Ashiel, Lex and Masamune: I love you guys. Masa and Lex pointed out the reasons a remake shouldn't be done, but if it happens, Ashiel needs to have a leading role in its development.
Thank you El Diablo Gato. You flatter me.
I really do love FF VII. I still to this day believe it to be the greatest game ever made; and I've played a ton of them (especially with the advent of Emulators allowing us to play tons of retro games you can't find the cartridges for, or some translated roms of games that never made it across the pond). In a sense, I think my suggestions stem from something similar to love.
Tetsujin said:
That's not what I wanna see. A remake is pointless to me if it's purely a graphical update.
Pretty much why I think some bonus features and Ex-mode with extra goodies would be really cool. Stuff that adds replay value is awesome. I could appreciate the game with
just enhanced visuals, higher resolution maps, remastered music, and so forth, because it would probably also come with analog support and such, but I would
love to see some new
optional content like the aforementioned alternate outfits, etc. I think it would add more to the game for us long-time fans (though I would still appreciate a
honest recreation of the original for the youngsters of today).
One thing that seriously worries me though is the fact they would probably want to add
voice acting to the game. I just don't see that working very well. First off, I feel like you connect more with the characters when you mind gives them their voice, and secondly I feel like voice acting creates two potential problems:
- You run the risk of having more segments of voice acting, or characters who are supposed to be endearing but end up coming off as obscenely annoying (that one chick from FF XIII comes to mind).
- There is an obscene amount of dialog in FF VII. That's part of its charm. Older RPGs just seemed to have more going on in them because of the amount of NPCs who are out and about, and have things to say. In a game with tons of voice dialog, designers always cut corners and either make few NPCs, keep NPC dialog short, or record a few generic things to make the NPCs say randomly.
Alternatively, they might decide to voice act certain scenes instead of the whole game. The only thing seriously hurt there is consistency, and the fact you still have the 1st problem active; but it would be less likely to screw up and might be good if it was pulled off just right. Personally, I'm a text dialog fan. RPGs like FF VII are actually part of the reason I write as well as I do. While other kids found their reading/writing inspirations in stuff like Harry Potter, I was fighting Sephiroth and trying to halt The Lion War.