"I am a sky pirate"
"I am a princess"
"I am a baddie"
"Save me mario, I am in another castle"
is not good storytelling or good character development. Not surprising when the main dude in charge left during development of the game.
To be fair, Matsuno didn't completely abandon the project, and he was in charge as director until sometime in 2005 -- on a game released in March of the next year, and in development since at least mid-2001.
So unless the programmers spent four years randomly programming stuff, the story should have been completed
long before Matsuno had to step down. As well, he's still the one who received the "Story & Concept" credit for the game, so it's fair to say he had a big hand in it.
Dan said:
A really rubbish skill grid (it was nothing as advanced or engaging as X's sphere grid) that can make every player a basic generic carbon copy.
So can X's Sphere Grid, man -- or VII's materia system, or VIII's Junction system for that matter. That's not a reasonable thing to hold against XII when you're making statements like
"I really don't understand anyone enjoying this game compared to VII-X and I never will."
Of course, I favor all of those except IX to XII for various reasons, but I still think it's a great game. Not the best FF has to offer, maybe, but that's in a series that consists of a lot of superb titles.
Dan said:
- Random treasure which is useless and makes chests useless.
- A deliberate ploy by the game developers to sucker the suckers into buying a strategy guide in order to get the best weapons. Opening certain "wrong chests" ends up making those weapons impossible to acquire (that tells me right there what they thought of the target audience).
This is a fair gripe, though, as was your complaint about the summons. They really sucked in this game.
Dan said:
The only reason FF12 got decent review scores imho is because of its name, because of graphics, and because most people lapped up the pseudo political nonsense it had to offer.
Opinions are pretty unimportant in discussing that, as it's easy enough to check in their own words why reviewers gave the game the scores they did:
http://en.wikipedia.org/wiki/Final_Fantasy_XII#Reception
http://www.metacritic.com/game/playstation-2/final-fantasy-xii
http://www.gamerankings.com/ps2/459841-final-fantasy-xii/articles.html
Most did like the battle system.
The review scores were not "decent," by the way -- they were really high.
It is notable, though, I think, that the first link I gave mentions the game's executive producer agreed that the story wasn't as strong as it should have been.
Dan said:
The ending dungeon was the icing on the cake.
This is why you should look at the Pharos Lighthouse as the final dungeon, the same way one would look at the Black Omen --
not Inside Lavos -- as the final dungeon for Chrono Trigger. That's the only sensible way to look at it considering you can go straight to Sky Fortress Bahamut afterward and that you spend
a really long time there.
As we discussed in Force's thread on the final dungeons of the FF series, you wouldn't call Crystal World the final dungeon of FFIX -- you'd say Memoria.
There's certainly gripes that can be leveled at FFXII, but let's keep them in the realm of facts and away from double standards.