Mustachio Bandana said:And I find the crafting jobs and gathering jobs to be enjoyable if a touch monotonous. I really like the crafting concept but the question is always whether or not what you are crafting is terribly useful beyond selling. While it is my lowest of the gathering skills I find Fishing to be kind of soothing. I like the idea of just chilling and catching fish (even if it is nothing close to the fun of the FFXV fishing minigame). Still siting on the dock in Fallgourd Float catching fish after killing something - lots of fun.
Favorite crafting job? My best is Leatherworker (specialty and all that) but I think I enjoy Culinarian. During a Moonfire Faire a year or two ago I was at the local Fish Fry in Costa Del Sol and painstakingly fried over 400 fish for the people doing the quest. It was great. People donated supplies and shards, I did the cooking and another dude handed them out. Great community, that's the best thing about FF14 - the people are (usually) chill as hell.
- "Return to Ivalice" is the new 24 man raid
- Based on stuff from Tactics and XII (bosses etc)
- hilarious crowd reaction. YoshiP was speaking in Japanese and said "tank" and everyone went nuts cheering, but he was explaining why samurai wasn't a tank. The crowd bood like mad when they realised this lmaooooooooooo
- lol @ crowd cheer when the "end of PS3 support" bullet point came up
- "Return to Ivalice" is the new 24 man raid
- Based on stuff from Tactics and XII (bosses etc)
- hilarious crowd reaction. YoshiP was speaking in Japanese and said "tank" and everyone went nuts cheering, but he was explaining why samurai wasn't a tank. The crowd bood like mad when they realised this lmaooooooooooo
Why?
- lol @ crowd cheer when the "end of PS3 support" bullet point came up
Why, again?
Not to say there's no way they can add more methods of healing, but they don't necessarily have to. I mean when you look at the dps classes there's little variety in their methods of dealing damage.I see.
I was discussing with Avec the other day, I don't know what else they could possibly do for a healer class... You've got a hardcore reactive-healer, a preventive/buffer healer, and healer with more offensive buffs. Where else could they go with it?
I'm sure it was Joe and I discussing a while back that it would be cool to have an Apothecary-style healer with item-inspired moves (like an Alchemist class that isn't... you know... the Alchemist class that exists already XD),
Joe said:That said I'd have been psyched to see them introduce another healer with its own set of strengths. My original idea for a new healing class was DANCER.