you know there’s something to be found at all. But okay, let’s use Great Gospel as an example. First of all, what’s its purpose? You can use it in one dungeon before she dies, so as a quest reward it holds little value. So what’s its value? Well, I would suppose it’s the feeling you might get if you discover it on your own. With something as obtusely hidden as Gospel, you’d have to be a pretty keen/thorough explorer to find it without a guide book. Believe it or not — there are a lot of players that love this feeling in RPGs! I’m pretty it describes the entire Elder Scrolls fandom. For me, it’s one of the best feelings in a game. Convincing Yuffie to join the party was the first time I ever had this feeling, a feeling of empowerment, of investment and of agency in the fiction world. If the road to Great Gospel were earmarked with green arrows all along the way, that feeling would go away. So, then, what is the value of Great Gospel? The platinum, I guess. How is that less meta?
Edit: ninja’d by Clement, who put it rather more concisely!
Edit2: if you think Part 2 of Remake will complete Disc 1, you’re going to be disappointed.