ForceStealer
Double Growth
I would be completely fine with a DQXI-style map, but I don't see it happening
Well, it kind of does fit FFVII because that is literally something you can do in the third disc.
The fact that many open world games feel so empty is the result of limitations and a lack of creativity in those game's developments. Games are getting better at having interactive moments in the spaces in between. Events, enemies, party combination-specific dialog. Hell, Final Fantasy XV had a radio you could listen to. I wouldn't rule out something along those lines for the buggy or the Tiny Bronco.
The fact they have expanded Midgar means they would likely not pass on the opportunity to put more stuff out in the world between Kalm and the Mythril Mines for the next entry. And from there to Junon. They would be big-ass zones, but certainly not impossibly big. And likely even easier to implement on next generation hardware. From there, who knows?
Yeah, that’s what I am expecting they’ll do with the overworld in the Remake too. It’ll likely be multiple extremely large zones (in order to maintain the illusion of traversing a planet), with transition/loading times for going into towns/caves/etc. and then a scaled down global map for the Highwind to fly around in that can land in different designated spots of the large zones.You can't really explore all of Final Fantasy VII's world until you get the Highwind. So they would create huge zones that mimic an open world style. Once the Highwind is obtained (in a later, almost certain next-gen entry), it would be easy enough to create a facsimile open world you could fly around in. In the original game, you could only land on certain grassy areas. The same sort of thing would apply here. And when you land, you come out into one of those aforementioned zones. Only a transition scene of your characters getting out of the airship would be needed to mask the loading.