Strangelove
AI Researcher
- AKA
- hitoshura
i think i am about 3/4 the way through? i am guessing because i've not looked up chapter titles or anything, but i have gotten trophies for cracking every safe and getting all the training manuals so i feel like i'm nearing the end.
to specify, i'm part way through day 2 of the abby section
after complaining about the pacing/length, imagine my reaction when i realised that it was going to do the double protagonist thing and i was going to do another three days. the pace seems a bit quicker for abby's section, but if you're going to give me two characters with separate skill trees and weapons to upgrade i would like it if some of the guff was trimmed down.
as i played a bit today, i have tentatively settled on the difference between my whining here and stuff like rpg grinding is that the grinding is at least self-directed play? i have chosen to do that, i don't have to do it if i don't want to (the equivalent in this game would be going on sidetracks to open chests). i don't have that choice when the extraneous bit is part of the required route i have to go through.
looking back on it, i'm not sure about the big open area on ellie's seattle day 1. it seemed like it was introducing new mechanics (open world, using a map to navigate). but then they've not had any of that since then. you can't use the map, the locations have become more linear. that's not an issue for me, it's just that you had me wandering around a massive and mostly empty area and now i'm kind of wondering what the point was.
ngl, don't like the inclusion of dogs (did the first game have dogs? i can't remember now). because i don't really like the tracking mechanic and struggle with it, using listen mode to see your scent trail is awkward since you crouch down in listen mode and the camera zooms in tighter so you have to mess around with the left stick to actually see your trail. and since i suck at it i have little choice, if i want to explore the areas (which i do because i'm trying to collect everything) then i have to kill the dogs because you've given me no non-lethal methods of dealing with them. and that sucks, i feel like shit.
not being american and having not a very good understanding of its geography (i know new york is on the east coast, california's on the west, alaska is up in the corner, florida is the opposite corner, hawaii is an island, i think texas in near mexico, and everything else is just in the middle of all that somewhere), i have little idea of the scale of these journeys. what state is jackson in and where is that state (wyoming? is that what the museum said?), i can't remember where the firefly hospital was and how far that was from jackson, i don't know what state seattle is in and where that is in relation to jackson. maybe it's living in on a small tiny island that i have trouble comprehending that sort of scale or how long it would take. pretend i posted that arrested development meme about how much a banana costs here.
on a tangentially related note, i had to look up when it takes places because i forgot it was meant to be 20 years post-outbreak. since i couldn't remember that hearing characters talk like they didn't see or know about pre-outbreak stuff threw me off. i thought the gap was a bit smaller, 10 or so years, so it makes sense why the younger characters wouldn't be familiar with stuff. although maybe it's my ignorance of buildings and constructions but should all these skyscrapers and stuff be as ruined as they are? or were they meant to have been damaged by other stuff like bombs or whatever? was i just not paying attention or something.
i'm not too sure on the pregnancy stuff. tbh part of me was like 'oh come on' when it was revealed. i have to assume there's some kind of theme or parallel here since you have both dina and mel being pregnant, but i don't know if i can see what that's meant to be. unless it's to have two love triangles/complicated relationships with ellie/dina/jesse and abby/owen/mel. but why would you do that to me. i just wanted gal pals going on a revenge road trip, why you gotta put a baby in there. i'd ask if they were going to go with dina wavering between jesse and ellie, but then they just killed jesse off so i guess not lol
i have finally seen lev. i got to the deadnaming bit, which is i think one of the points of criticism? but it is spoken by ostensibly the 'bad guys' and i guess fleshes out the seraphites as a traditionalist group in terms of gender and stuff? i was expecting worse but i hope this is it. critical support for lev, i like him so far.
when you get taken to the seraphite island i thought it looked like it was going to be an interesting setting. it was pretty spooky having infected running out of the dark in a forest, which is a change of location compared to ruined buildings. i thought we were going to see some unique seraphite architecture or something. then you get out of the forest and it's just more rundown buildings lol.
my impression of modern day naughty dog games (uncharted and the last of us) is that they aren't the most original concepts in terms of stories. uncharted is legally-distinct-indiana-jones: the game, the last of us is a post-apocalyptic zombie story but with an interesting zombie aesthetic. but it does those things well and the main characters are generally a strong point. tbh i think these are good candidates for adaptation into film or tv since then i wouldn't be walking through yet another dilapidated building to get to the next bit of the story.
