sephirothpaine
Pro Adventurer
I'm a PE fan and I found this : YouTube - Parasite Eve 3 / 1st demo vid from TGS2008
I think the gameplay changes from PE1 to PE2 were terrible. They tried too hard to be like RE. It fucked it up.
I try to forget PE2 ever existed. I was disappointed with it, and I wish PE2 had taken place back in New York.
It's why I'm happy The 3rd Birthday is taking place in New York again. I have high hopes for it and hope it'll be as good as the first.
Bastards never released PE1 in Europe. D:<
So Aya's gonna be nekkid in this game.
I wonder if anyone has ever read the novel or seen the movie of Parasite Eve.
Actually, I wonder how many people even KNOW there was a novel and a movie which the game apparently acts as a sequel to.
So Aya's gonna be nekkid in this game.
I wonder if anyone has ever read the novel or seen the movie of Parasite Eve.
Actually, I wonder how many people even KNOW there was a novel and a movie which the game apparently acts as a sequel to.
I'm hesitant in general about big titles getting sequels on portable systems because some take it as an excuse to be really fucking lazy.
I loved PE1 but I never played PE2 because I heard it was underwhelming so the franchise is still awesome in my memory. I'm also holding out for PE1 to make it on the PSone classics.
The movie is referenced in part in the game, as something that occurred in Japan, where some of the preliminary research was done, or something. What was the book about?
I know it's going to be more of a shooter oriented game, but I hope they don't go more towards the RE style. Parasite Eve was creepy in a lot of ways that it didn't gloss over. I think that was the main "different from PE" that the reviews had talked about, in addition to the fact that you're supposed to be able to drop into this story without feeling like you're coming in to the middle of a series - which is good because of how few people have played it, and (apparently) that EU never even fucking got the first game.
There were some really horrifying things. You were alone, because anyone else coming too close to eve, or her giant Mitochondrial blob child, either were incinerated on the spot, or their Mitochondria exited their bodies, and they were absorbed into the mass. You weren't trapped, or arbitrarily alone, you were quite literally the only person who could get close enough to do anything. Also, setting it in a real location, and giving it something with a completely unique, and scientific storyline.
Also - I don't know how P.E. managed to make smooth jazz piano music so creepy, but it was amazing.
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One of the most memorable aspects of Parasite Eve was its music. It really suited the New York holiday setting. It built tension and suspense without sounding overbearing or generic. I loved it all. The pre-rendered backgrounds were beautiful too.
Parasite Eve was an awesome game, with its item customization, equipment, and personalized form of leveling up and growing your character. It was a unique RPG. I hope that carries over in this game. The Overdrive system leaves me scratching my head though....
She's switching bodies with people...then leaving? How does that even work? Do they become clones of her temporarily...is she teleporting? Wha?
I believe that the IDEA is that she's taking over their bodies via Mitochondrial control. The only reason you look like her is so that you don't spend the whole game playing as other people. Showing her in their place is just representative of where her consciousness is. (The advantage is that she can attack something with multiple bodies, and viewpoints). The aim is to do so, while still not killing the soldiers you're with.
I think of it like Mokoto taking over another prostetic body in Ghost in the Shell, how they always use some sort of visual similiarity to let the audience know it's her. Mostly I think they just didn't want you staring at people OTHER than her for the majority of the game (because she's attractive).
Obvious flaws if you take it realistically, but that's what I understood of the game based on the descriptions.
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Also - I don't know how P.E. managed to make smooth jazz piano music so creepy, but it was amazing.