They're not going to make it into the same Venn diagram circle for him as Zack and Aerith. They just aren't.
Unless you've seen SE's game script and internal documents, you can't say anything for sure.
He will be sad about their passing in much the same way he's sad about the deaths of people he knew from Nibelheim who weren't his mom, but they aren't going to be included in the definition of the great personal tragedy that is his life in the way Zack, Aerith, his mom, or even his hometown at large are.
Again, you're saying things with a certainty that you cannot have given we've seen so little of the game.
The remake is not the OG.
That's not his story; it wouldn't particularly improve upon his story to pick up any additional great personal losses as motivation; and I am confident Nojima, Nomura, and Kitase recognize all of this.
You don't know that because you don't know how it would be implemented or play out. You're making judgements about things you haven't even seen yet. That makes a difference, how something happens being as important as what happens.
She was never the only one. I said that it was largely attributable to her and should remain so.
I understand that, but there's no reason Jessie couldn't be included in that given how much more interaction she'll have with him this time around. Obviously not to the same degree as Aerith, but it doesn't have to be none at all, either.
He had some growth by the time they left Midgar in the original game.
Yes, but he's likely to have much more than that by the end of Part 1, and as he'll have had significantly more time with the trio than in the OG, his friendships with them and their loss will likely play a part in that.
The specifics of that aren't clear right now, but what is clear is our ability to analyze the overuse of plot elements or dilution of character-specific roles as they apply to the characters across their depictions in various media.
Of course, given how played out the relationship between Cloud and Sephiroth is, perhaps I'm expecting too much sobriety from the development team already.[ /quote]
If similar plot elements and roles are implemented differently, in different ways to give them their individual feel, then there's no danger of overuse.
There isn't any, but that's not really how you keep approaching this topic.
You consistently raise the topic as a matter of what it could offer in narrative value, then retreat into describing and defending it as a harmless optional player mechanic once others have responded unfavorably to the idea from the perspective of narrative value. You don't stick to discussing the topic on the same terms upon which you raise it.
I don't think you realize you're doing this, though.
It's because people seem to keep confusing the two. They don't need to be exclusive.
I shouldn't need to keep pointing out that Yuffie never had an even halfway serious place in that mechanic in the original game -- which is the opposite of what you're proposing. Yet you keep invoking an apparently one-sided crush that was played for laughs in one scene, then never came up again no matter what the player chose to do.
If Cloud was even interested in Yuffie, nothing inside the game or out has ever said so. Here you're proposing for Jessie something of narrative comparability to the situation with Aerith, but advocating for its inclusion by conflating the suggestion with a gameplay option that ultimately yielded something opposite in tone.
Surely you see why going that route reads like a non sequitur.
The point is that she was a part of it, and what I'm talking about is the simple existence of a third option in the date mechanic, which she has already provided precedent for in the original. Jessie's feelings for Cloud are a part of her character, and they've been deliberately played up in Part 1 from what we've seen so far. Think about it. In the demo alone, she's much more flirtatious both in intensity and frequency than in the OG, and it wasn't even the entire reactor mission.
If they've increased it this much in just this small part of the game, how much more of it are we bound to see across the rest of the game, if the demo is any indication?
I doubt they'll leave her feelings unaddressed as they did in the OG, given what they've done with them so far. And having her as a third option in the affection mechanic would be one way to address that, even if it's a more serious tone than how they did Yuffie in the original. And that's what I'm saying. Including her as a third option doesn't have to be comedic like Yuffie was. Still optional, but fleshed out and more serious.
Jai, what you described right there for Cloud and Jessie is literally the circumstances that apply to he and Aerith. There is no active involvement between Cloud and anyone prior to Aerith's death, nor could there have been. That is very much part of the tragedy of it.
And that applies no matter how one played the game. Regardless of player choice, all roads ended in a mystery where Aerith and Cloud are concerned.
That was the OG. The remake doesn't necessarily have to follow the same path. Cloud and Aerith could be beginning to be involved by the time of her loss (possibly depending, again, on player choice). The reason the OG had no active involvement is because it was meant to be up to player choice and interpretation. So there's still room for his romantic potentials with Jessie and Aerith to play out differently in the remake. Again, it's all in the implementation, the how.
That is far more coherent, insightful and mature than any sentiment Cloud has ever been shown expressing about romance -- whether in the original game or the Compilation, during his fractured mental state or after.