after complaining about the pacing/length, imagine my reaction when i realised that it was going to do the double protagonist thing and i was going to do another three days. the pace seems a bit quicker for abby's section, but if you're going to give me two characters with separate skill trees and weapons to upgrade i would like it if some of the guff was trimmed down.
as i played a bit today, i have tentatively settled on the difference between my whining here and stuff like rpg grinding is that the grinding is at least self-directed play? i have chosen to do that, i don't have to do it if i don't want to (the equivalent in this game would be going on sidetracks to open chests). i don't have that choice when the extraneous bit is part of the required route i have to go through.
looking back on it, i'm not sure about the big open area on ellie's seattle day 1. it seemed like it was introducing new mechanics (open world, using a map to navigate). but then they've not had any of that since then. you can't use the map, the locations have become more linear. that's not an issue for me, it's just that you had me wandering around a massive and mostly empty area and now i'm kind of wondering what the point was.
ngl, don't like the inclusion of dogs (did the first game have dogs? i can't remember now). because i don't really like the tracking mechanic and struggle with it, using listen mode to see your scent trail is awkward since you crouch down in listen mode and the camera zooms in tighter so you have to mess around with the left stick to actually see your trail. and since i suck at it i have little choice, if i want to explore the areas (which i do because i'm trying to collect everything) then i have to kill the dogs because you've given me no non-lethal methods of dealing with them. and that sucks, i feel like shit.
not being american and having not a very good understanding of its geography (i know new york is on the east coast, california's on the west, alaska is up in the corner, florida is the opposite corner, hawaii is an island, i think texas in near mexico, and everything else is just in the middle of all that somewhere), i have little idea of the scale of these journeys. what state is jackson in and where is that state (wyoming? is that what the museum said?), i can't remember where the firefly hospital was and how far that was from jackson, i don't know what state seattle is in and where that is in relation to jackson. maybe it's living in on a small tiny island that i have trouble comprehending that sort of scale or how long it would take. pretend i posted that arrested development meme about how much a banana costs here.
on a tangentially related note, i had to look up when it takes places because i forgot it was meant to be 20 years post-outbreak. since i couldn't remember that hearing characters talk like they didn't see or know about pre-outbreak stuff threw me off. i thought the gap was a bit smaller, 10 or so years, so it makes sense why the younger characters wouldn't be familiar with stuff. although maybe it's my ignorance of buildings and constructions but should all these skyscrapers and stuff be as ruined as they are? or were they meant to have been damaged by other stuff like bombs or whatever? was i just not paying attention or something.
i'm not too sure on the pregnancy stuff. tbh part of me was like 'oh come on' when it was revealed. i have to assume there's some kind of theme or parallel here since you have both dina and mel being pregnant, but i don't know if i can see what that's meant to be. unless it's to have two love triangles/complicated relationships with ellie/dina/jesse and abby/owen/mel. but why would you do that to me. i just wanted gal pals going on a revenge road trip, why you gotta put a baby in there. i'd ask if they were going to go with dina wavering between jesse and ellie, but then they just killed jesse off so i guess not lol
i have finally seen lev. i got to the deadnaming bit, which is i think one of the points of criticism? but it is spoken by ostensibly the 'bad guys' and i guess fleshes out the seraphites as a traditionalist group in terms of gender and stuff? i was expecting worse but i hope this is it. critical support for lev, i like him so far.
when you get taken to the seraphite island i thought it looked like it was going to be an interesting setting. it was pretty spooky having infected running out of the dark in a forest, which is a change of location compared to ruined buildings. i thought we were going to see some unique seraphite architecture or something. then you get out of the forest and it's just more rundown buildings lol.
my impression of modern day naughty dog games (uncharted and the last of us) is that they aren't the most original concepts in terms of stories. uncharted is legally-distinct-indiana-jones: the game, the last of us is a post-apocalyptic zombie story but with an interesting zombie aesthetic. but it does those things well and the main characters are generally a strong point. tbh i think these are good candidates for adaptation into film or tv since then i wouldn't be walking through yet another dilapidated building to get to the next bit of the story.