Arkham Has Moved

X-SOLDIER

Harbinger O Great Justice
AKA
X
Looks like we got the news about Harley.

I also wanted to answer the question about Harley Quinn:

Q: Is Arleen coming back as the voice of Harley? Who is voicing Harley in Batman: Arkham City?

A: No. HarleyQuinn is voiced by Tara Strong in Batman: Arkham City.

I was lucky enough to have a chat with the talented Tara Strong about her past experiences working on Batman and what it was like working on Batman: Arkham City.



Q: Harley has come a long way since the animated series, how do you think she’s changed?

A: I think over time, she, like many of the classic Batman characters, has gotten sleeker and more sophisticated, without losing her essence.

Q: How is Harley different from The Huntress who you voiced in Batman: The Brave and the Bold?

A: Stepping into the role of Harley Quinn is an enormous honor that I do not take lightly. She has an established voice and character that I definitely wanted to honor. Huntress is a completely different character that I helped create vocally from scratch.

Q: How do you see Harley’s role in Arkham City?

A: Harley Quinn is classically protective of The Joker, fiercely so. She has a unique mix of psychopath and vulnerable girl sweetness. She is crafty and sharp. I see her as a force to be reckoned with.

Q: Can you describe how you get into character for VO work?

A: Every role is different. For instance, if I have to sing, vocal warm-up exercises are a must. For the most part, I really envision myself as becoming that character, often V.O. artists are moving around (mic permissive) and getting into the action. For a role that already exists that I need to voice match I will watch and listen to all I can find.

Q: What are the pros and cons of VO work?

A: The pros are too many to list, it's an incredibly fun and rewarding job. I am grateful every day for this job. There's no waiting around for hair, makeup and lighting! It is a unique world where creativity reigns. I feel like I literally get paid for having fun. The people surrounding this world are all creative geniuses that amaze me every day. I would say the only real con would be that sometimes you get last minute voice over jobs and you need to move around your existing schedule, so often things like doctor appointments fall behind.

Q: Harley Quinn has a very troubled relationship with The Joker, do you see the appeal?

A: Of course there's a great appeal! Super sweet and loyal, she puts up with a lot. Everyone loves the hopeless romantic/ wacko!

Q: You have done a lot of VO work on Batman properties, what do you like best about Batman’s history and working on these series’ overall?

A: I feel so incredibly honored. When I first booked "BATGIRL", I was over the moon excited to be a part of history. Working with Kevin Conroy, Mark Hamill and Efram Zimbalist Jr., you really feel like you're part of something so much bigger than you and so magical. Every time I'm in that room with the great talent, amazing creators, writers, and V.O. directors, I really am grateful and humbled.

Q: Can you describe a typical VO session?

A: A typical V.O .session can be broken down a few different ways. If I'm working on the animated series, I have the opportunity of working alongside the other actors and playing off of their performances. All of the Batman records have been fun but serious. We all know the respect level that comes with being a part of the Batman legacy. During the session, we often will run a scene of two pages for example. Everyone follows along so as not to miss their cue lines. When you get to witness the level of talent in those rooms, it truly is incredible. The dichotomy of the characters is tremendous. I have to say, watching Mark Hamill voice The Joker was always a treat.....that laugh! There's plenty of room for banter and comedy as well as very real acting moments. We always do the voices first then the animators can be completely organic and create the visuals out of performance.
Working on a game, one usually works alone. You as the actor either have to watch and record over existing animation or record new un-animated dialogue. It can be more challenging because games can be vocally stressful when you are alone in a studio for four hours, but because there is usually so much more dialogue in games, things can get done much quicker this way. There are also many moments of fun and collaboration, knowing and hoping you are being a part of something that will bring joy and entertainment to adults and kids alike.


I'm still pretty sad not to have Arleen reprising her role as Harley, but I'm pretty certain that Tara Strong will be able to do it justicein her absence, as she's one of the VA's that I'm familiar with & have a good deal of respect for.


X :neo:
 

Cookie Monster

NOM NOM NOM
Arkham City clocks in at a total of 40 hours.

The main stories in Batman: Arkham City will take over "25 hours to complete", claims the game's director Sefton Hill. Speaking in an interview with The Guardian, Hill also added the game will offer "around 15 hours of story that's off the main path."

So does this mean that the game clocks in at an impressive 40 hours? Possibly, but this jars with an interview given by Rocksteady's marketing game manager, Dax Ginn, who told Computer and Videogames earlier this week that the campaign takes around eight hours if you're a gaming ninja.

