Dark and Divine
Pro Adventurer
- AKA
- D&D
[quote author=looneymoon link=topic=72.msg1035#msg1035 date=1228676788]
Yeah, I think Nomura may have mentioned in an interview somewhere that the original games won't be affected in thier continuity or anything. So it's pretty much AU like The Notorious MOG stated.
I can't seem to find the interview quote, but I'm sure it exists somewhere... ???
[/quote]
That was mentioned in an interview with Dissidia's director, Takeshi Arakawa.
Here it is:
Yeah, I think Nomura may have mentioned in an interview somewhere that the original games won't be affected in thier continuity or anything. So it's pretty much AU like The Notorious MOG stated.
I can't seem to find the interview quote, but I'm sure it exists somewhere... ???
[/quote]
That was mentioned in an interview with Dissidia's director, Takeshi Arakawa.
Here it is:
- First, please tell us briefly what this "Dissidia: Final Fantasy" game is.
Takeshi Arakawa (TA): This is a fighting action game to celebrate the 20th year of the "Final Fantasy" (FF) video game series.
- Where did the idea to make a fighting action game based on the RPG series "FF" come from?
TA: Actually, Nomura, the creative director, began thinking about this concept 7 years ago and already wanted to make a fighting game. Last year, the "FF" series celebrated its 20th anniversary and this is to commemorate that. The project itself began a little before that so the development has become somewhat more lengthly than expected.
-Had it already been decided that "FF" characters would fight at that original point?
TA: Yes, that was decided at the start. We were going to have main characters appear against their rivals, selecting 2 characters from each of the FFs that had been released at that point, i.e. I to X, and fight each other.
-The "FF" series' characters which appear in this game already have their own stories but how will they be introduced?
TA: " Dissidia: Final Fantasy"'s story is not directly linked to the "FF" stories these characters come from. However, we have designed it so that, as you get closer to the game's ending, there will be some kind of link you can see relating to each one of them. Also, although this is a different world and story, the characters will keep their recognisable personalities so fans can rest assured. (Laughs)
Although characters from all the series from "I" to "X" will appear, we've yet to show all of the characters from "V", "VI" and "VII" who will appear. I think we will be able to show a few of them at this TGS.
- Since the series' history spans 20 years all the installments probably have some different fans. Is it difficult to convince them all?
TA: It was very difficult. I have worked on the main series where I have to keep asking myself "Am I making something that isn't "FF"?" That's because this isn't really a series in the conventional sense as each new instalment tries very hard to be different from the previous one. With "Dissidia: Final Fantasy" on the other hand, we have to cover 20 years of "FF". In the complete opposite from the usual goal here we have to keep asking ourselves "Is this truly "FF?" That's why the development staff had to play through the entire series and not only did they have to go over the scripts and the story, they also had to study the fan communities of each of those games. The problem was that almost all of the development staff were players of the "FF" series. Since "FF" is such a big title, the development staff's opinions as players were very diverse and so many decisions became heated debates. (Laughs)
-Of course, not only will the opinions on the series differ but also that on individual installments.
TA: Indeed. There are lots of good parts and so the view of what has to be left out is always different. Those choices were really difficult. Although alot of it eventually went to a vote, deciding everything like that would have made the game too round. So we also tried to leave in the things which we thought players would enjoy.
-To represent the characters who came to the series around the Famicom (NES) era seems particularly difficult.
TA: The graphics for the games since "VII" are quite beautiful and so those characters are carefully designed not to look too different from those images. On the other hand, with the characters from "VI" and before on the sprite-based NES installments, we tried to preserve the features that people remember of them when we render them in modern 3D. I've tried to create a design and a story that preserves the memories of all the people who have played "Final Fantasy".
-Although there are many concepts associated with fighting games, why did you settle on the style of a 3D environment you can freely move around in?
TA: This game's development team is behind the battle scenes of the PS2 Action-RPG game "Kingdom Hearts 2". I thought it would be fun if we incorporated the amount of freedom that comes with 3D into a fighting game. Because there aren't that many fighting games with an Action-RPG style concept, I thought the players' expectations would be a little low too.
-So new players could easily play it too, right?
TA: Yes, by making a free-roaming 3D environment with controls that allow for simplicity in play. This is because a fighting game's rules where various characters appear to the left and right of the screen while you input various commands to execute special moves is incompatible with a free-roaming 3D environment. We tried to make it so that simple button inputs would let you fight as you like. I think it'll be so easy to fly and run up walls that you'll feel like a hero playing it.
-It seems like we'll be able to use the PSP's networking capabilities to fight.
TA: Yes, 2 players can fight each other. As well as direct confrontations, Players can exchange customized AI characters and have each other fight those. -What will battles consist of?
TA: The main game is a single player campaign where you level up and shop in order to customize your character. The main part consists of using that customized character to fight. This game's character's degree of customization varies with their levels and so you'll theoretically never see a battle among equals. It's a bit of a competition to see who can improve their character the best.
-How is the development towards the December release?
TA: Since we knew from the start that this was quite a large game, our schedule has been tighter than usual. So it's not too hectic but the development team are really giving it their all. Although even now the team is getting ideas, we are in the process of fine-tuning.
-Were there any technologically difficult points?
TA: The PSP's media, the UMD, caused some trouble. Current generation home video game consoles have quite a lot of memory so we can program them to read data off the DVD in the background to make it a stress free gaming experience. However, in the case of a handheld console like the PSP, having the UMD spin too much takes up a lot of battery. But if we don't do it at all, loading times increase and so does stress. Programmers had a hard time finding an efficient compromise.
-How is the TGS version shaping up?
TA: The Game Show will display the newest demo version and many demo consoles will be available. This time there is a choice of 6 characters. This is probably the last chance to play before the release so please come and enjoy.
-Any last message?
TA: We're trying hard to include everything Final Fantasy in time for the release date, a whole 20 years since the series was born. We've tried not to desecrate the memories of all the FF fans out there so please come and enjoy it all again.
Also, although this game is technically an action game, we have taken into account that "FF" is an RPG to try to draw in people who don't play action games by including a system with the depth of an RPG. We have made it so that, whatever your age or gender, you can get to the end.
We've also made it so that you can always save your favorite bits of the game, designed to be played in segments of 5 to 10 minutes, so that you can use the time spent commuting or of a break to maybe even play against new people.
I personally believe that this title is a new start for the "FF" brand. I am glad to be part of this title which is the culmination of overcoming differences between players and between staff.