For that matter, he didn't even know he was messed up while he was messed up. He very well can't express that he needs to get himself sorted out when his psychosis blocks him from recognizing the very reality that he has one. =P
Well, he doesn't have to know anything specific to feel that something might be off and be a bit wary about being involved with anyone until he figures it out, even if it's just a vague feeling he can't really identify yet. Especially with his visions and stuff, he could be afraid of her getting hurt if he gets too close to her too soon, which would fit with his tendency to be protective of the girls around him and not wanting them in danger.
Apple, you don't know what it would add because, as I've said, it's all in the implementation and how it's done. And being an NPC doesn't mean she can't be liked or get development. You can't say anything for certain because there's too much we haven't seen. So please stop acting like you've seen all of SE's development materials, internal documents, and other stuff when you haven't. And there's no reason, with a remake, that certain characters have to stay limited to what they were before and not be given more. You forget that SE specifically said in past interviews that they wanted to really develop Jessie, Biggs, and Wedge in the remake and really explore their characters. So their popularity will likely go way up with the remake once it hits.
Rog, they didn't have to show her at all, or in the situations she's in. I know there's going to be new content after platefall as well, of course there is. But it's likely that'll be pushed as late into the game as possible to maximize our time with the AVALANCHE trio. But as I was saying before, they deliberately chose to show Jessie as much as they have, and they deliberately chose to create those scenes and events with her and Cloud together the way they were. They didn't have to have her with him on the bike. They could have just as easily created the scene in such a way as to give them each a bike or put Biggs behind him instead. But they didn't.
They deliberately chose to put Jessie there, in a position and situation that would fuel her attraction to Cloud. And they didn't have to have her looking at Cloud during the parachute scene, but they chose to have her do that after she looks away from Biggs. And then (in the trailer, at least), flashed to a closeup of him. And they didn't have to have her give him the materia, but again, they deliberately chose to have her do it. All of these scenes and elements as well as every other part of the game are very likely planned and storyboarded well in advance and for very specific reasons, not just
what they are but
how they are. Everything you see on screen in any game, movie, show, or whatever is there for a reason, decided upon long before the scenes are shot or created. Not only that, but the choice of scenes and parts of scenes used for the trailers also matters.
As I said, they
chose to include Jessie in the trailers, and fairly prominently at that, even though they didn't have to. They
chose to include closeups of her and Cloud together, even though they didn't have to - and they didn't even have to have closeups of them in the scene at all but could have kept the camera zoomed out on all four of them the whole time. But they didn't. They
chose to focus on Cloud and Jessie in those moments, and they
chose to include them in the trailers. It's not something that should just be dismissed.
I've said this before, but there's an attitude that some people seem to have about certain characters and their development, that they're fine with them getting more but only within certain very limited parameters, especially in terms of Jessie and her relationship with Cloud.
"Sit down, shut up, and don't even think about being more than you are." But is that attitude right? If a character has the opportunity to grow and expand beyond what they once were, is it right to deny them that simply because some people might be uncomfortable with certain aspects of that growth? Especially if those aspects were made purely optional?
Lic, as I said above, Cloud doesn't have to know anything specific to still have a vague feeling that something might be off. And you don't know that they'll set off right away like they did in the OG.
The remake is not the OG. I feel like people keep forgetting that. And again, I think you're assuming something full-on developing when I never said it had to be like that. There can also be a balance between mourning and action, it doesn't have to go overboard in either direction, and some people don't stop but rather grieve as they act. It doesn't have to be either/or. And by saying he wouldn't have much concern for the trio's loss, Lic, you make him sound callous and uncaring when he's really not, and their loss is a place where that can really be shown.
Something else about Jessie that you might not remember is that unlike Tifa and Aerith, she doesn't really want anything from Cloud. She doesn't twist his arm into staying with a childhood promise or see flashes of an old boyfriend in him. She's just there and simply wants to be with him. She's actually the first of the girls we see do something nice for him, and without expecting anything in return - giving him a materia, showing him the train route and making him a special ID. Sure the ID didn't work out so well, but all she wanted was to help him and make him happy and notice her even a little. While Aerith and Tifa have other reasons for what they do that they can't even tell him.
And again, any potential romantic interaction would likely be optional, as per the affection mechanic and the choices the player makes. So if it is, and it doesn't have to be seen if one doesn't want to, what does it hurt? Why fight something you wouldn't have to do or see anyway?