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  1. Claymore

    Lifestream Out Loud - Post E3 Discussion

    Join Carlie, Fancy, Lex, and Sab as they discuss the Tifa reveal at E3, what it was like to physically be at E3, thoughts on the Remake, and more!
  2. Claymore

    E3 2019 Full Trailer with TIFA!

    RE 2 had the whole '95 block characters look as one of many changeable outfits, but with every new trailer of the Remake, and all the work they have been putting into the character designs, it feels less and less likely to me that changeable outfits will be a thing (outside of story specific...
  3. Claymore

    Hopes for Remake & Rebirth (gameplay/combat)

    If the biking footage is anything to go by, I reckon we could get that mini game long before the Gold Saucer. Someone here mentioned expanding the Wall Market somewhat, and having a little gaming locale. It could work to house all the mini-games in this first installment. That or on the...
  4. Claymore

    FFVII REMAKE CONFIRMED

    Wow that's a great catch.
  5. Claymore

    FF VIII Remaster [Available Now!]

    And that's the kind of confirmation I was waiting for. Case truly closed.
  6. Claymore

    Highlights from Famitsu

    Sweet music to my ears! As long as there are combinations (which it sounds like there are if it's basically like the original) then I don't mind the loss or addition of Materia at all to suit the new battle system and mechanics.
  7. Claymore

    Countdown Clock

    Freaking amazing. Really great work guys!
  8. Claymore

    Buffyverse Discussion (Spoilers)

    Just finished. That was a really nice watch!
  9. Claymore

    Buffyverse Discussion (Spoilers)

    There is that spin-off / follow-on / not quite a reboot in the works. Not heard anything recently about it though.
  10. Claymore

    FF VII:R Enemy Analysis [Part II]

    A shemagh is a military style tactical scarf or wrapping, widely used by army personel to help reduce the impact of various elemental hazards from inhibiting deployment - like dust, wind or rain.
  11. Claymore

    FF VII:R Enemy Analysis [Part II]

    Part II within our Enemy Analysis series takes a look at all the new enemies, and some updates on the previous ones, featured within the Symphonic trailer and the E3 showcase.
  12. Claymore

    The new "Ghosts" from the Symphonic Trailer

    That's a great catch!
  13. Claymore

    FFVII Remake E3 Demo Impressions

    Max was absolutely right when he said it was difficult to completely explain the mechanics fully unless you get your hands on it. It's certainly not on RDR 2's insane contextual button use, but a lot of people seem to be in agreement that it's only being hands-on that you get a real good feel...
  14. Claymore

    Hopes for Remake & Rebirth (gameplay/combat)

    WHY IS NO ONE TALKING ABOUT THE SUMMONS?!! I know we haven't had a proper reveal yet, but I'm so excited to learn more about Materia's inclusion within the Remake. I can just see those little guys running around the battlefield, occasionally attacking opponents or lending aid. I doubt that they...
  15. Claymore

    FFVII Remake E3 Demo Impressions

    Oops, yeah I wrote that the wrong way round, lol. It's also quite interesting that the Command Menu has the Mode highlighted constantly, as if you need to hold down the button whilst in the stance. This is not unlike the continually depressed graphic when you hold down the attack button in...
  16. Claymore

    FFVII Remake E3 Demo Impressions

    Not sure what the source on this is, but something over on ResetEra has posted a gif of Cloud's stance changes: Punisher Mode is the one-handed trailing attack, whilst Operator Mode is a full two-handed standing your ground assault.
  17. Claymore

    Octopath Traveler

    I have completed everyone's first Chapter aside from Ophilia, who I'm about to pick up. Still getting to know everyone, but I've been sticking with Olberic, Therion and Cyrus for most of my gameplay so far. I've swapped Tressa out a few times when encountering a new character, but I like her in...
  18. Claymore

    FF VIII Remaster [Available Now!]

    Are you genuinely asking me why it was easier to use the PC version for a port than the original source code?
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