What's more likely is that the 25 hours accounts for the 15 hours of side missions plus a 8-10 hour campaign. Either way, it sounds like a lengthy tour of the scum-riddled streets of Gotham lies ahead.

Sauce
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Warning: This run down may include game spoilers.

- Setting a way point marker on your map activates the bat signal. “You scan the horizon and find a Bat Signal beaming up into the clouds as a marker.”

- When in detective mode your environment stays solid instead of turning into outlines like the original, Arkham Asylum.

- Certain villains remain highlighted after switching off detective mode. In this case it was a Riddler thug.

- The Penguin runs Gotham’s Natural History Museum.

- His monocle is now the end of a broken bottle. “It’s too dangerous to remove, but he kind of likes it anyway.” - Dax Ginn.

- Penguin has been in “Arkham City” from the start, Quincy Sharp sent over a number of men to evict him, only for him to kill them all. Sharp then fenced him in the city with all his goons.



That not enough? Ok well here's the exciting part. It seems PSM3 are claiming the following villains are confirmed - Two-Face, The Joker, Catwoman, Mr Freeze, Talia Al Ghul, Poison Ivy, Hugo Strange and Calendar Man.”

Will Mr. Freeze be Rocksteady's next big reveal? Only time will tell but rest assured we will deliver the info the second we know about it.

The article and images within the magazine are a must see. PSM3 can be found at all leading retailers in the UK and also online. We will not be posting full article/page scans, please do not request this.

A huge thanks to our user BadBob for providing this new information.
Luke

http://arkhamcity.co.uk/viewtopic.php?f=4&t=2565

I love the bat signal idea
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
It's little touches like that that put the sparkle on an otherwise flawless gem.
 

Cookie Monster

NOM NOM NOM
First look at The Penguin.

batman-arkham-city-20110525015118948.jpg
 

Cookie Monster

NOM NOM NOM
Also, here's an image of The Penguin in game:

WhOdC.jpg


In Arkham City, the Penguin has been given a darker, more realistic tone to accent his fantastic personality; the monocle he wears over his eye? The end of broken bottle viciously stabbed into it, deemed too dangerous to remove; the bird like mannerisms? Gone, according to recent previews. Classic Penguin lovers fear not! As Oswald has been seen sporting his usual top-hat and umbrella; complete with penguin head styled handle!

Sauce
 
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Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Penguin hasn't had bird like mannerisms for decades.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
http://kotaku.com/5807083/batman-delivers-playable-catwoman-to-arkham-city

Batman: Arkham City, the return to Rocksteady Studios' amazing journey into the world of Batman, isn't all about the bat. There's the cat too.

At times in the game, players won't be controlling the cowled crusader, but rather the feline second-story woman, working Catwoman over the streets of slum-turned-prison Arkham City one whip-cracking swing at a time.

Deep into a demonstration of Batman: Arkham City, due out this fall on the PC, PS3 and Xbox 360, Rocksteady's Dax Ginn explains that gamers who spend 24-7 delivering justice on the streets of Arkham City may want to, from time to time, take a break.

On screen, Batman walks up to a few cats milling on a rooftop. The words "Take a Break" pop up on the screen with the icon for the Xbox 360's blue X button. Pressing the X button causes Catwoman to leap into the scene as Batman stalks to the roof and drops off.

"What would someone like this do in a place like this," asks Ginn. "She's using the chaos to achieve her own ends. She is establishing what she can steal and how quickly she can get to it."

That means targeting "high value contraband." The culmination of that journey, shown to us by Rocksteady, is Catwoman's decision to go after the vault buried in the city that holds all of the most valuable items taken from the prisoners by the private military force known as Tyger.

Catwoman leaps from the rooftop, pulling out her whip as she drops. With a retort that sounds like a gunshot, she wraps the whip around a jutting ledge and swings out from the roof. Occasionally Catwoman uses her claws to latch onto buildings and scramble up walls. But mostly she swings through the city, a series of loud crack's accenting her every whip swing.

In combat, Catwoman looks much more acrobatic. She flips over and around enemies as she takes them down with kicks, punches and weapons like her bola and caltrops.

Later, trying her controls out myself, I discover she doesn't feel as different as she looks. In practice, at least with my short time with her, she feels very similar to Batman and his steady flow of attacks, counters and blocks. A bit of a let down, but still satisfying.

Fortunately, Catwoman sets herself apart from Batman in other ways. She has a thief vision mode, for instance, that highlights items of valuable in her view. She also has at least one new move type, she can crawl along certain ceilings, dropping down to do special take downs.

