Alright Bioware then, . I just think the Skyrim (and Oblivion) worlds just look / feel like how the GoT world looks like.
Blizzard scores points on good storyline (outside of the games themselves actually, i.e. overarching storylines) and (smoothed out / perfected) gameplay.
@thread, God of War Ascension. It definitely has a giant sequel feel to it - same enemies and shit from the previous game, and less epic boss battles. The final boss battle is pretty epic though, I mean you fight fucking
Cthulhu,
, . Needs moar of that. It felt shorter than GoW 3 though, but that might just be me.
Stuff hints at online gameplay, but since it's not showing a menu option for it, I presume I need to buy a separate online pass? IDK, I doubt it's any good / anyone still plays it.
Just finished playing Alpha Protocol. Dang, talk about The Dev Team Team Thinks of Everything via Epileptic Trees and Gambit Pileups. Which kinda means I have at least 3 more playthoughs to do If just to see all the endings (you can't get all the endings on one playthough) and to see all the choices (some of which are based on what background you choose). I've really, really had the bar on "decisions impact where the story goes" raised by a lot.
Just finished Saints Row: Gat Out of Hell. Only took a few hours to complete the story, but I like how it played out. The length bothers me a bit, but I still have stuff to go and finish off, anyway.
Finished the first two episode of the Game of Thrones Telltale series. I like it and the fact you're alternating between numerous characters is actually quite refreshing, as opposed to their typical style. I can't actually can't wait now until the last four episodes.
Edit: Also completed the first episode of Life Is Strange. Highly enjoyable, would definitely recommend it and my new favourite game of the year so far.
's a little dead so I gotta go back and complete the game with a different endparty but I have gone through it. Awesome game, tho I'm not sure I prefer it too ME1.
Metal Gear Solid 3. I picked up the HD Collection on Monday and have been playing it since. A friend of mine wants to co-op Peace Walker but I wanted to remind myself of the story in 3 first.
I got the Chameleon rank for no alerts, but that's just because I reloaded whenever I got one. I had to retry escaping through the jungle with EVA about half a dozen times. On the third and onwards I just put her to sleep and dragged her around, but it was still tricky. And that's on normal difficulty. I'd like to see someone manage it on Extreme or European Extreme, because I'm sure I couldn't.
Replayed Bioshock Infinite's second DLC. The one where you play as Elizabeth. Having played it more than once now, I now think this doesn't actually "happen". Rather it is a mental breakdown going on purely in the head of one of the various version of Elizabeth. I guess omnipotence and guilt are a bad combination.
The new assassins creed. Disappointing to put it mildly... And The Crew, which has spent half of it's time offline and unplayable. The only thing stopping me from binning this ps4 is the FF7 port.
i saw some bloke's cock in next gen graphics, 10/10
(not really 10/10)
(it was too dark to get a good look at the cock)
i think they went too far with pushing towards a sequel that it made the story that's in the game too loose and unresolved and it ended up feeling like half a story. i remember trailers about science weapons but most of the weapons you get in the game are just regular guns. that 'inspect object' mechanism feels ultimately pointless except to show off the graphics. the depth of field blur effect made it hard to aim at enemies in the distance when they're dressed in dark colours and the backgrounds are dark colours. stealth section in the dark with no kind of map that you have to restart from the beginning if you fail and you fail the second anyone spots you despite having a weapon.
lots of interactivity in the cutscenes but ultimately it feels kind of like busy work; you're just pressing buttons to have something to do (and i guess show off that it's not pre-rendered). there's one chapter where you go from a cutscene, to a bit where you can walk around and overhear some conversations, then walk out the door for the next cutscene. why bother with that walking bit when there was really nothing you couldn't have just shown me with a cutscene so i didn't have to walk around slowly? it doesn't feel like it's making much use of an interactive medium when my ways of interacting with it were 'stand there and eavesdrop' and little else.
you totally stole that 'press the fire button to shoot someone' thing from mgs3's fight with the boss.
i don't think the game itself was bad. it felt like a more game-y/shooty heavy rain/beyond: two souls with third person shooting bits mixed in, but those bits work fine. (though i'm not a massive fan of lots of cover shooting; i play uncharted games longing for the parts where i'm not shooting wave after wave of goons.) and it does look really nice. and the setting was interesting if they'd just have delved into it more than they did.
if it did more story, had less pointless quick time events and instead more exploring the environment or using that inspect object feature to actually do something, and maybe having some kind of puzzles to solve or something other than 'walking around a little' between cutscenes and shooting, that'd be cool
Five Nights at Freddy's 3. Just as silly and fun as the other two.
Most major questions were answered, but still up in the air:
- Why the other animatronics were staring at Freddy in the FFaF2 cutscenes. They were giving him the hostile "adult" treatment, and he was obviously being possessed (by something other than usual!), but the only known adult antagonist was Purple Guy. And he wasn't dead yet.
- There were six known dead children, accounting for the haunting of Freddy, Bonnie, Chica, Foxy, the Marionette, and Golden Freddy. Who was haunting Balloon Boy, Mangle, and the Toy versions?
- In FFaF2 the Marionette was shown bringing the animatronics to life with the dead kid's souls. Now it turns out it was one of the children. But then who brought it to life?
- Shadow Freddy is now confirmed to be more than a hallucination, but what it represents is still a mystery (and its motives are left ambiguous).
- We still don't know who "it's me!" refers to. Normally that phrase is associated with Golden Freddy but whoever was possessing Freddy was saying it too. (And it wasn't the same person/ghost/whatever, since Golden Freddy was staring at Freddy along with the rest of them.)
- Who administered the "Bite of '87" is still unknown (though likely Freddy).
- Why the phantom animatronics appeared burned before Fazbear's Fright burned down.
- Who the naked endoskeleton in FFaF2 belonged to.
And that makes 3. Tho it seems a quick browse through ME's tvtropes tells me you won't really be done with ME and ready to discuss it openly until you've done the citadel and evil clone DLC.
All in all a pretty awesome trilogy. Kinda disappointed that what seemed like your big choices (killing or saving the council, naming Anderson or Udina for counciler, taking or destroying the collector base) are all made pointless. Shepard and he four ME1 aliens are some of the best characters ever. Also Mordin. Playing a ruthless dude that already the destroyed the Geth the ending didn't upset me as much as other people, but whether or the Indoctrination Theory is true, fighting off indoctrination from Harbinger definitely is what final battle SHOULD have been about.
Finally finished GTA V. I really enjoyed the game and appreciated the character conflicts over previous installments. It just felt really well rounded.
Super Mario World & Super Mario All-Stars. 100%ed all five games (well, as much as you can 100% them). I've actually done this three times in the past few months alone.
Metal Gear Solid 5: Ground Zeroes. First thing I did, was accidentally hang from a cliff edge, press X to climb up by reflex, and fall to my death. Must be record time.
stumbled on Paz entirely by accident before I found Chico.
On the game as a whole, it played like a demo. The graphics are awesome, but there wasn't much to the main story. The traditional failed rescue mission.