DrakeClawfang
The Wanderer of Time
Final Fantasy's weapons have always had fantastic but implausible designs.
The Gunblade - has a very odd grip, first, it's on an angle to the blade unlike other swords, and second you have to hold it to touch the trigger. Basically, you hold it more like a gun than a sword. But with the weight of the sword, it would likely put a great strain on your wrist when you swing it. Combined with the weapon's key design mechanic is that it's meant to vibrate as you swing it, and the Gunblade is not a weapon you can handle easily. You'd have to be very strong to withstand the strain on the wrist and to maintain your swing as the sword vibrates in your hand.
Buster Sword - oversized and presumably very heavy. The large width of the blade does make it seem like it could parry strikes very well, the large, flat surface area would handle the impact of an enemy's weapon better than normal swords which are much smaller. The weight would also likely give the weapon more momentium for attacking. But size aside, the mere weight of the weapon would require tremendous strength to be used, to both pick it up and be able to slice and hold it like you would other swords.
Masamune - I've always noticed Sephiroth's fighting in AC doesn't take full advantage of his weapon. The Masamune is what, six, seven feet long? That's a tremendous boost in reach compared to other weapons, and a lagre advantage in one-on-one combat. When your weapon is longer than the opponent's, simple logic - you have a longer reach and can fight at a safer distance. I realize AC's fight scenes aren't realistic at all, but this is how the weapon shoud be used. The problem here is it's lenght, you'd have to constantly be aware of the weapon to avoid swinging it in the ground and such. Also, out of battle it would be impossible to transport, it's too long for a sheath and if you strap it to your back the handle would be too high to reach.
I have a friend who is a bit of an expert on weapon designs and fighting, I'm gonna see if I could get her opinion on some of these.
EDIT - And of course, the most glaring design flaw of all three of these weapons: they exist in worlds where firearms are manufactured and used on a large scale.
The Gunblade - has a very odd grip, first, it's on an angle to the blade unlike other swords, and second you have to hold it to touch the trigger. Basically, you hold it more like a gun than a sword. But with the weight of the sword, it would likely put a great strain on your wrist when you swing it. Combined with the weapon's key design mechanic is that it's meant to vibrate as you swing it, and the Gunblade is not a weapon you can handle easily. You'd have to be very strong to withstand the strain on the wrist and to maintain your swing as the sword vibrates in your hand.
Buster Sword - oversized and presumably very heavy. The large width of the blade does make it seem like it could parry strikes very well, the large, flat surface area would handle the impact of an enemy's weapon better than normal swords which are much smaller. The weight would also likely give the weapon more momentium for attacking. But size aside, the mere weight of the weapon would require tremendous strength to be used, to both pick it up and be able to slice and hold it like you would other swords.
Masamune - I've always noticed Sephiroth's fighting in AC doesn't take full advantage of his weapon. The Masamune is what, six, seven feet long? That's a tremendous boost in reach compared to other weapons, and a lagre advantage in one-on-one combat. When your weapon is longer than the opponent's, simple logic - you have a longer reach and can fight at a safer distance. I realize AC's fight scenes aren't realistic at all, but this is how the weapon shoud be used. The problem here is it's lenght, you'd have to constantly be aware of the weapon to avoid swinging it in the ground and such. Also, out of battle it would be impossible to transport, it's too long for a sheath and if you strap it to your back the handle would be too high to reach.
I have a friend who is a bit of an expert on weapon designs and fighting, I'm gonna see if I could get her opinion on some of these.
EDIT - And of course, the most glaring design flaw of all three of these weapons: they exist in worlds where firearms are manufactured and used on a large scale.
The Spoony One said:You're a soldier, get a gun, why do you need a sword!?
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