I watch as Catwoman crawls above an enemy before taking him out. Later I see her pickpocket guards, stealing their pass keys. She crawls along floors, pounces to the ceiling.

Ginn explains that while Catwoman plays a pivotal part in the game, she is still more like a special guest star then a co-star. Batman, Ginn assures us, is still the main attraction. But that doesn't mean you can avoid playing as Catwoman. While some of the things she does, some of the missions she has available to her, aren't required and can be accessed by choosing to "take a break" there will be central plot points that will require you to control Catwoman.

"It is intertwined into Batman's story," he said. She also has her own upgrade system and even her own trophies.

And the entire demo wasn't focused on Catwoman. We got a quick tour of Arkham City, which Ginn says is about five times the size of Arkham Asylum's Arkham Island. Ginn said that Rocksteady went to great pains to make sure that the game had an amazing sense of scale.

As if to illustrate the point, the demo opens with Batman perched above the city, a city so large that he is almost lost in the backdrop. Suddenly Batman power dives from his roost, floating through parts of the city before dropping onto a lamppost.

Ginn tells us that they've worked at integrating the way Batman gets around into the way he takes people down. As he explains this, Batman uses his grappling hook to launch into the thug, knocking him into next week.

"Whammy!" Ginn yells Batman makes contact with the baddie.

Batman spins, punches and kicks his way through the rest of the thugs on the roof, leaving one standing. Saving a particularly intricate take down for the last man standing.

"Kablam!" Ginn shouts.

Even without Ginn's enthusiastic interjections, the heart of Batman: Arkham City seems to remain a game about blood-pumping, over-the-top brawls, terrifying take-downs and Batman.


X :neo:
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I KNEW IT.

Hopefully this means we can use other characters in challenge rooms.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
why do you people show me these things when you know I am poor ;_;
 

Cookie Monster

NOM NOM NOM
Seems like The Riddler challenges are going to be much tougher this time around.

My E3 demo was all too short, but it really set the scene for how twisted the Riddler was going to be this time around. Edward has taken innocent people from around the city and stuck them in different death traps. I walked into a room and found a hostage suspended from the ceiling. Below him was an electrified floor that would kill Batman in an instant. Around the hostage was a series of blades that moved around the room and then over a second level. I couldn't run to the man, I couldn't grapple to the man, and couldn't swing in the tiny space.

This led to me dying. A lot. I got electrocuted by the floor. I hacked a console to turn the floor off, but that only lasted for a bit and I got zapped to death again. I got past the electrified floor, knew the power was coming back on, and frantically grappled to the second level only to find it was also electrified. Another time the blades got me.

My thoughts on all this were simple: "Screw the Riddler!" I watched the other critics around me floundering at this part, and it sunk in that the Riddler is a not playing nicely this time around. Honestly, I don't remember dying all that much in Batman: Arkham Asylum, and here I was getting destroyed -- owned to the point that a PR person decided to blurt out what to do -- in one of the first sections I had ever played.

I don't know if every Riddler challenge is going to be as tough as this one in Batman: Arkham City, but I sure hope they are. Yeah, I felt like a jackass dying all the time, but that was my own fault; I wasn't playing the game correctly.

Sauce

I'm tired of hearing idiots say The Riddler is just some wannabe Joker. So, this is all good news to me, it's the way I've always envisioned the character. Much more devious, sort of like Jigsaw from the Saw films.

Btw, there's going to be some 400 Riddler trophies, which is pretty sweet.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I'm tired of hearing idiots say The Riddler is just some wannabe Joker. So, this is all good news to me, it's the way I always envisioned the character. Much more devious, sort of like Jigsaw from the Saw films.

what the fuck
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
All of it is nonsense.

Riddler isn't supposed to be some ridiculous deathtrap mastermind, and he's never ever been anything like Joker.

He has always been the more cerebral challenge, a lunatic that got off on manipulating people and proving he was the smarter guy. I hope this deathtrap shit is a singular incident.
 

Cookie Monster

NOM NOM NOM
Oh, of course. The cerebral part wouldn't have to be eliminated. I just want some more dire consequences should Batman do something wrong. Although they were fun, I thought the Riddler challenges in Arkham Asylum were pretty damn easy.

and he's never ever been anything like Joker.

Most of the time these people are usually unfamiliar with comic characters, other than the usual Batman, Joker, Superman, etc. Every time I mention the Riddler, they just blow him off making that stupid remark when they have no idea what they're talking about.
 
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